metaforce/Runtime/MP1/World/CMetroid.cpp

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#include "Runtime/MP1/World/CMetroid.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/Camera/CFirstPersonCamera.hpp"
#include "Runtime/Character/CPASAnimParmData.hpp"
#include "Runtime/Collision/CGameCollision.hpp"
#include "Runtime/Weapon/CGameProjectile.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CScriptWater.hpp"
#include "Runtime/World/CTeamAiMgr.hpp"
#include "Runtime/World/CWorld.hpp"
#include "Runtime/World/ScriptLoader.hpp"
#include "Runtime/MP1/World/CMetroidBeta.hpp"
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namespace urde::MP1 {
namespace {
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constexpr CDamageVulnerability skGammaRedDamageVulnerability{
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Immune,
EVulnerability::Deflect, EVulnerability::Normal, EVulnerability::Deflect, EVulnerability::Deflect,
EVulnerability::Normal, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EDeflectType::None,
};
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constexpr CDamageVulnerability skGammaWhiteDamageVulnerability{
EVulnerability::Deflect, EVulnerability::Immune, EVulnerability::Deflect, EVulnerability::Deflect,
EVulnerability::Deflect, EVulnerability::Normal, EVulnerability::Deflect, EVulnerability::Deflect,
EVulnerability::Normal, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EDeflectType::None,
};
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constexpr CDamageVulnerability skGammaPurpleDamageVulnerability{
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Immune, EVulnerability::Deflect,
EVulnerability::Deflect, EVulnerability::Normal, EVulnerability::Deflect, EVulnerability::Deflect,
EVulnerability::Normal, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EDeflectType::None,
};
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constexpr CDamageVulnerability skGammaOrangeDamageVulnerability{
EVulnerability::Immune, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
EVulnerability::Deflect, EVulnerability::Normal, EVulnerability::Deflect, EVulnerability::Deflect,
EVulnerability::Normal, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EDeflectType::None,
};
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constexpr CDamageVulnerability skNormalDamageVulnerability{
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
EVulnerability::Deflect, EVulnerability::Normal, EVulnerability::Deflect, EVulnerability::Deflect,
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EDeflectType::None,
};
constexpr auto skPirateSuckJoint = "Head_1"sv;
constexpr std::array skJointNameList = {
"Head_1"sv, "L_ankle"sv, "L_elbow"sv, "L_hip"sv, "L_knee"sv, "L_shoulder"sv,
"L_varias2_SDK"sv, "L_wrist"sv, "Pelvis"sv, "R_ankle"sv, "R_elbow"sv, "R_hip"sv,
"R_knee"sv, "R_shoulder"sv, "R_varias2_SDK"sv, "Spine_1"sv, "Spine_2"sv,
};
} // namespace
CMetroidData::CMetroidData(CInputStream& in)
: x0_frozenVulnerability(in)
, x68_energyDrainVulnerability(in)
, xd0_energyDrainPerSec(in.readFloatBig())
, xd4_maxEnergyDrainAllowed(in.readFloatBig())
, xd8_telegraphAttackTime(in.readFloatBig())
, xdc_stage2GrowthScale(in.readFloatBig())
, xe0_stage2GrowthEnergy(in.readFloatBig())
, xe4_explosionGrowthEnergy(in.readFloatBig()) {
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xe8_animParms1 = ScriptLoader::LoadAnimationParameters(in);
xf8_animParms2 = ScriptLoader::LoadAnimationParameters(in);
x108_animParms3 = ScriptLoader::LoadAnimationParameters(in);
x118_animParms4 = ScriptLoader::LoadAnimationParameters(in);
x128_24_startsInWall = in.readBool();
}
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CMetroid::CMetroid(TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo,
const CActorParameters& aParms, const CMetroidData& metroidData, TUniqueId other)
