metaforce/Runtime/GuiSys/CAuiImagePane.hpp

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#pragma once
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#include <array>
#include "Runtime/CToken.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
#include "Runtime/GuiSys/CGuiWidget.hpp"
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
namespace zeus {
class CColor;
}
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namespace metaforce {
class CSimplePool;
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class CTexture;
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class CAuiImagePane : public CGuiWidget {
TLockedToken<CTexture> xb8_tex0Tok; // Used to be optional
CAssetId xc8_tex0;
CAssetId xcc_tex1;
zeus::CVector2f xd0_uvBias0;
zeus::CVector2f xd8_uvBias1;
rstl::reserved_vector<zeus::CVector3f, 4> xe0_coords;
rstl::reserved_vector<zeus::CVector2f, 4> x114_uvs;
zeus::CVector2f x138_tileSize;
float x140_interval = 0.f;
float x144_frameTimer = 0.f;
float x148_fadeDuration = 0.f;
float x14c_deResFactor = 0.f;
float x150_flashFactor = 0.f;
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void DoDrawImagePane(const zeus::CColor& color, CTexture& tex, int frame, float blurAmt, bool noBlur) const;
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public:
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CAuiImagePane(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId, CAssetId,
rstl::reserved_vector<zeus::CVector3f, 4>&& coords, rstl::reserved_vector<zeus::CVector2f, 4>&& uvs,
bool initTex);
FourCC GetWidgetTypeID() const override { return FOURCC('IMGP'); }
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static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
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void Reset(ETraversalMode mode) override;
void Update(float dt) override;
void Draw(const CGuiWidgetDrawParms& params) override;
bool GetIsFinishedLoadingWidgetSpecific() override;
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void SetTextureID0(CAssetId tex, CSimplePool* sp);
void SetAnimationParms(const zeus::CVector2f& vec, float interval, float duration);
void SetDeResFactor(float d) { x14c_deResFactor = d; }
void SetFlashFactor(float t) { x150_flashFactor = t; }
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};
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} // namespace metaforce