2018-10-07 03:42:33 +00:00
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#pragma once
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2016-04-27 00:21:08 +00:00
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2019-09-23 19:00:23 +00:00
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#include <string_view>
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#include "Runtime/CPlayerState.hpp"
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#include "Runtime/GCNTypes.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/World/CEntity.hpp"
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#include <zeus/CTransform.hpp>
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2016-04-27 00:21:08 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2016-04-27 00:21:08 +00:00
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2018-12-08 05:30:43 +00:00
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class CScriptSpawnPoint : public CEntity {
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zeus::CTransform x34_xf;
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rstl::reserved_vector<u32, int(CPlayerState::EItemType::Max)> x64_itemCounts;
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2020-04-11 05:50:10 +00:00
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bool x10c_24_firstSpawn : 1;
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bool x10c_25_morphed : 1;
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2018-12-08 05:30:43 +00:00
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2016-04-27 00:21:08 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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CScriptSpawnPoint(TUniqueId, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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const rstl::reserved_vector<u32, int(CPlayerState::EItemType::Max)>& itemCounts, bool, bool, bool);
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2016-08-14 21:11:44 +00:00
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2019-08-09 12:45:18 +00:00
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
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2018-12-08 05:30:43 +00:00
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bool FirstSpawn() const { return x10c_24_firstSpawn; }
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const zeus::CTransform& GetTransform() const { return x34_xf; }
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u32 GetPowerup(CPlayerState::EItemType item) const;
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2016-04-27 00:21:08 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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