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: CPatterned(ECharacter::Metroid, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer,
EColliderType::One, EBodyType::Flyer, aParms, EKnockBackVariant::Medium)
, x56c_data(metroidData)
, x6a0_collisionPrimitive(zeus::CSphere{zeus::skZero3f, 0.9f * GetModelData()->GetScale().y()}, GetMaterialList())
, x6c0_pathFindSearch(nullptr, 3, pInfo.GetPathfindingIndex(), 1.f, 1.f)
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, x7cc_gammaType(flavor == EFlavorType::Two ? EGammaType::Red : EGammaType::Normal)
, x7d0_scale1(GetModelData()->GetScale())
, x7dc_scale2(GetModelData()->GetScale())
, x7e8_scale3(GetModelData()->GetScale())
, x81c_patternedInfo(pInfo)
, x954_actParams(aParms)
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, x9bc_parent(other) {
x808_loopAttackDistance = GetAnimationDistance(
CPASAnimParmData{pas::EAnimationState::LoopAttack, CPASAnimParm::FromEnum(2), CPASAnimParm::FromEnum(3)});
UpdateTouchBounds();
SetCoefficientOfRestitutionModifier(0.9f);
x460_knockBackController.SetX82_24(false);
x460_knockBackController.SetEnableBurn(false);
x460_knockBackController.SetEnableBurnDeath(false);
x460_knockBackController.SetEnableShock(false);
if (flavor == CPatterned::EFlavorType::Two) {
x460_knockBackController.SetEnableFreeze(false);
}
x81c_patternedInfo.SetActive(true);
}
void CMetroid::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
CPatterned::AcceptScriptMsg(msg, uid, mgr);
switch (msg) {
case EScriptObjectMessage::Registered:
x450_bodyController->Activate(mgr);
UpdateVolume();
break;
case EScriptObjectMessage::Alert:
x9bf_24_alert = true;
break;
case EScriptObjectMessage::Deactivate:
SwarmRemove(mgr);
break;
case EScriptObjectMessage::Damage:
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case EScriptObjectMessage::InvulnDamage:
if (TCastToConstPtr<CGameProjectile> projectile = mgr.GetObjectById(uid)) {
const CDamageInfo& damageInfo = projectile->GetDamageInfo();
if (GetDamageVulnerability()->WeaponHits(damageInfo.GetWeaponMode(), false)) {
ApplyGrowth(damageInfo.GetDamage());
}
}
x9bf_24_alert = true;
break;
case EScriptObjectMessage::InitializedInArea:
if (x698_teamAiMgrId == kInvalidUniqueId) {
x698_teamAiMgrId = CTeamAiMgr::GetTeamAiMgr(*this, mgr);
}
x6c0_pathFindSearch.SetArea(mgr.GetWorld()->GetAreaAlways(GetAreaIdAlways())->GetPostConstructed()->x10bc_pathArea);
break;
default:
break;
}
}
void CMetroid::Think(float dt, CStateManager& mgr) {
if (!GetActive()) {
return;
}
if (CTeamAiMgr::GetTeamAiRole(mgr, x698_teamAiMgrId, GetUniqueId()) == nullptr) {
SwarmAdd(mgr);
}
UpdateAttackChance(mgr, dt);
SuckEnergyFromTarget(mgr, dt);
PreventWorldCollisions(mgr, dt);
UpdateTouchBounds();
RestoreSolidCollision(mgr);
CPatterned::Think(dt, mgr);
}
void CMetroid::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType eType, float dt) {
if (eType == EUserEventType::GenerateEnd) {
AddMaterial(EMaterialTypes::Solid, mgr);
} else {
CPatterned::DoUserAnimEvent(mgr, node, eType, dt);
}
}
EWeaponCollisionResponseTypes CMetroid::GetCollisionResponseType(const zeus::CVector3f& vec1,
const zeus::CVector3f& vec2, const CWeaponMode& mode,
EProjectileAttrib attribute) const {
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return !GetDamageVulnerability()->WeaponHurts(mode, false) && x450_bodyController->GetPercentageFrozen() <= 0.f
? EWeaponCollisionResponseTypes::Unknown58
: EWeaponCollisionResponseTypes::Unknown33;
}
const CDamageVulnerability* CMetroid::GetDamageVulnerability() const {
if (IsSuckingEnergy()) {
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if (x9c0_24_isEnergyDrainVulnerable) {
return &x56c_data.GetEnergyDrainVulnerability();
}
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return &skNormalDamageVulnerability;
}
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if (x9bf_25_growing && !x450_bodyController->IsFrozen()) {
return &x56c_data.GetEnergyDrainVulnerability();
