metaforce/Runtime/Particle/CFlameWarp.hpp

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#pragma once
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#include "Runtime/rstl.hpp"
#include "Runtime/Particle/CWarp.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CVector3f.hpp>
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namespace urde {
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class CStateManager;
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class CFlameWarp : public CWarp {
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rstl::reserved_vector<zeus::CVector3f, 9> x4_collisionPoints;
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zeus::CVector3f x74_warpPoint;
zeus::CVector3f x80_floatingPoint;
float x8c_maxDistSq = 0.f;
float x90_minSize = FLT_MAX;
float x94_maxSize = FLT_MIN;
float x98_maxInfluenceDistSq;
CStateManager* x9c_stateMgr = nullptr;
bool xa0_24_activated : 1;
bool xa0_25_collisionWarp : 1;
bool xa0_26_processed : 1;
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public:
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CFlameWarp(float maxInfluenceDist, const zeus::CVector3f& warpPoint, bool collisionWarp)
: x74_warpPoint(warpPoint)
, x80_floatingPoint(warpPoint)
, x98_maxInfluenceDistSq(maxInfluenceDist * maxInfluenceDist) {
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x4_collisionPoints.resize(9, warpPoint);
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xa0_24_activated = false;
xa0_25_collisionWarp = collisionWarp;
xa0_26_processed = false;
}
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const rstl::reserved_vector<zeus::CVector3f, 9>& GetCollisionPoints() const { return x4_collisionPoints; }
float GetMinSize() const { return x90_minSize; }
float GetMaxSize() const { return x94_maxSize; }
void SetWarpPoint(const zeus::CVector3f& p) { x74_warpPoint = p; }
void SetFloatingPoint(const zeus::CVector3f& p) { x80_floatingPoint = p; }
const zeus::CVector3f& GetFloatingPoint() const { return x80_floatingPoint; }
void SetMaxDistSq(float d) { x8c_maxDistSq = d; }
void SetStateManager(CStateManager& mgr) { x9c_stateMgr = &mgr; }
bool UpdateWarp() override { return xa0_24_activated; }
void ModifyParticles(std::vector<CParticle>& particles) override;
void Activate(bool val) override { xa0_24_activated = val; }
bool IsActivated() override { return xa0_24_activated; }
bool IsProcessed() const { return xa0_26_processed; }
FourCC Get4CharID() override { return FOURCC('FWRP'); }
void ResetPosition(const zeus::CVector3f& pos) {
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for (auto& vec : x4_collisionPoints) {
vec = pos;
}
xa0_26_processed = false;
}
zeus::CAABox CalculateBounds() const;
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};
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} // namespace urde