metaforce/Runtime/Character/CCharAnimTime.cpp

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#include "Runtime/Character/CCharAnimTime.hpp"
#include <algorithm>
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#include <cmath>
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namespace urde {
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bool CCharAnimTime::EqualsZero() const {
if (x4_type == EType::ZeroIncreasing || x4_type == EType::ZeroSteady || x4_type == EType::ZeroDecreasing)
return true;
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return x0_time == 0.f;
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}
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bool CCharAnimTime::EpsilonZero() const { return (std::fabs(x0_time) < 0.00001f); }
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bool CCharAnimTime::GreaterThanZero() const {
if (EqualsZero())
return false;
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return x0_time > 0.f;
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}
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bool CCharAnimTime::operator==(const CCharAnimTime& other) const {
if (x4_type == EType::NonZero) {
if (other.x4_type == EType::NonZero)
return x0_time == other.x0_time;
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return false;
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}
if (EqualsZero()) {
if (other.EqualsZero()) {
int type = -1;
if (x4_type != EType::ZeroDecreasing) {
if (x4_type != EType::ZeroSteady)
type = 1;
else
type = 0;
}
int otherType = -1;
if (other.x4_type != EType::ZeroDecreasing) {
if (other.x4_type != EType::ZeroSteady)
otherType = 1;
else
otherType = 0;
}
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return type == otherType;
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}
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return false;
}
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if (other.x4_type == EType::Infinity)
return x0_time * other.x0_time > 0.f;
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return false;
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}
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bool CCharAnimTime::operator!=(const CCharAnimTime& other) const { return !(*this == other); }
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bool CCharAnimTime::operator>=(const CCharAnimTime& other) const {
if (*this == other)
return true;
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return *this > other;
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}
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bool CCharAnimTime::operator<=(const CCharAnimTime& other) const {
if (*this == other)
return true;
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return *this < other;
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}
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bool CCharAnimTime::operator>(const CCharAnimTime& other) const { return (!(*this == other) && !(*this < other)); }
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bool CCharAnimTime::operator<(const CCharAnimTime& other) const {
if (x4_type == EType::NonZero) {
if (other.x4_type == EType::NonZero)
return x0_time < other.x0_time;
if (other.EqualsZero())
return x0_time < 0.f;
else
return other.x0_time > 0.f;
}
if (EqualsZero()) {
if (other.EqualsZero()) {
int type = -1;
if (x4_type != EType::ZeroDecreasing) {
if (x4_type != EType::ZeroSteady)
type = 1;
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else
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type = 0;
}
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int otherType = -1;
if (other.x4_type != EType::ZeroDecreasing) {
if (other.x4_type != EType::ZeroSteady)
otherType = 1;
else
otherType = 0;
}
return type < otherType;
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}
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if (other.x4_type == EType::NonZero)
return other.x0_time > 0.f;
return other.x0_time > 0.f; // ?
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}
if (other.x4_type == EType::Infinity)
return x0_time < 0.f && other.x0_time > 0.f;
return x0_time < 0.f;
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}
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CCharAnimTime& CCharAnimTime::operator*=(const CCharAnimTime& other) {
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return *this = *this * other;
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}
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CCharAnimTime& CCharAnimTime::operator+=(const CCharAnimTime& other) {
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return *this = *this + other;
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}
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CCharAnimTime CCharAnimTime::operator+(const CCharAnimTime& other) const {
if (x4_type == EType::Infinity && other.x4_type == EType::Infinity) {
if (other.x0_time != x0_time)
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return {};
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return *this;
} else if (x4_type == EType::Infinity)
return *this;
else if (other.x4_type == EType::Infinity)
return other;
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if (!EqualsZero() || !other.EqualsZero())
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return {x0_time + other.x0_time};
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int type = -1;
if (x4_type != EType::ZeroDecreasing) {
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type = x4_type == EType::ZeroSteady ? 0 : 1;
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}
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int otherType = -1;
if (other.x4_type != EType::ZeroDecreasing) {
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otherType = other.x4_type == EType::ZeroSteady ? 0 : 1;
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}
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type += otherType;
otherType = std::max(-1, std::min(type, 1));
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if (otherType == -1)
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return {EType::ZeroDecreasing, 0.f};
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else if (otherType == 0)
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return {EType::ZeroSteady, 0.f};
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else
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return {EType::ZeroIncreasing, 0.f};
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}
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CCharAnimTime& CCharAnimTime::operator-=(const CCharAnimTime& other) {
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return *this = *this - other;
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}
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CCharAnimTime CCharAnimTime::operator-(const CCharAnimTime& other) const {
if (x4_type == EType::Infinity && other.x4_type == EType::Infinity) {
if (other.x0_time == x0_time)
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return {};
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return *this;
} else if (x4_type == EType::Infinity)
return *this;
else if (other.x4_type == EType::Infinity) {
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return {EType::Infinity, -other.x0_time};
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}
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if (!EqualsZero() || !other.EqualsZero())
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return {x0_time - other.x0_time};
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int type = -1;
if (x4_type != EType::ZeroDecreasing) {
if (x4_type != EType::ZeroSteady)
type = 1;
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else
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type = 0;
}
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int otherType = -1;
if (other.x4_type != EType::ZeroDecreasing) {
if (other.x4_type != EType::ZeroSteady)
otherType = 1;
else
otherType = 0;
}
type -= otherType;
if (type == -1)
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return {EType::ZeroDecreasing, 0.f};
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else if (type == 0)
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return {EType::ZeroSteady, 0.f};
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else
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return {EType::ZeroIncreasing, 0.f};
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}
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CCharAnimTime CCharAnimTime::operator*(const CCharAnimTime& other) const {
if (x4_type == EType::Infinity && other.x4_type == EType::Infinity) {
if (other.x0_time != x0_time)
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return {};
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return *this;
} else if (x4_type == EType::Infinity)
return *this;
else if (other.x4_type == EType::Infinity)
return other;
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if (!EqualsZero() || !other.EqualsZero())
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return {x0_time * other.x0_time};
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int type = -1;
if (x4_type != EType::ZeroDecreasing) {
if (x4_type != EType::ZeroSteady)
type = 1;
else
type = 0;
}
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int otherType = -1;
if (other.x4_type != EType::ZeroDecreasing) {
if (other.x4_type != EType::ZeroSteady)
otherType = 1;
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else
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otherType = 0;
}
type += otherType;
otherType = std::max(-1, std::min(type, 1));
if (otherType == -1)
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return {EType::ZeroDecreasing, 0.f};
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else if (otherType == 0)
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return {EType::ZeroSteady, 0.f};
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else
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return {EType::ZeroIncreasing, 0.f};
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}
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CCharAnimTime CCharAnimTime::operator*(const float& other) const {
if (other == 0.f)
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return {};
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if (!EqualsZero())
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return {x0_time * other};
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if (other > 0.f)
return *this;
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if (x4_type == EType::ZeroDecreasing) {
return {EType::ZeroIncreasing, 0.f};
} else if (x4_type == EType::ZeroSteady) {
return {EType::ZeroSteady, 0.f};
} else {
return {EType::ZeroDecreasing, 0.f};
}
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}
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float CCharAnimTime::operator/(const CCharAnimTime& other) const {
if (other.EqualsZero())
return 0.f;
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return x0_time / other.x0_time;
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}
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} // namespace urde