}
if (x450_bodyController->GetPercentageFrozen() > 0.f) {
return &x56c_data.GetFrozenVulnerability();
}
if (x3fc_flavor == CPatterned::EFlavorType::Two) {
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if (x7cc_gammaType == EGammaType::Red) {
return &skGammaRedDamageVulnerability;
}
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if (x7cc_gammaType == EGammaType::White) {
return &skGammaWhiteDamageVulnerability;
}
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if (x7cc_gammaType == EGammaType::Purple) {
return &skGammaPurpleDamageVulnerability;
}
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if (x7cc_gammaType == EGammaType::Orange) {
return &skGammaOrangeDamageVulnerability;
}
}
return CAi::GetDamageVulnerability();
}
zeus::CVector3f CMetroid::GetOrigin(const CStateManager& mgr, const CTeamAiRole& role,
const zeus::CVector3f& aimPos) const {
CPlayer& player = mgr.GetPlayer();
float range = 0.5f * (x2fc_minAttackRange + x300_maxAttackRange);
const zeus::CVector3f& pos = GetTranslation();
TUniqueId target = x7b0_attackTarget;
if (target == player.GetUniqueId()) {
const zeus::CVector3f& playerPos = player.GetTranslation();
const zeus::CVector3f& playerFace = player.GetTransform().frontVector();
if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) {
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zeus::CVector3f face = pos - playerPos;
face.z() = 0.f;
if (face.canBeNormalized()) {
face.normalize();
} else {
face = playerFace;
}
return playerPos + zeus::CVector3f{range * face.x(), range * face.y(), 0.5f};
}
return aimPos + zeus::CVector3f{range * playerFace.x(), range * playerFace.y(), 0.5f};
}
if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(target)) {
const zeus::CVector3f& actorPos = actor->GetTranslation();
zeus::CVector3f face = pos - actorPos;
face.z() = 0.f;
if (face.canBeNormalized()) {
face.normalize();
} else {
face = actor->GetTransform().frontVector();
}
return actorPos + zeus::CVector3f{range * face.x(), range * face.y(), 0.5f};
}
return pos;
}
void CMetroid::SelectTarget(CStateManager& mgr, EStateMsg msg, float arg) {
if (msg == EStateMsg::Activate) {
x568_state = x9bf_27_ ? EState::Over : EState::One;
if (x7b0_attackTarget == kInvalidUniqueId) {
CPlayer& player = mgr.GetPlayer();
const zeus::CVector3f& pos = GetTranslation();
float playerDistSq = (player.GetTranslation() - pos).magSquared();
x7b0_attackTarget = player.GetUniqueId();
if (!x450_bodyController->HasBeenFrozen()) {
float range = std::max(x3bc_detectionRange, std::sqrt(playerDistSq));
rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildNearList(nearList, zeus::CAABox{pos - range, pos + range},
CMaterialFilter::MakeInclude({EMaterialTypes::Character}), nullptr);
CSpacePirate* closestPirate = nullptr;
for (const auto& id : nearList) {
if (auto* pirate = CPatterned::CastTo<CSpacePirate>(mgr.ObjectById(id))) {
if (IsPirateValidTarget(pirate, mgr)) {
float distSq = (pirate->GetTranslation() - pos).magSquared();
if (distSq < playerDistSq) {
closestPirate = pirate;
playerDistSq = distSq;
}
}
}
}
if (closestPirate != nullptr) {
x7b0_attackTarget = closestPirate->GetUniqueId();
closestPirate->SetAttackTarget(GetUniqueId());
}
}
}
if (auto* pirate = CPatterned::CastTo<CSpacePirate>(mgr.ObjectById(x7b0_attackTarget))) {
mgr.SendScriptMsg(pirate, GetUniqueId(), EScriptObjectMessage::Alert);
}
} else if (msg == EStateMsg::Update) {
if (x568_state == EState::One) {
if (x450_bodyController->GetCurrentStateId() == pas::EAnimationState::Generate) {
x568_state = EState::Two;
} else {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCGenerateCmd(pas::EGenerateType::Three, zeus::skZero3f));
}
} else if (x568_state == EState::Two) {
if (x450_bodyController->GetCurrentStateId() == pas::EAnimationState::Generate) {
if (x7b0_attackTarget != kInvalidUniqueId) {
if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(x7b0_attackTarget)) {
