2020-03-31 13:38:18 +00:00
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#pragma once
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2020-04-04 11:46:22 +00:00
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#include "Runtime/Collision/CCollidableSphere.hpp"
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2020-03-31 13:38:18 +00:00
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#include "Runtime/World/CPatterned.hpp"
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2020-04-04 11:46:22 +00:00
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#include "Runtime/World/CPathFindSearch.hpp"
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2020-03-31 13:38:18 +00:00
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#include "Runtime/World/CVisorFlare.hpp"
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2020-04-05 07:31:34 +00:00
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namespace urde {
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class CWeaponDescription;
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namespace MP1 {
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class CDrone : public CPatterned {
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CAssetId x568_;
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TLockedToken<CCollisionResponseData> x56c_;
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TUniqueId x578_lightId = kInvalidUniqueId;
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TUniqueId x57a_ = kInvalidUniqueId;
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std::vector<CVisorFlare::CFlareDef> x57c_flares;
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u32 x58c_ = 2;
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CDamageInfo x590_;
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CDamageInfo x5ac_;
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float x5c8_ = 0.f;
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float x5cc_ = 0.f;
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float x5d0_ = 0.f;
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float x5d4_ = 0.f;
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float x5d8_ = 0.f;
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float x5dc_ = 0.f;
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float x5e0_ = 0.f;
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float x5e4_;
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float x5e8_shieldTime = 0.f;
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float x5ec_turnSpeed;
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float x5f0_;
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float x5f4_;
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float x5f8_;
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float x5fc_;
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float x600_;
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float x604_ = 0.f;
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float x608_;
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float x60c_;
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float x610_;
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float x614_;
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float x618_;
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float x61c_;
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float x620_;
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float x624_ = 0.f;
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float x628_ = 0.f;
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float x62c_ = 0.f;
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float x630_ = 0.f;
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float x634_ = 0.f;
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float x638_ = 0.f;
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float x63c_;
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float x640_;
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float x644_ = 0.f;
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float x648_;
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float x64c_;
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float x650_;
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float x654_;
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float x658_;
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float x65c_;
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float x660_;
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float x664_;
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float x668_ = 0.f;
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float x66c_ = 0.f;
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zeus::CVector3f x670_;
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zeus::CVector3f x67c_;
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TUniqueId x688_teamMgr = kInvalidUniqueId;
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CCollidableSphere x690_;
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CPathFindSearch x6b0_pathFind;
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zeus::CAxisAngle x794_;
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zeus::CVector3f x7a0_;
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zeus::CVector3f x7ac_lightPos;
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float x7b8_ = 0.f;
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float x7bc_ = 0.f;
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float x7c0_ = 0.f;
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float x7c4_ = 0.f;
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s32 x7c8_ = 0;
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s16 x7cc_;
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CSfxHandle x7d0_;
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rstl::reserved_vector<TUniqueId, 2> x7d8_ = {{kInvalidUniqueId, kInvalidUniqueId}};
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rstl::reserved_vector<zeus::CVector3f, 2> x7e0_ = {{zeus::skZero3f, zeus::skZero3f}};
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rstl::reserved_vector<zeus::CVector3f, 2> x7fc_ = {{zeus::skZero3f, zeus::skZero3f}};
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rstl::reserved_vector<float, 2> x818_ = {{0.f, 0.f}};
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rstl::reserved_vector<bool, 2> x824_ = {{false, false}};
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std::unique_ptr<CModelData> x82c_shieldModel;
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u8 x832_a : 3 = 0;
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u8 x832_b : 3 = 0;
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bool x834_24_ : 1 = false;
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bool x834_25_ : 1 = false;
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bool x834_26_ : 1 = false;
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bool x834_27_ : 1 = false;
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bool x834_28_ : 1 = false;
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bool x834_29_codeTrigger : 1 = false;
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bool x834_30_visible : 1 = false;
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bool x834_31_ : 1 = false;
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bool x835_24_ : 1 = false;
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bool x835_25_ : 1;
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bool x835_26_ : 1 = false;
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void UpdateTouchBounds(float radius);
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bool HitShield(const zeus::CVector3f& dir) const;
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void AddToTeam(CStateManager& mgr) const;
