2016-04-13 06:07:23 +00:00
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#ifndef __URDE_GAMEGLOBALOBJECTS_HPP__
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#define __URDE_GAMEGLOBALOBJECTS_HPP__
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2017-08-27 03:02:18 +00:00
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#define USE_DOWNCAST_TWEAKS 1
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#if USE_DOWNCAST_TWEAKS
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#include "../DataSpec/DNAMP1/Tweaks/CTweakGame.hpp"
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#include "../DataSpec/DNAMP1/Tweaks/CTweakPlayer.hpp"
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#include "../DataSpec/DNAMP1/Tweaks/CTweakPlayerControl.hpp"
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#include "../DataSpec/DNAMP1/Tweaks/CTweakPlayerGun.hpp"
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#include "../DataSpec/DNAMP1/Tweaks/CTweakGunRes.hpp"
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#include "../DataSpec/DNAMP1/Tweaks/CTweakPlayerRes.hpp"
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#include "../DataSpec/DNAMP1/Tweaks/CTweakGui.hpp"
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#include "../DataSpec/DNAMP1/Tweaks/CTweakSlideShow.hpp"
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#include "../DataSpec/DNAMP1/Tweaks/CTweakGui.hpp"
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#include "../DataSpec/DNAMP1/Tweaks/CTweakTargeting.hpp"
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#include "../DataSpec/DNAMP1/Tweaks/CTweakAutoMapper.hpp"
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#include "../DataSpec/DNAMP1/Tweaks/CTweakParticle.hpp"
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#include "../DataSpec/DNAMP1/Tweaks/CTweakBall.hpp"
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#include "../DataSpec/DNAMP1/Tweaks/CTweakGuiColors.hpp"
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#else
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2016-02-13 09:02:47 +00:00
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#include "../DataSpec/DNACommon/Tweaks/ITweakGame.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakPlayer.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakPlayerControl.hpp"
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2016-08-14 21:11:44 +00:00
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#include "../DataSpec/DNACommon/Tweaks/ITweakPlayerGun.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakGunRes.hpp"
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2016-08-16 22:49:19 +00:00
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#include "../DataSpec/DNACommon/Tweaks/ITweakPlayerRes.hpp"
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2016-08-20 04:22:13 +00:00
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#include "../DataSpec/DNACommon/Tweaks/ITweakGui.hpp"
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2016-09-16 20:18:03 +00:00
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#include "../DataSpec/DNACommon/Tweaks/ITweakSlideShow.hpp"
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2017-01-26 10:06:18 +00:00
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#include "../DataSpec/DNACommon/Tweaks/ITweakGui.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakTargeting.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakAutoMapper.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakParticle.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakBall.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakGuiColors.hpp"
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2017-08-27 03:02:18 +00:00
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#endif
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2015-08-18 05:54:43 +00:00
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2016-03-04 23:04:53 +00:00
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namespace urde
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2015-08-18 05:54:43 +00:00
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{
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2016-09-17 06:40:45 +00:00
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extern class IMain* g_Main;
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2016-08-15 20:58:07 +00:00
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namespace MP1
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{
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2016-09-15 07:26:35 +00:00
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extern class CGameArchitectureSupport* g_archSupport;
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2016-08-15 20:58:07 +00:00
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}
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2015-08-18 05:54:43 +00:00
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extern class CMemoryCardSys* g_MemoryCardSys;
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2016-04-15 03:02:21 +00:00
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extern class IFactory* g_ResFactory;
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2015-08-18 05:54:43 +00:00
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extern class CSimplePool* g_SimplePool;
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extern class CCharacterFactoryBuilder* g_CharFactoryBuilder;
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extern class CAiFuncMap* g_AiFuncMap;
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extern class CGameState* g_GameState;
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2015-08-27 00:23:46 +00:00
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extern class CInGameTweakManagerBase* g_TweakManager;
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2015-08-18 05:54:43 +00:00
