2018-10-07 03:42:33 +00:00
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#pragma once
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2016-04-18 01:58:13 +00:00
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2019-09-22 21:52:05 +00:00
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#include <memory>
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Character/CActorLights.hpp"
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#include <zeus/CColor.hpp>
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#include <zeus/CVector3f.hpp>
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2016-08-31 00:33:59 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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class CLightParameters {
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friend class CActor;
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2016-04-18 01:58:13 +00:00
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2016-08-31 00:33:59 +00:00
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public:
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2019-11-24 15:01:07 +00:00
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enum class EShadowTesselation { Invalid=-1, Zero };
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2016-08-31 00:33:59 +00:00
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2018-12-08 05:30:43 +00:00
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enum class EWorldLightingOptions { Zero, NormalWorld, NoShadowCast, DisableWorld };
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2016-08-31 00:33:59 +00:00
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2018-12-08 05:30:43 +00:00
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enum class ELightRecalculationOptions { LargeFrameCount, EightFrames, FourFrames, OneFrame };
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2016-08-31 00:33:59 +00:00
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private:
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2018-12-08 05:30:43 +00:00
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bool x4_a = false;
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float x8_b = 0.f;
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EShadowTesselation xc_shadowTesselation = EShadowTesselation::Zero;
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float x10_d = 0.f;
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float x14_e = 0.f;
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zeus::CColor x18_noLightsAmbient;
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bool x1c_makeLights = false;
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bool x1d_ambientChannelOverflow = false;
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EWorldLightingOptions x20_worldLightingOptions = EWorldLightingOptions::Zero;
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ELightRecalculationOptions x24_lightRecalcOpts = ELightRecalculationOptions::EightFrames;
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s32 x28_layerIdx = 0;
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zeus::CVector3f x2c_actorPosBias;
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s32 x38_maxDynamicLights = 4;
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s32 x3c_maxAreaLights = 4;
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2016-04-18 01:58:13 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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CLightParameters() = default;
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CLightParameters(bool a, float b, EShadowTesselation shadowTess, float d, float e,
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const zeus::CColor& noLightsAmbient, bool makeLights, EWorldLightingOptions lightingOpts,
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ELightRecalculationOptions lightRecalcOpts, const zeus::CVector3f& actorPosBias,
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s32 maxDynamicLights, s32 maxAreaLights, bool ambChannelOverflow, s32 layerIdx)
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: x4_a(a)
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, x8_b(b)
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, xc_shadowTesselation(shadowTess)
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, x10_d(d)
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, x14_e(e)
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, x18_noLightsAmbient(noLightsAmbient)
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, x1c_makeLights(makeLights)
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, x1d_ambientChannelOverflow(ambChannelOverflow)
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, x20_worldLightingOptions(lightingOpts)
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, x24_lightRecalcOpts(lightRecalcOpts)
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, x28_layerIdx(layerIdx)
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, x2c_actorPosBias(actorPosBias)
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, x38_maxDynamicLights(maxDynamicLights)
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, x3c_maxAreaLights(maxAreaLights) {
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if (x38_maxDynamicLights > 4 || x38_maxDynamicLights == -1)
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x38_maxDynamicLights = 4;
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if (x3c_maxAreaLights > 4 || x3c_maxAreaLights == -1)
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x3c_maxAreaLights = 4;
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}
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static CLightParameters None() { return CLightParameters(); }
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2018-12-08 05:30:43 +00:00
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static u32 GetFramesBetweenRecalculation(ELightRecalculationOptions opts) {
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if (opts == ELightRecalculationOptions::LargeFrameCount)
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return 0x3FFFFFFF;
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else if (opts == ELightRecalculationOptions::EightFrames)
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return 8;
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else if (opts == ELightRecalculationOptions::FourFrames)
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return 4;
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else if (opts == ELightRecalculationOptions::OneFrame)
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return 1;
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return 8;
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}
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2016-08-31 00:33:59 +00:00
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2018-12-08 05:30:43 +00:00
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std::unique_ptr<CActorLights> MakeActorLights() const {
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2019-09-12 03:50:38 +00:00
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if (!x1c_makeLights) {
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return nullptr;
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}
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2016-08-31 00:33:59 +00:00
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2019-09-12 03:50:38 +00:00
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const u32 updateFrames = GetFramesBetweenRecalculation(x24_lightRecalcOpts);
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auto lights = std::make_unique<CActorLights>(updateFrames, x2c_actorPosBias, x38_maxDynamicLights,
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x3c_maxAreaLights, x1d_ambientChannelOverflow, x28_layerIdx == 1,
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x20_worldLightingOptions == EWorldLightingOptions::DisableWorld, 0.1f);
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if (x20_worldLightingOptions == EWorldLightingOptions::NoShadowCast) {
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lights->SetCastShadows(false);
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}
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if (x3c_maxAreaLights == 0) {
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lights->SetAmbientColor(x18_noLightsAmbient);
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2019-09-12 03:50:38 +00:00
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}
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return lights;
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2018-12-08 05:30:43 +00:00
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}
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const zeus::CColor& GetNoLightsAmbient() const { return x18_noLightsAmbient; }
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2016-04-18 01:58:13 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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