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void RemoveFromTeam(CStateManager& mgr) const;
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void UpdateLaser(CStateManager& mgr, u32 laserIdx, bool b1);
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void FireProjectile(CStateManager& mgr, const zeus::CTransform& xf, const TToken<CWeaponDescription>& weapon);
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void StrafeFromCompanions(CStateManager& mgr);
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void UpdateScanner(CStateManager& mgr, float dt);
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void sub_80163c40(float, CStateManager& mgr);
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void sub_801633a8(CStateManager& mgr);
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void sub_8015f25c(float dt, CStateManager& mgr);
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void sub_8015f158(float dt);
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public:
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DEFINE_PATTERNED(Drone);
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CDrone(TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info, const zeus::CTransform& xf,
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float f1, CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms,
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EMovementType movement, EColliderType colliderType, EBodyType bodyType, const CDamageInfo& dInfo1,
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CAssetId aId1, const CDamageInfo& dInfo2, CAssetId aId2, std::vector<CVisorFlare::CFlareDef> flares, float f2,
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float f3, float f4, float f5, float f6, float f7, float f8, float f9, float f10, float f11, float f12,
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float f13, float f14, float f15, float f16, float f17, float f18, float f19, float f20, CAssetId crscId,
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float f21, float f22, float f23, float f24, s32 w3, bool b1);
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void Accept(IVisitor& visitor) override;
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void Think(float dt, CStateManager& mgr) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
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void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
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void Render(CStateManager& mgr) override;
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bool CanRenderUnsorted(const CStateManager& mgr) const override;
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const CDamageVulnerability* GetDamageVulnerability() const override { return CAi::GetDamageVulnerability(); }
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const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&,
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const CDamageInfo&) const override;
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void Touch(CActor& act, CStateManager& mgr) override;
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
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const CWeaponMode&, EProjectileAttrib) const override;
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void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
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const CCollisionPrimitive* GetCollisionPrimitive() const override;
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void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override;
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void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool inDeferred,
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float magnitude) override;
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void Patrol(CStateManager&, EStateMsg msg, float dt) override;
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void PathFind(CStateManager&, EStateMsg msg, float dt) override;
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void TargetPlayer(CStateManager&, EStateMsg msg, float dt) override;
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void TargetCover(CStateManager&, EStateMsg msg, float dt) override;
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void Deactivate(CStateManager&, EStateMsg msg, float dt) override;
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void Attack(CStateManager&, EStateMsg msg, float dt) override;
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void Active(CStateManager&, EStateMsg msg, float dt) override;
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void Flee(CStateManager&, EStateMsg msg, float dt) override;
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void ProjectileAttack(CStateManager&, EStateMsg msg, float dt) override;
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void TelegraphAttack(CStateManager&, EStateMsg msg, float dt) override;
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void Dodge(CStateManager&, EStateMsg msg, float dt) override;
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void Retreat(CStateManager&, EStateMsg msg, float dt) override;
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void Cover(CStateManager&, EStateMsg msg, float dt) override;
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void SpecialAttack(CStateManager&, EStateMsg msg, float dt) override;
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void PathFindEx(CStateManager&, EStateMsg msg, float dt) override;
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bool Leash(CStateManager&, float arg) override;
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bool InRange(CStateManager&, float arg) override;
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bool SpotPlayer(CStateManager&, float arg) override;
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bool AnimOver(CStateManager&, float arg) override;
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bool ShouldAttack(CStateManager&, float arg) override;
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bool HearShot(CStateManager&, float arg) override;
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bool CoverCheck(CStateManager&, float arg) override;
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bool LineOfSight(CStateManager&, float arg) override;
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bool ShouldMove(CStateManager&, float arg) override;
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bool CodeTrigger(CStateManager&, float arg) override;
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void Burn(float duration, float damage) override;
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CPathFindSearch* GetSearchPath() override;
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virtual void BuildNearList(EMaterialTypes includeMat, EMaterialTypes excludeMat,
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rstl::reserved_vector<TUniqueId, 1024>& listOut, float radius, CStateManager& mgr);
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virtual void SetLightEnabled(CStateManager& mgr, bool activate);
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virtual void SetVisorFlareEnabled(CStateManager& mgr, bool activate);
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virtual void UpdateVisorFlare(CStateManager& mgr);
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virtual int sub_8015f150() { return 3; }
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};
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} // namespace MP1
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} // namespace urde
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