metaforce/Runtime/World/CScriptSpawnPoint.hpp

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#pragma once
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#include <string_view>
#include "Runtime/CPlayerState.hpp"
#include "Runtime/GCNTypes.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/World/CEntity.hpp"
#include <zeus/CTransform.hpp>
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namespace urde {
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class CScriptSpawnPoint : public CEntity {
zeus::CTransform x34_xf;
rstl::reserved_vector<u32, int(CPlayerState::EItemType::Max)> x64_itemCounts;
bool x10c_24_firstSpawn : 1;
bool x10c_25_morphed : 1;
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public:
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CScriptSpawnPoint(TUniqueId, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
const rstl::reserved_vector<u32, int(CPlayerState::EItemType::Max)>& itemCounts, bool, bool, bool);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
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bool FirstSpawn() const { return x10c_24_firstSpawn; }
const zeus::CTransform& GetTransform() const { return x34_xf; }
u32 GetPowerup(CPlayerState::EItemType item) const;
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};
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} // namespace urde