x450_bodyController->GetCommandMgr().DeliverTargetVector(actor->GetTranslation() - GetTranslation());
}
}
} else {
x568_state = EState::Over;
}
}
}
}
void CMetroid::Touch(CActor& act, CStateManager& mgr) {
if (IsAlive()) {
if (TCastToPtr<CGameProjectile> proj = act) {
if (proj->GetOwnerId() == mgr.GetPlayer().GetUniqueId() && x3fc_flavor != CPatterned::EFlavorType::Two &&
proj->HasAttrib(EProjectileAttrib::Ice)) {
if (GetDamageVulnerability()->WeaponHits(CWeaponMode{EWeaponType::Ice, false}, false)) {
float timeScale = proj->HasAttrib(EProjectileAttrib::Charged) ? 2.f : 1.f;
const zeus::CVector3f& projPos = proj->GetTranslation();
Freeze(mgr, projPos - GetTranslation(), x34_transform.transposeRotate(projPos - proj->GetPreviousPos()),
timeScale * x4fc_freezeDur);
}
}
x9bf_26_shotAt = true;
}
CPatterned::Touch(act, mgr);
}
}
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bool CMetroid::IsPirateValidTarget(const CSpacePirate* target, CStateManager& mgr) {
if (target->GetAttachedActor() == kInvalidUniqueId && target->IsTrooper()) {
const CHealthInfo* healthInfo = target->GetHealthInfo(mgr);
if (healthInfo != nullptr && healthInfo->GetHP() > 0.f) {
return true;
}
}
return false;
}
void CMetroid::UpdateAttackChance(CStateManager& mgr, float dt) {
if (IsAttackInProgress(mgr)) {
x7b4_attackChance = x308_attackTimeVariation * mgr.GetActiveRandom()->Float() + x304_averageAttackTime;
} else if (x7b4_attackChance > 0.f) {
float delta = dt;
if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) {
delta = 2.f * dt;
}
x7b4_attackChance -= delta;
}
}
bool CMetroid::IsAttackInProgress(CStateManager& mgr) {
if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(x7b0_attackTarget)) {
if (x7b0_attackTarget == mgr.GetPlayer().GetUniqueId()) {
const TUniqueId attachedActor = mgr.GetPlayer().GetAttachedActor();
if (attachedActor != kInvalidUniqueId && attachedActor != GetUniqueId()) {
return true;
}
} else if (const auto* pirate = CPatterned::CastTo<CSpacePirate>(actor.GetPtr())) {
const TUniqueId attachedActor = pirate->GetAttachedActor();
if (attachedActor != kInvalidUniqueId && attachedActor != GetUniqueId()) {
return true;
}
}
}
return false;
}
void CMetroid::SuckEnergyFromTarget(CStateManager& mgr, float dt) {
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x9c0_24_isEnergyDrainVulnerable = false;
if (x7b0_attackTarget == kInvalidUniqueId) {
return;
}
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if (x7c8_attackState == EAttackState::Attached) {
InterpolateToPosRot(mgr, 0.4f);
CPlayer& player = mgr.GetPlayer();
if (x7b0_attackTarget == player.GetUniqueId()) {
x402_28_isMakingBigStrike = true;
x504_damageDur = 0.2f;
mgr.SendScriptMsg(&player, GetUniqueId(), EScriptObjectMessage::Damage);
}
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x7c0_energyDrainTime = 0.f;
} else if (x7c8_attackState == EAttackState::Draining) {
CPlayer& player = mgr.GetPlayer();
if (TCastToPtr<CActor> actor = mgr.ObjectById(x7b0_attackTarget)) {
CHealthInfo* healthInfo = actor->HealthInfo(mgr);
if (healthInfo != nullptr) {
const float damage = dt * x56c_data.GetEnergyDrainPerSec() * GetDamageMultiplier();
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x7bc_energyDrained += damage;
if (x7b0_attackTarget == player.GetUniqueId()) {
player.SetNoDamageLoopSfx(true);
constexpr auto filter = CMaterialFilter::MakeInclude({EMaterialTypes::Solid});
constexpr CWeaponMode mode{EWeaponType::PoisonWater};
CDamageInfo info{mode, damage, 0.f, 0.f};
info.SetNoImmunity(true);
mgr.ApplyDamage(GetUniqueId(), x7b0_attackTarget, GetUniqueId(), info, filter, zeus::skZero3f);
player.SetNoDamageLoopSfx(false);
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x9c0_24_isEnergyDrainVulnerable =
player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed;
} else {
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x9c0_24_isEnergyDrainVulnerable = true;
