metaforce/Runtime/Graphics/IRenderer.hpp

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#pragma once
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#include <vector>
#include "../RetroTypes.hpp"
#include "../CToken.hpp"
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#include "zeus/CAABox.hpp"
#include "zeus/CPlane.hpp"
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#include "zeus/CFrustum.hpp"
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#include "zeus/CColor.hpp"
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#include "zeus/CRectangle.hpp"
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#include "CGraphics.hpp"
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namespace urde
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{
class CMetroidModelInstance;
class CLight;
class CAreaOctTree;
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class CParticleGen;
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class CModel;
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struct SShader;
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class CSkinnedModel;
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class CPVSVisSet;
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struct CAreaRenderOctTree;
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struct CModelFlags;
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class IRenderer
{
public:
typedef void(*TDrawableCallback)(const void*, const void*, int);
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using TReflectionCallback = std::function<void(void*, const zeus::CVector3f&)>;
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enum class EDrawableSorting
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{
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SortedCallback,
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UnsortedCallback
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};
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enum class EDebugOption
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{
Zero,
One
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};
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enum class EPrimitiveType
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{
};
virtual ~IRenderer() = default;
virtual void AddStaticGeometry(const std::vector<CMetroidModelInstance>*, const CAreaRenderOctTree*, int,
const SShader*)=0;
virtual void EnablePVS(const CPVSVisSet&, u32)=0;
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virtual void DisablePVS()=0;
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virtual void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>*)=0;
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virtual void DrawAreaGeometry(int areaIdx, int mask, int targetMask)=0;
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virtual void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask, bool shadowRender = false)=0;
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virtual void DrawSortedGeometry(int areaIdx, int mask, int targetMask)=0;
virtual void DrawStaticGeometry(int areaIdx, int mask, int targetMask)=0;
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virtual void DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly)=0;
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virtual void PostRenderFogs()=0;
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virtual void AddParticleGen(const CParticleGen&)=0;
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virtual void AddParticleGen(const CParticleGen&, const zeus::CVector3f&, const zeus::CAABox&)=0;
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virtual void AddPlaneObject(const void*, const zeus::CAABox&, const zeus::CPlane&, int)=0;
virtual void AddDrawable(void const *, const zeus::CVector3f&, const zeus::CAABox&, int, EDrawableSorting)=0;
virtual void SetDrawableCallback(TDrawableCallback, const void*)=0;
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virtual void SetWorldViewpoint(const zeus::CTransform&)=0;
virtual void SetPerspective(float, float, float, float, float)=0;
virtual void SetPerspective(float, float, float, float)=0;
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virtual std::pair<zeus::CVector2f, zeus::CVector2f> SetViewportOrtho(bool, float, float)=0;
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virtual void SetClippingPlanes(const zeus::CFrustum&)=0;
virtual void SetViewport(int, int, int, int)=0;
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//virtual void SetDepthReadWrite(bool, bool)=0;
//virtual void SetBlendMode_AdditiveAlpha()=0;
//virtual void SetBlendMode_AlphaBlended()=0;
//virtual void SetBlendMode_NoColorWrite()=0;
//virtual void SetBlendMode_ColorMultiply()=0;
//virtual void SetBlendMode_InvertDst()=0;
//virtual void SetBlendMode_InvertSrc()=0;
//virtual void SetBlendMode_Replace()=0;
//virtual void SetBlendMode_AdditiveDestColor()=0;
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virtual void SetDebugOption(EDebugOption, int)=0;
virtual void BeginScene()=0;
virtual void EndScene()=0;
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//virtual void BeginPrimitive(EPrimitiveType, int)=0;
//virtual void BeginLines(int)=0;
//virtual void BeginLineStrip(int)=0;
//virtual void BeginTriangles(int)=0;
//virtual void BeginTriangleStrip(int)=0;
//virtual void BeginTriangleFan(int)=0;
//virtual void PrimVertex(const zeus::CVector3f&)=0;
//virtual void PrimNormal(const zeus::CVector3f&)=0;
//virtual void PrimColor(float, float, float, float)=0;
//virtual void PrimColor(const zeus::CColor&)=0;
//virtual void EndPrimitive()=0;
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virtual void SetAmbientColor(const zeus::CColor&)=0;
virtual void DrawString(const char*, int, int)=0;
virtual u32 GetFPS()=0;
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virtual void CacheReflection(TReflectionCallback, void*, bool)=0;
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virtual void DrawSpaceWarp(const zeus::CVector3f&, float)=0;
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virtual void DrawThermalModel(const CModel&, const zeus::CColor&, const zeus::CColor&)=0;
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virtual void DrawXRayOutline(const zeus::CAABox&)=0;
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virtual void SetWireframeFlags(int)=0;
virtual void SetWorldFog(ERglFogMode, float, float, const zeus::CColor&)=0;
virtual void RenderFogVolume(const zeus::CColor&, const zeus::CAABox&, const TLockedToken<CModel>*, const CSkinnedModel*)=0;
virtual void SetThermal(bool, float, const zeus::CColor&)=0;
virtual void SetThermalColdScale(float scale)=0;
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virtual void DoThermalBlendCold()=0;
virtual void DoThermalBlendHot()=0;
virtual u32 GetStaticWorldDataSize()=0;
virtual void PrepareDynamicLights(const std::vector<CLight>& lights)=0;
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virtual void SetWorldLightMultiplyColor(const zeus::CColor& color)=0;
virtual void SetWorldLightFadeLevel(float level)=0;
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};
}