metaforce/Runtime/Graphics/Shaders/CElementGenShaders.hpp

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#pragma once
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#include <array>
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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namespace urde {
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class CElementGen;
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class CElementGenShaders {
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public:
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enum class EShaderClass { Tex, IndTex, NoTex };
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private:
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texZTestZWrite;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texNoZTestZWrite;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texZTestNoZWrite;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texNoZTestNoZWrite;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAdditiveZTest;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texAdditiveNoZTest;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texRedToAlphaZTest;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texRedToAlphaNoZTest;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texZTestNoZWriteSub;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texNoZTestNoZWriteSub;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texRedToAlphaZTestSub;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_texRedToAlphaNoZTestSub;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_indTexZWrite;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_indTexNoZWrite;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_indTexAdditive;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_cindTexZWrite;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_cindTexNoZWrite;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_cindTexAdditive;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexZTestZWrite;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexNoZTestZWrite;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexZTestNoZWrite;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexNoZTestNoZWrite;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAdditiveZTest;
static inline std::array<boo::ObjToken<boo::IShaderPipeline>, 2> m_noTexAdditiveNoZTest;
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public:
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static void Initialize();
static void Shutdown();
static EShaderClass GetShaderClass(CElementGen& gen);
static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CElementGen& gen);
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};
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} // namespace urde