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extern class CBooRenderer* g_Renderer;
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2016-12-14 22:56:59 +00:00
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extern class CStringTable* g_MainStringTable;
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2017-02-18 02:19:50 +00:00
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extern class CInputGenerator* g_InputGenerator;
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2018-04-30 03:12:41 +00:00
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extern class CStateManager* g_StateManager;
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2015-08-18 05:54:43 +00:00
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2017-08-27 03:02:18 +00:00
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#if USE_DOWNCAST_TWEAKS
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using ITweakGame = DataSpec::DNAMP1::CTweakGame;
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using ITweakPlayer = DataSpec::DNAMP1::CTweakPlayer;
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using ITweakPlayerRes = DataSpec::DNAMP1::CTweakPlayerRes;
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using ITweakPlayerControl = DataSpec::DNAMP1::CTweakPlayerControl;
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using ITweakPlayerGun = DataSpec::DNAMP1::CTweakPlayerGun;
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using ITweakGunRes = DataSpec::DNAMP1::CTweakGunRes;
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using ITweakTargeting = DataSpec::DNAMP1::CTweakTargeting;
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using ITweakAutoMapper = DataSpec::DNAMP1::CTweakAutoMapper;
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using ITweakGui = DataSpec::DNAMP1::CTweakGui;
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using ITweakSlideShow = DataSpec::DNAMP1::CTweakSlideShow;
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using ITweakParticle = DataSpec::DNAMP1::CTweakParticle;
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using ITweakBall = DataSpec::DNAMP1::CTweakBall;
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using ITweakGuiColors = DataSpec::DNAMP1::CTweakGuiColors;
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#else
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2017-01-26 10:06:18 +00:00
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using ITweakGame = DataSpec::ITweakGame;
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using ITweakPlayer = DataSpec::ITweakPlayer;
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using ITweakPlayerRes = DataSpec::ITweakPlayerRes;
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using ITweakPlayerControl = DataSpec::ITweakPlayerControl;
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using ITweakPlayerGun = DataSpec::ITweakPlayerGun;
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using ITweakGunRes = DataSpec::ITweakGunRes;
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using ITweakTargeting = DataSpec::ITweakTargeting;
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using ITweakAutoMapper = DataSpec::ITweakAutoMapper;
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using ITweakGui = DataSpec::ITweakGui;
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using ITweakSlideShow = DataSpec::ITweakSlideShow;
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using ITweakParticle = DataSpec::ITweakParticle;
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using ITweakBall = DataSpec::ITweakBall;
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using ITweakGuiColors = DataSpec::ITweakGuiColors;
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2017-08-27 03:02:18 +00:00
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#endif
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2017-01-26 10:06:18 +00:00
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extern ITweakGame* g_tweakGame;
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extern ITweakPlayer* g_tweakPlayer;
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extern ITweakPlayerControl* g_tweakPlayerControl;
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extern ITweakPlayerControl* g_tweakPlayerControlAlt;
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extern ITweakPlayerControl* g_currentPlayerControl;
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extern ITweakPlayerGun* g_tweakPlayerGun;
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extern ITweakGunRes* g_tweakGunRes;
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extern ITweakPlayerRes* g_tweakPlayerRes;
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extern ITweakTargeting* g_tweakTargeting;
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2016-07-31 01:43:34 +00:00
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extern ITweakAutoMapper* g_tweakAutoMapper;
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2017-01-26 10:06:18 +00:00
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extern ITweakGui* g_tweakGui;
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extern ITweakSlideShow* g_tweakSlideShow;
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extern ITweakParticle* g_tweakParticle;
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extern ITweakBall* g_tweakBall;
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extern ITweakGuiColors* g_tweakGuiColors;
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2015-08-28 00:11:31 +00:00
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2015-08-18 05:54:43 +00:00
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}
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2016-04-13 06:07:23 +00:00
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#endif // __URDE_GAMEGLOBALOBJECTS_HPP__
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