metaforce/Runtime/World/CGameLight.cpp

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#include "Runtime/World/CGameLight.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace urde {
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CGameLight::CGameLight(TUniqueId uid, TAreaId aid, bool active, std::string_view name, const zeus::CTransform& xf,
TUniqueId parentId, const CLight& light, u32 sourceId, u32 priority, float lifeTime)
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: CActor(uid, active, name, CEntityInfo(aid, CEntity::NullConnectionList), xf, CModelData::CModelDataNull(),
CMaterialList(), CActorParameters::None(), kInvalidUniqueId)
, xe8_parentId(parentId)
, xec_light(light)
, x13c_lightId(sourceId)
, x140_priority(priority)
, x144_lifeTime(lifeTime) {
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xec_light.GetRadius();
xec_light.GetIntensity();
SetLightPriorityAndId();
}
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void CGameLight::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CGameLight::Think(float dt, CStateManager& mgr) {
if (x144_lifeTime <= 0.f)
return;
x144_lifeTime -= dt;
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if (x144_lifeTime <= 0.f)
mgr.FreeScriptObject(GetUniqueId());
}
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void CGameLight::SetLightPriorityAndId() {
xec_light.x3c_priority = x140_priority;
xec_light.x40_lightId = x13c_lightId;
}
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void CGameLight::SetLight(const CLight& light) {
xec_light = light;
xec_light.GetRadius();
xec_light.GetIntensity();
SetLightPriorityAndId();
}
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CLight CGameLight::GetLight() const {
CLight ret = xec_light;
ret.SetPosition(x34_transform * xec_light.GetPosition());
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if (ret.GetType() != ELightType::Point)
ret.SetDirection(x34_transform.rotate(xec_light.GetDirection()).normalized());
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return ret;
}
void CGameLight::DebugDraw() {
if (!m_debugRes) {
const auto* tok = (xec_light.GetType() == ELightType::Spot || xec_light.GetType() == ELightType::Directional)
? g_ResFactory->GetResourceIdByName("CMDL_DebugLightCone")
: g_ResFactory->GetResourceIdByName("CMDL_DebugSphere");
if (tok != nullptr && tok->type == FOURCC('CMDL')) {
m_debugRes = CStaticRes(tok->id, zeus::skOne3f);
}
}
if (m_debugRes && !m_debugModel) {
m_debugModel = std::make_unique<CModelData>(*m_debugRes);
}
if (m_debugModel) {
g_Renderer->SetGXRegister1Color(xec_light.GetColor());
CModelFlags modelFlags;
modelFlags.x0_blendMode = 5;
modelFlags.x4_color = zeus::skWhite;
modelFlags.x4_color.a() = 0.5f;
m_debugModel->Render(CModelData::EWhichModel::Normal, zeus::CTransform::Translate(xec_light.GetPosition()), nullptr,
modelFlags);
m_debugModel->Render(CModelData::EWhichModel::Normal, x34_transform, nullptr, modelFlags);
}
}
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} // namespace urde