constexpr auto filter = CMaterialFilter::MakeInclude({EMaterialTypes::Solid});
constexpr CWeaponMode mode{EWeaponType::Power};
CDamageInfo info{mode, damage, 0.f, 0.f};
info.SetNoImmunity(true);
mgr.ApplyDamage(GetUniqueId(), x7b0_attackTarget, GetUniqueId(), info, filter, zeus::skZero3f);
}
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if (GetGrowthStage() >= 2.f) {
TakeDamage(zeus::skZero3f, 0.f);
} else {
ApplyGrowth(damage);
}
}
}
float arg = 0.95f;
if (x7b0_attackTarget == player.GetUniqueId()) {
auto morphBallState = player.GetMorphballTransitionState();
if (morphBallState != CPlayer::EPlayerMorphBallState::Unmorphed &&
morphBallState != CPlayer::EPlayerMorphBallState::Morphed) {
arg = 0.4f;
}
if (morphBallState == CPlayer::EPlayerMorphBallState::Unmorphed) {
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const float magnitude = std::clamp(std::abs(std::sin(zeus::degToRad(90.f) * x7c0_energyDrainTime)), 0.f, 1.f);
mgr.GetPlayerState()->GetStaticInterference().AddSource(GetUniqueId(), magnitude, 0.2f);
if (player.GetStaticTimer() < 0.2f) {
player.SetHudDisable(0.2f, 0.5f, 2.5f);
}
}
x402_28_isMakingBigStrike = true;
x504_damageDur = 0.2f;
}
InterpolateToPosRot(mgr, arg);
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x7c0_energyDrainTime += dt;
} else if (x7c8_attackState == EAttackState::Over) {
const zeus::CQuaternion zRot = zeus::CQuaternion::fromAxisAngle({0.0f, 0.0f, 1.0f}, GetYaw());
const zeus::CQuaternion rot = zeus::CQuaternion::slerpShort(GetTransform().basis, zRot, 0.95f);
SetRotation(rot.normalized());
}
}
void CMetroid::RestoreSolidCollision(CStateManager& mgr) {
constexpr auto filter = CMaterialFilter::MakeInclude({EMaterialTypes::Solid, EMaterialTypes::AIBlock});
const zeus::CVector3f& pos = GetTranslation();
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if (x9bf_30_restoreSolidCollision &&
!CGameCollision::DetectStaticCollisionBoolean(mgr, x6a0_collisionPrimitive, GetTransform(), filter)) {
bool add = true;
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if (!x80c_detachPos.isZero()) {
const zeus::CVector3f dir = pos - x80c_detachPos;
float mag = dir.magnitude();
if (mag > 0.f) {
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add = mgr.RayStaticIntersection(x80c_detachPos, (1.f / mag) * dir, mag, filter).IsInvalid();
}
}
if (add) {
AddMaterial(EMaterialTypes::Solid, mgr);
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x9bf_30_restoreSolidCollision = false;
}
}
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if (x9bf_31_restoreCharacterCollision) {
constexpr auto nearFilter =
CMaterialFilter::MakeInclude({EMaterialTypes::Solid, EMaterialTypes::Player, EMaterialTypes::Character});
float radius = x808_loopAttackDistance * GetModelData()->GetScale().y();
const zeus::CAABox box{pos - radius, pos + radius};
rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildNearList(nearList, box, nearFilter, this);
if (!CGameCollision::DetectDynamicCollisionBoolean(x6a0_collisionPrimitive, GetTransform(), nearList, mgr)) {
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x9bf_31_restoreCharacterCollision = false;
CMaterialFilter matFilter = GetMaterialFilter();
matFilter.ExcludeList().Remove({EMaterialTypes::Character, EMaterialTypes::Player});
SetMaterialFilter(matFilter);
}
}
}
void CMetroid::PreventWorldCollisions(CStateManager& mgr, float dt) {
float size = 2.f * x6a0_collisionPrimitive.GetSphere().radius;
if (IsSuckingEnergy()) {
if (x7b0_attackTarget == mgr.GetPlayer().GetUniqueId()) {
if (TCastToPtr<CPhysicsActor> actor = mgr.ObjectById(x7b0_attackTarget)) {
// why not use mgr.GetPlayer()? :thonking:
float mass = 300.f;
if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed) {
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float scale = std::min(1.f, 1.33f * x7c0_energyDrainTime);
mass = 300.f * (1.f - scale) + 7500.f * scale;
}
