2018-10-07 03:42:33 +00:00
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#pragma once
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2016-03-10 03:47:37 +00:00
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2020-03-18 01:18:52 +00:00
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#include <array>
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2019-09-22 21:52:05 +00:00
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#include "Runtime/CToken.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
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#include "Runtime/GuiSys/CGuiWidget.hpp"
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#include <zeus/CVector2f.hpp>
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#include <zeus/CVector3f.hpp>
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namespace zeus {
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class CColor;
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}
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2016-03-10 03:47:37 +00:00
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2021-04-10 08:42:06 +00:00
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namespace metaforce {
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2017-01-22 01:40:12 +00:00
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class CSimplePool;
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2017-05-14 19:58:44 +00:00
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class CTexture;
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2016-03-10 03:47:37 +00:00
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2018-12-08 05:30:43 +00:00
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class CAuiImagePane : public CGuiWidget {
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TLockedToken<CTexture> xb8_tex0Tok; // Used to be optional
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CAssetId xc8_tex0;
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CAssetId xcc_tex1;
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zeus::CVector2f xd0_uvBias0;
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zeus::CVector2f xd8_uvBias1;
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rstl::reserved_vector<zeus::CVector3f, 4> xe0_coords;
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rstl::reserved_vector<zeus::CVector2f, 4> x114_uvs;
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zeus::CVector2f x138_tileSize;
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float x140_interval = 0.f;
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float x144_frameTimer = 0.f;
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float x148_fadeDuration = 0.f;
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float x14c_deResFactor = 0.f;
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float x150_flashFactor = 0.f;
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2022-03-05 21:46:53 +00:00
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void DoDrawImagePane(const zeus::CColor& color, CTexture& tex, int frame, float blurAmt, bool noBlur) const;
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2018-12-08 05:30:43 +00:00
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2017-01-22 01:40:12 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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CAuiImagePane(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId, CAssetId,
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rstl::reserved_vector<zeus::CVector3f, 4>&& coords, rstl::reserved_vector<zeus::CVector2f, 4>&& uvs,
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bool initTex);
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2019-08-09 12:45:18 +00:00
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FourCC GetWidgetTypeID() const override { return FOURCC('IMGP'); }
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2018-12-08 05:30:43 +00:00
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static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
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2017-05-14 19:58:44 +00:00
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2019-08-09 12:45:18 +00:00
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void Reset(ETraversalMode mode) override;
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void Update(float dt) override;
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2020-03-18 05:14:36 +00:00
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void Draw(const CGuiWidgetDrawParms& params) override;
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bool GetIsFinishedLoadingWidgetSpecific() override;
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2018-12-08 05:30:43 +00:00
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void SetTextureID0(CAssetId tex, CSimplePool* sp);
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void SetAnimationParms(const zeus::CVector2f& vec, float interval, float duration);
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void SetDeResFactor(float d) { x14c_deResFactor = d; }
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void SetFlashFactor(float t) { x150_flashFactor = t; }
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2016-03-10 03:47:37 +00:00
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};
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2021-04-10 08:42:06 +00:00
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} // namespace metaforce
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