2019-12-22 20:04:07 +00:00
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#include "Runtime/GameGlobalObjects.hpp"
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2016-04-15 03:02:21 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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namespace MP1 {
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class CGameArchitectureSupport* g_archSupport = nullptr;
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}
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class IMain* g_Main = nullptr;
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class CMemoryCardSys* g_MemoryCardSys = nullptr;
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class IFactory* g_ResFactory = nullptr;
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class CSimplePool* g_SimplePool = nullptr;
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class CCharacterFactoryBuilder* g_CharFactoryBuilder = nullptr;
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class CAiFuncMap* g_AiFuncMap = nullptr;
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class CGameState* g_GameState = nullptr;
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class CInGameTweakManagerBase* g_TweakManager = nullptr;
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class CBooRenderer* g_Renderer = nullptr;
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class CStringTable* g_MainStringTable = nullptr;
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class CTextureCache* g_TextureCache = nullptr;
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class CInputGenerator* g_InputGenerator = nullptr;
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class CStateManager* g_StateManager = nullptr;
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2018-12-08 05:30:43 +00:00
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ITweakGame* g_tweakGame = nullptr;
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ITweakPlayer* g_tweakPlayer = nullptr;
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ITweakPlayerControl* g_tweakPlayerControl = nullptr;
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ITweakPlayerControl* g_tweakPlayerControlAlt = nullptr;
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ITweakPlayerControl* g_currentPlayerControl = nullptr;
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ITweakPlayerGun* g_tweakPlayerGun = nullptr;
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ITweakGunRes* g_tweakGunRes = nullptr;
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ITweakPlayerRes* g_tweakPlayerRes = nullptr;
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ITweakTargeting* g_tweakTargeting = nullptr;
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ITweakAutoMapper* g_tweakAutoMapper = nullptr;
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ITweakGui* g_tweakGui = nullptr;
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ITweakSlideShow* g_tweakSlideShow = nullptr;
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ITweakParticle* g_tweakParticle = nullptr;
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ITweakBall* g_tweakBall = nullptr;
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ITweakGuiColors* g_tweakGuiColors = nullptr;
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2016-04-15 03:02:21 +00:00
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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