metaforce/Runtime/Collision/CCollisionActorManager.hpp

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#pragma once
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#include <optional>
#include <vector>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Collision/CJointCollisionDescription.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CVector3f.hpp>
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namespace urde {
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class CAnimData;
class CCollisionActor;
class CMaterialList;
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class CStateManager;
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class CCollisionActorManager {
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public:
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enum class EUpdateOptions { ObjectSpace, WorldSpace };
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private:
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std::vector<CJointCollisionDescription> x0_jointDescriptions;
TUniqueId x10_ownerId;
bool x12_active;
bool x13_destroyed = false;
bool x14_movable = true;
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public:
CCollisionActorManager(CStateManager& mgr, TUniqueId owner, TAreaId area,
const std::vector<CJointCollisionDescription>& descs, bool active);
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void Update(float dt, CStateManager& mgr, EUpdateOptions opts);
void Destroy(CStateManager& mgr);
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void SetActive(CStateManager& mgr, bool active);
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bool GetActive() const { return x12_active; }
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void AddMaterial(CStateManager& mgr, const CMaterialList& list);
void SetMovable(CStateManager& mgr, bool movable);
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u32 GetNumCollisionActors() const { return x0_jointDescriptions.size(); }
std::optional<zeus::CVector3f> GetDeviation(const CStateManager&, CSegId);
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const CJointCollisionDescription& GetCollisionDescFromIndex(u32 i) const { return x0_jointDescriptions[i]; }
static zeus::CTransform GetWRLocatorTransform(const CAnimData& animData, CSegId id, const zeus::CTransform& worldXf,
const zeus::CTransform& localXf);
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};
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} // namespace urde