metaforce/Runtime/Character/CSkinBank.cpp

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#include "Runtime/Character/CSkinBank.hpp"
#include "Runtime/Character/CPoseAsTransforms.hpp"
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namespace urde {
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CSkinBank::CSkinBank(CInputStream& in) {
u32 boneCount = in.readUint32Big();
x0_segments.reserve(boneCount);
for (u32 i = 0; i < boneCount; ++i)
x0_segments.emplace_back(in);
}
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void CSkinBank::GetBankTransforms(std::vector<const zeus::CTransform*>& out, const CPoseAsTransforms& pose) const {
for (CSegId id : x0_segments) {
const zeus::CTransform& xf = pose.GetRestToAccumTransform(id);
out.push_back(&xf);
}
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}
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} // namespace urde