CGameCollision::AvoidStaticCollisionWithinRadius(mgr, *actor, 8, dt, 0.25f, size, mass, 0.5f);
}
}
x7c4_ = 0.f;
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} else if (!x9bf_30_restoreSolidCollision && !x9bf_31_restoreCharacterCollision) {
x7c4_ = 0.f;
} else {
x7c4_ += dt;
if (x7c4_ <= 6.f) {
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if (x9bf_30_restoreSolidCollision && 0.25f < x7c4_) {
RemoveMaterial(EMaterialTypes::Solid, mgr);
}
} else {
MassiveDeath(mgr);
}
CGameCollision::AvoidStaticCollisionWithinRadius(mgr, *this, 8, dt, 0.25f, size, 15000.f, 0.5f);
}
}
void CMetroid::SwarmRemove(CStateManager& mgr) {
if (x698_teamAiMgrId == kInvalidUniqueId) {
return;
}
if (TCastToPtr<CTeamAiMgr> aiMgr = mgr.ObjectById(x698_teamAiMgrId)) {
if (aiMgr->IsPartOfTeam(GetUniqueId())) {
aiMgr->RemoveTeamAiRole(GetUniqueId());
}
}
}
void CMetroid::SwarmAdd(CStateManager& mgr) {
if (x698_teamAiMgrId == kInvalidUniqueId) {
return;
}
if (TCastToPtr<CTeamAiMgr> aiMgr = mgr.ObjectById(x698_teamAiMgrId)) {
if (!aiMgr->IsPartOfTeam(GetUniqueId())) {
aiMgr->AssignTeamAiRole(*this, CTeamAiRole::ETeamAiRole::Melee, CTeamAiRole::ETeamAiRole::Invalid,
CTeamAiRole::ETeamAiRole::Invalid);
}
}
}
void CMetroid::ApplyGrowth(float arg) {
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x7f8_growthEnergy += arg;
const float energy = std::clamp(x7f8_growthEnergy / x56c_data.GetStage2GrowthEnergy(), 0.f, 1.f);
const float scale = x56c_data.GetStage2GrowthScale() - x7e8_scale3.y();
x7d0_scale1 = zeus::CVector3f{energy * scale + x7e8_scale3.y()};
TakeDamage(zeus::skZero3f, 0.f);
}
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bool CMetroid::IsSuckingEnergy() const {
return x7c8_attackState == EAttackState::Draining && !x450_bodyController->IsFrozen();
}
void CMetroid::UpdateVolume() { SetVolume(0.25f * std::clamp(GetGrowthStage() - 1.f, 0.f, 1.f) + 0.75f); }
void CMetroid::UpdateTouchBounds() {
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const zeus::CTransform locXf = GetLocatorTransform("lockon_target_LCTR"sv);
x6a0_collisionPrimitive.SetSphereCenter(locXf * GetModelData()->GetScale());
}
void CMetroid::Attack(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg == EStateMsg::Activate) {
if (AttachToTarget(mgr)) {
x568_state = EState::One;
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x7bc_energyDrained = 0.f;
x7c8_attackState = EAttackState::Attached;
x9bf_29_isAttacking = true;
RemoveMaterial(EMaterialTypes::Orbit, EMaterialTypes::Target, mgr);
mgr.GetPlayer().SetOrbitRequestForTarget(GetUniqueId(), CPlayer::EPlayerOrbitRequest::ActivateOrbitSource, mgr);
DisableSolidCollision(this);
AddMaterial(EMaterialTypes::Trigger, mgr);
} else {
x568_state = EState::Over;
}
} else if (msg == EStateMsg::Update) {
if (x568_state == EState::One) {
if (x450_bodyController->GetCurrentStateId() == pas::EAnimationState::LoopAttack) {
x568_state = EState::Two;
} else {
GetBodyController()->GetCommandMgr().DeliverCmd(CBCLoopAttackCmd(pas::ELoopAttackType::Three));
}
} else if (x568_state == EState::Two) {
if (GetModelData()->GetAnimationData()->GetIsLoop()) {
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x7c8_attackState = EAttackState::Draining;
}
const CPlayer& player = mgr.GetPlayer();
if (x7b0_attackTarget == player.GetUniqueId() && player.GetAttachedActor() == GetUniqueId() &&
player.GetAreaIdAlways() != GetAreaIdAlways()) {
DetachFromTarget(mgr);
x401_30_pendingDeath = true;
} else if (x450_bodyController->GetCurrentStateId() == pas::EAnimationState::LoopAttack) {
if (ShouldReleaseFromTarget(mgr)) {
GetBodyController()->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::ExitState));
DetachFromTarget(mgr);
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x7c8_attackState = EAttackState::Over;
}
} else {
x568_state = EState::Over;
}
}
} else if (msg == EStateMsg::Deactivate) {
