2019-12-22 20:04:07 +00:00
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#include "Runtime/World/CGameLight.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/World/CActorParameters.hpp"
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2020-12-13 07:39:55 +00:00
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Graphics/CBooRenderer.hpp"
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2019-12-22 20:04:07 +00:00
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2019-09-21 13:07:13 +00:00
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#include "TCastTo.hpp" // Generated file, do not modify include path
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2016-10-01 19:00:16 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2016-10-01 19:00:16 +00:00
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2017-11-13 06:19:18 +00:00
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CGameLight::CGameLight(TUniqueId uid, TAreaId aid, bool active, std::string_view name, const zeus::CTransform& xf,
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2020-04-06 12:46:36 +00:00
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TUniqueId parentId, const CLight& light, u32 sourceId, u32 priority, float lifeTime)
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2018-12-08 05:30:43 +00:00
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: CActor(uid, active, name, CEntityInfo(aid, CEntity::NullConnectionList), xf, CModelData::CModelDataNull(),
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CMaterialList(), CActorParameters::None(), kInvalidUniqueId)
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, xe8_parentId(parentId)
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, xec_light(light)
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, x13c_lightId(sourceId)
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2020-04-06 12:46:36 +00:00
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, x140_priority(priority)
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, x144_lifeTime(lifeTime) {
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2018-12-08 05:30:43 +00:00
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xec_light.GetRadius();
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xec_light.GetIntensity();
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SetLightPriorityAndId();
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2016-10-01 19:00:16 +00:00
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}
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2018-12-08 05:30:43 +00:00
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void CGameLight::Accept(IVisitor& visitor) { visitor.Visit(this); }
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2017-01-21 06:03:37 +00:00
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2018-12-08 05:30:43 +00:00
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void CGameLight::Think(float dt, CStateManager& mgr) {
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if (x144_lifeTime <= 0.f)
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return;
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x144_lifeTime -= dt;
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2016-10-01 19:00:16 +00:00
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2018-12-08 05:30:43 +00:00
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if (x144_lifeTime <= 0.f)
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mgr.FreeScriptObject(GetUniqueId());
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2016-10-01 19:00:16 +00:00
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}
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2018-12-08 05:30:43 +00:00
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void CGameLight::SetLightPriorityAndId() {
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xec_light.x3c_priority = x140_priority;
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xec_light.x40_lightId = x13c_lightId;
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2016-10-01 19:00:16 +00:00
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}
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2018-12-08 05:30:43 +00:00
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void CGameLight::SetLight(const CLight& light) {
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xec_light = light;
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xec_light.GetRadius();
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xec_light.GetIntensity();
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SetLightPriorityAndId();
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2016-10-01 19:00:16 +00:00
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}
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2018-12-08 05:30:43 +00:00
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CLight CGameLight::GetLight() const {
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CLight ret = xec_light;
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ret.SetPosition(x34_transform * xec_light.GetPosition());
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2016-10-01 19:00:16 +00:00
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2018-12-08 05:30:43 +00:00
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if (ret.GetType() != ELightType::Point)
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ret.SetDirection(x34_transform.rotate(xec_light.GetDirection()).normalized());
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2016-10-01 19:00:16 +00:00
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2018-12-08 05:30:43 +00:00
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return ret;
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2016-10-01 19:00:16 +00:00
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}
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2020-12-13 07:39:55 +00:00
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void CGameLight::DebugDraw() {
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if (!m_debugRes) {
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const auto* tok = (xec_light.GetType() == ELightType::Spot || xec_light.GetType() == ELightType::Directional)
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? g_ResFactory->GetResourceIdByName("CMDL_DebugLightCone")
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: g_ResFactory->GetResourceIdByName("CMDL_DebugSphere");
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if (tok != nullptr && tok->type == FOURCC('CMDL')) {
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m_debugRes = CStaticRes(tok->id, zeus::skOne3f);
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}
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}
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if (m_debugRes && !m_debugModel) {
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m_debugModel = std::make_unique<CModelData>(*m_debugRes);
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}
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if (m_debugModel) {
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g_Renderer->SetGXRegister1Color(xec_light.GetColor());
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CModelFlags modelFlags;
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modelFlags.x0_blendMode = 5;
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modelFlags.x4_color = zeus::skWhite;
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modelFlags.x4_color.a() = 0.5f;
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m_debugModel->Render(CModelData::EWhichModel::Normal, zeus::CTransform::Translate(xec_light.GetPosition()), nullptr,
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modelFlags);
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m_debugModel->Render(CModelData::EWhichModel::Normal, x34_transform, nullptr, modelFlags);
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}
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}
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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