metaforce/Runtime/Character/CCharAnimTime.hpp

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#pragma once
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#include "IOStreams.hpp"
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#undef min
#undef max
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namespace urde
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{
class CCharAnimTime
{
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public:
enum class EType
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{
NonZero,
ZeroIncreasing,
ZeroSteady,
ZeroDecreasing,
Infinity
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};
private:
float x0_time = 0.f;
EType x4_type = EType::ZeroSteady;
public:
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CCharAnimTime() = default;
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CCharAnimTime(CInputStream& in)
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: x0_time(in.readFloatBig()),
x4_type(EType(in.readUint32Big())) {}
CCharAnimTime(float time)
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: x0_time(time),
x4_type(x0_time != 0.f ? EType::NonZero : EType::ZeroSteady) {}
CCharAnimTime(EType type, const float& t)
: x0_time(t)
, x4_type(type)
{
}
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static CCharAnimTime Infinity();
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float GetSeconds() const { return x0_time; }
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bool EqualsZero() const;
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bool EpsilonZero() const;
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bool GreaterThanZero() const;
bool operator ==(const CCharAnimTime& other) const;
bool operator !=(const CCharAnimTime& other) const;
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bool operator>=(const CCharAnimTime& other) const;
bool operator<=(const CCharAnimTime& other) const;
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bool operator >(const CCharAnimTime& other) const;
bool operator <(const CCharAnimTime& other) const;
CCharAnimTime& operator*=(const CCharAnimTime& other);
CCharAnimTime& operator+=(const CCharAnimTime& other);
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CCharAnimTime operator+(const CCharAnimTime& other) const;
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CCharAnimTime& operator-=(const CCharAnimTime& other);
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CCharAnimTime operator-(const CCharAnimTime& other) const;
CCharAnimTime operator*(const CCharAnimTime& other) const;
CCharAnimTime operator*(const float& other) const;
float operator/(const CCharAnimTime& other) const;
};
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}