2018-10-07 03:42:33 +00:00
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#pragma once
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2016-04-19 00:17:49 +00:00
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2019-09-23 19:00:23 +00:00
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#include "Runtime/GCNTypes.hpp"
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#include "Runtime/World/CDamageVulnerability.hpp"
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#include "Runtime/World/CHealthInfo.hpp"
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#include "Runtime/World/CPhysicsActor.hpp"
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2016-04-19 00:17:49 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2016-04-19 00:17:49 +00:00
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2018-12-08 05:30:43 +00:00
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class CScriptActor : public CPhysicsActor {
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2017-02-03 23:32:15 +00:00
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protected:
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2018-12-08 05:30:43 +00:00
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CHealthInfo x258_initialHealth;
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CHealthInfo x260_currentHealth;
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CDamageVulnerability x268_damageVulnerability;
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float x2d0_fadeInTime;
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float x2d4_fadeOutTime;
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s32 x2d8_shaderIdx;
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float x2dc_xrayAlpha;
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TUniqueId x2e0_triggerId = kInvalidUniqueId;
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bool x2e2_24_noThermalHotZ : 1;
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bool x2e2_25_dead : 1;
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bool x2e2_26_animating : 1;
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bool x2e2_27_xrayAlphaEnabled : 1;
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bool x2e2_28_inXrayAlpha : 1;
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bool x2e2_29_processModelFlags : 1;
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bool x2e2_30_scaleAdvancementDelta : 1;
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bool x2e2_31_materialFlag54 : 1;
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bool x2e3_24_isPlayerActor : 1;
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2017-02-03 23:32:15 +00:00
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2016-04-19 00:17:49 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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CScriptActor(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const zeus::CAABox& aabb, float mass, float zMomentum, const CMaterialList& matList,
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const CHealthInfo& hInfo, const CDamageVulnerability& dVuln, const CActorParameters& actParms,
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bool looping, bool active, s32 shaderIdx, float xrayAlpha, bool noThermalHotZ, bool castsShadow,
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bool scaleAdvancementDelta, bool materialFlag54);
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2019-08-09 12:45:18 +00:00
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void Think(float, CStateManager&) override;
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void PreRender(CStateManager&, const zeus::CFrustum&) override;
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zeus::CAABox GetSortingBounds(const CStateManager&) const override;
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2018-12-08 05:30:43 +00:00
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
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2019-08-09 12:45:18 +00:00
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const CWeaponMode&, EProjectileAttrib) const override;
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std::optional<zeus::CAABox> GetTouchBounds() const override;
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void Touch(CActor&, CStateManager&) override;
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const CDamageVulnerability* GetDamageVulnerability() const override { return &x268_damageVulnerability; }
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CHealthInfo* HealthInfo(CStateManager&) override { return &x260_currentHealth; }
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2018-12-08 05:30:43 +00:00
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bool IsPlayerActor() const { return x2e3_24_isPlayerActor; }
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2017-11-23 02:15:09 +00:00
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};
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2018-12-08 05:30:43 +00:00
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}; // namespace urde
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