CTeamAiMgr::ResetTeamAiRole(CTeamAiMgr::EAttackType::Melee, mgr, x698_teamAiMgrId, GetUniqueId(), false);
x7b4_attackChance = x308_attackTimeVariation * mgr.GetActiveRandom()->Float() + x304_averageAttackTime;
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x7c8_attackState = EAttackState::None;
DetachFromTarget(mgr);
x9bf_29_isAttacking = false;
SetTransform({zeus::CQuaternion::fromAxisAngle({0.f, 0.f, 1.f}, GetYaw()), GetTranslation()});
AddMaterial(EMaterialTypes::Orbit, EMaterialTypes::Target, mgr);
RemoveMaterial(EMaterialTypes::Trigger, mgr);
}
}
bool CMetroid::AttachToTarget(CStateManager& mgr) {
CPlayer& player = mgr.GetPlayer();
if (x7b0_attackTarget == player.GetUniqueId()) {
if (player.AttachActorToPlayer(GetUniqueId(), false)) {
player.GetEnergyDrain().AddEnergyDrainSource(GetUniqueId(), 1.f);
return true;
}
return false;
}
return PreDamageSpacePirate(mgr);
}
void CMetroid::DetachFromTarget(CStateManager& mgr) {
CPlayer& player = mgr.GetPlayer();
CActor* target = nullptr;
zeus::CVector3f vec;
zeus::CTransform xf;
if (x7b0_attackTarget == player.GetUniqueId()) {
if (player.GetAttachedActor() == GetUniqueId()) {
player.DetachActorFromPlayer();
if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) {
const auto q1 = zeus::CQuaternion::fromAxisAngle({0.f, 0.f, 1.f}, M_PIF);
const auto q2 = zeus::CQuaternion::fromAxisAngle({0.f, 0.f, 1.f}, GetYaw());
const auto mat = zeus::CMatrix3f{q2 * q1};
vec = mat * zeus::skForward;
xf = zeus::CTransform{mat, player.GetTranslation()};
} else {
vec = player.GetTransform().frontVector();
xf = player.GetTransform();
}
mgr.GetPlayer().GetEnergyDrain().RemoveEnergyDrainSource(GetUniqueId());
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x80c_detachPos = player.GetAimPosition(mgr, 0.f);
target = &player;
}
} else if (x7b0_attackTarget != kInvalidUniqueId) {
if (auto* pirate = CPatterned::CastTo<CSpacePirate>(mgr.ObjectById(x7b0_attackTarget))) {
if (pirate->GetAttachedActor() == GetUniqueId()) {
pirate->DetachActorFromPirate();
vec = pirate->GetTransform().frontVector();
xf = pirate->GetTransform();
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x80c_detachPos = GetTranslation();
target = pirate;
}
}
}
SetupExitFaceHugDirection(target, mgr, vec, xf);
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x9bf_31_restoreCharacterCollision = true;
x9bf_30_restoreSolidCollision = true;
}
bool CMetroid::ShouldReleaseFromTarget(CStateManager& mgr) {
if (x450_bodyController->IsFrozen()) {
return true;
}
CPlayer& player = mgr.GetPlayer();
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if (x7b0_attackTarget == player.GetUniqueId()) {
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if (x7bc_energyDrained >= x56c_data.GetMaxEnergyDrainAllowed() * GetDamageMultiplier() || IsPlayerUnderwater(mgr)) {
return true;
}
if (player.GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Unmorphed) {
return IsHunterAttacking(mgr);
}
} else if (x7b0_attackTarget != kInvalidUniqueId) {
if (const auto* pirate = CPatterned::CastTo<CSpacePirate>(mgr.GetObjectById(x7b0_attackTarget))) {
if (!pirate->AllEnergyDrained() && !pirate->GetBodyController()->GetBodyStateInfo().GetCurrentState()->IsDead()) {
return false;
}
}
return true;
}
return false;
}
void CMetroid::DisableSolidCollision(CMetroid* target) {
CMaterialFilter filter = target->GetMaterialFilter();
filter.ExcludeList().Add({EMaterialTypes::Character, EMaterialTypes::Player});
target->SetMaterialFilter(filter);
}
void CMetroid::SetupExitFaceHugDirection(CActor* actor, CStateManager& mgr, const zeus::CVector3f& vec,
const zeus::CTransform& xf) {
if (actor == nullptr || x7c8_attackState == EAttackState::Over) {
return;
}
// TODO
}
bool CMetroid::PreDamageSpacePirate(CStateManager& mgr) {
// TODO
return false;
}
bool CMetroid::IsPlayerUnderwater(CStateManager& mgr) {
CPlayer& player = mgr.GetPlayer();
if (player.GetFluidCounter() != 0) {
const TUniqueId fluidId = player.GetFluidId();
