metaforce/Runtime/World/CWorldTransManager.hpp

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#pragma once
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#include <memory>
#include <vector>
#include "Runtime/CRandom16.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Audio/CSfxManager.hpp"
#include "Runtime/Camera/CCameraFilter.hpp"
#include "Runtime/Character/CModelData.hpp"
#include "Runtime/Graphics/CLight.hpp"
#include "Runtime/Graphics/Shaders/CCameraBlurFilter.hpp"
#include "Runtime/Graphics/Shaders/CColoredQuadFilter.hpp"
#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
#include "Runtime/GuiSys/CGuiTextSupport.hpp"
#include <zeus/CTransform.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
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namespace urde {
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class CSimplePool;
class CStringTable;
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class CWorldTransManager {
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public:
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enum class ETransType { Disabled, Enabled, Text };
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struct SModelDatas {
CAnimRes x0_samusRes;
CModelData x1c_samusModelData;
CModelData x68_beamModelData;
CModelData xb4_platformModelData;
CModelData x100_bgModelData[3];
TLockedToken<CModel> x14c_beamModel;
TLockedToken<CModel> x158_suitModel;
TLockedToken<CSkinRules> x164_suitSkin;
zeus::CTransform x170_gunXf;
std::vector<CLight> x1a0_lights;
// std::unique_ptr<u8> x1b0_dissolveTextureBuffer;
zeus::CVector2f x1b4_shakeResult;
zeus::CVector2f x1bc_shakeDelta;
float x1c4_randTimeout = 0.f;
float x1c8_blurResult = 0.f;
float x1cc_blurDelta = 0.f;
float x1d0_dissolveStartTime = 99999.f;
float x1d4_dissolveEndTime = 99999.f;
float x1d8_transCompleteTime = 99999.f;
bool x1dc_dissolveStarted = false;
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SModelDatas(const CAnimRes& samusRes);
};
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private:
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float x0_curTime = 0.f;
std::unique_ptr<SModelDatas> x4_modelData;
std::unique_ptr<CGuiTextSupport> x8_textData;
TLockedToken<CStringTable> xc_strTable;
u8 x14_ = 0;
float x18_bgOffset;
float x1c_bgHeight;
CRandom16 x20_random = CRandom16(99);
u16 x24_sfx = 1189;
CSfxHandle x28_sfxHandle;
u8 x2c_volume = 127;
u8 x2d_panning = 64;
ETransType x30_type = ETransType::Disabled;
float x34_stopTime;
float x38_textStartTime = 0.f;
float x3c_sfxInterval;
bool x40_strIdx;
union {
struct {
bool x44_24_transFinished : 1;
bool x44_25_stopSoon : 1;
bool x44_26_goingUp : 1;
bool x44_27_fadeWhite : 1;
bool x44_28_textDirty : 1;
};
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u8 dummy = 0;
};
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CColoredQuadFilter m_fadeToBlack = {EFilterType::Blend};
CTexturedQuadFilter m_dissolve = {EFilterType::Blend, CGraphics::g_SpareTexture.get()};
CWideScreenFilter m_widescreen = {EFilterType::Blend};
CCameraBlurFilter m_camblur;
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boo::ObjToken<boo::ITextureCubeR> m_reflectionCube[2];
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static int GetSuitCharIdx();
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void DrawFirstPass(CActorLights* lights);
void DrawSecondPass(CActorLights* lights);
void DrawPlatformModels(CActorLights* lights);
void DrawAllModels(CActorLights* lights);
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void UpdateLights(float dt);
void UpdateEnabled(float);
void UpdateDisabled(float);
void UpdateText(float);
void DrawEnabled();
void DrawDisabled();
void DrawText();
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public:
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CWorldTransManager() { x44_24_transFinished = true; }
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void Update(float);
void Draw();
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void EnableTransition(const CAnimRes& samusRes, CAssetId platRes, const zeus::CVector3f& platScale, CAssetId bgRes,
const zeus::CVector3f& bgScale, bool goingUp);
void EnableTransition(CAssetId fontId, CAssetId stringId, u32 strIdx, bool fadeWhite, float chFadeTime,
float chFadeRate, float textStartTime);
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void StartTransition();
void EndTransition();
bool IsTransitionFinished() const { return x44_24_transFinished; }
void PleaseStopSoon() { x44_25_stopSoon = true; }
void StartTextFadeOut();
bool IsTransitionEnabled() const { return x30_type != ETransType::Disabled; }
void DisableTransition();
void TouchModels();
ETransType GetTransType() const { return x30_type; }
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void SetSfx(u16 sfx, u8 volume, u8 panning) {
x24_sfx = sfx;
x2c_volume = volume;
x2d_panning = panning;
}
void SfxStart();
void SfxStop();
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static bool WaitForModelsAndTextures();
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};
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} // namespace urde