metaforce/Runtime/World/CHUDBillboardEffect.hpp

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#pragma once
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#include <memory>
#include <optional>
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/Particle/CParticleElectric.hpp"
#include "Runtime/Particle/CParticleSwoosh.hpp"
#include "Runtime/World/CEffect.hpp"
#include <zeus/CVector3f.hpp>
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namespace urde {
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class CGenDescription;
class CElectricDescription;
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class CHUDBillboardEffect : public CEffect {
std::unique_ptr<CParticleGen> xe8_generator;
zeus::CVector3f xec_translation;
zeus::CVector3f xf8_localScale;
bool x104_24_renderAsParticleGen : 1;
bool x104_25_enableRender : 1;
bool x104_26_isElementGen : 1;
bool x104_27_runIndefinitely : 1;
float x108_timeoutTimer = 0.f;
static u32 g_IndirectTexturedBillboardCount;
static u32 g_BillboardCount;
static float CalcGenRate();
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public:
CHUDBillboardEffect(const std::optional<TToken<CGenDescription>>& particle,
const std::optional<TToken<CElectricDescription>>& electric, TUniqueId uid,
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bool active, std::string_view name, float dist, const zeus::CVector3f& scale0,
const zeus::CColor& color, const zeus::CVector3f& scale1, const zeus::CVector3f& translation);
~CHUDBillboardEffect() override;
void Accept(IVisitor& visitor) override;
void Think(float dt, CStateManager& mgr) override;
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
void Render(const CStateManager& mgr) const override;
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bool IsElementGen() const { return x104_26_isElementGen; }
void SetRunIndefinitely(bool b) { x104_27_runIndefinitely = b; }
CParticleGen* GetParticleGen() const { return xe8_generator.get(); }
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static float GetNearClipDistance(CStateManager& mgr);
static zeus::CVector3f GetScaleForPOV(CStateManager& mgr);
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};
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} // namespace urde