if (fluidId != kInvalidUniqueId) {
const zeus::CVector3f aimPos = player.GetAimPosition(mgr, 0.f);
if (TCastToConstPtr<CScriptWater> water = mgr.GetObjectById(fluidId)) {
const zeus::CAABox triggerBounds = water->GetTriggerBoundsWR();
return aimPos.z() < triggerBounds.max.z();
}
}
return true;
}
return false;
}
bool CMetroid::IsHunterAttacking(CStateManager& mgr) {
if (TCastToConstPtr<CTeamAiMgr> aiMgr = mgr.GetObjectById(x698_teamAiMgrId)) {
if (!aiMgr->HasRangedAttackers()) {
return false;
}
for (const auto& id : aiMgr->GetRangedAttackers()) {
if (CPatterned::CastTo<CMetroidBeta>(mgr.GetObjectById(id)) != nullptr) {
return true;
}
}
}
return false;
}
float CMetroid::GetGrowthStage() {
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const float energy = x7f8_growthEnergy;
const float stage2GrowthEnergy = x56c_data.GetStage2GrowthEnergy();
if (energy < stage2GrowthEnergy) {
return 1.f + energy / stage2GrowthEnergy;
}
const float explosionGrowthEnergy = x56c_data.GetExplosionGrowthEnergy();
if (energy < explosionGrowthEnergy) {
return 2.f + (energy - stage2GrowthEnergy) / (explosionGrowthEnergy - stage2GrowthEnergy);
}
return 3.f;
}
bool CMetroid::ShouldAttack(CStateManager& mgr, float arg) {
if (!CanAttack(mgr)) {
return false;
}
if (TCastToPtr<CTeamAiMgr> aiMgr = mgr.ObjectById(x698_teamAiMgrId)) {
return aiMgr->AddMeleeAttacker(GetUniqueId());
}
return true;
}
bool CMetroid::CanAttack(CStateManager& mgr) {
if (x7b4_attackChance <= 0.f) {
CPlayer& player = mgr.GetPlayer();
if (x7b0_attackTarget == player.GetUniqueId()) {
if (IsPlayerUnderwater(mgr) ||
(player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed &&
player.GetMorphBall()->GetSpiderBallState() == CMorphBall::ESpiderBallState::Active)) {
return false;
}
if (player.GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed && IsHunterAttacking(mgr)) {
return false;
}
}
const CEntity* target = mgr.GetObjectById(x7b0_attackTarget);
if (target != nullptr && target->GetAreaIdAlways() == GetAreaIdAlways()) {
return !IsAttackInProgress(mgr);
}
}
return false;
}
void CMetroid::PathFind(CStateManager& mgr, EStateMsg msg, float arg) {
if (msg == EStateMsg::Activate) {
GetBodyController()->SetLocomotionType(pas::ELocomotionType::Lurk);
GetBodyController()->GetCommandMgr().SetSteeringBlendMode(ESteeringBlendMode::FullSpeed);
GetBodyController()->GetCommandMgr().SetSteeringSpeedRange(1.f, 1.f);
SetUpPathFindBehavior(mgr);
} else if (msg == EStateMsg::Update) {
const auto* searchPath = GetSearchPath();
if (searchPath == nullptr || PathShagged(mgr, 0.f) || PathOver(mgr, 0.f)) {
const auto* aiRole = CTeamAiMgr::GetTeamAiRole(mgr, x698_teamAiMgrId, GetUniqueId());
if (aiRole == nullptr) {
x7a4_ = GetOrigin(mgr, CTeamAiRole{GetUniqueId()}, GetAttackTargetPos(mgr));
} else {
x7a4_ = aiRole->GetTeamPosition();
}
ApplyForwardSteering(mgr, x7a4_);
} else {
CPatterned::PathFind(mgr, msg, arg);
}
ApplySeparationBehavior(mgr, 9.f);
} else if (msg == EStateMsg::Deactivate) {
GetBodyController()->GetCommandMgr().SetSteeringBlendMode(ESteeringBlendMode::Normal);
}
}
void CMetroid::ApplyForwardSteering(CStateManager& mgr, const zeus::CVector3f& vec) {
if ((vec - GetTranslation()).magSquared() <= 4.f) {
if (ShouldTurn(mgr, 0.f) && x7b0_attackTarget != kInvalidUniqueId) {
if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(x7b0_attackTarget)) {
const zeus::CVector3f dir = actor->GetTranslation() - GetTranslation();
if (dir.canBeNormalized()) {
GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd{zeus::skZero3f, dir.normalized(), 1.f});
}
}
}
} else {
const zeus::CVector3f arrival = x45c_steeringBehaviors.Arrival(*this, GetTranslation().toVec2f(), 0.5f);
if (arrival.magSquared() > 0.01f) {
GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(arrival, zeus::skZero3f, 3.f));
}
if (TCastToConstPtr<CPhysicsActor> actor = mgr.GetObjectById(x7b0_attackTarget)) {
const auto move = x45c_steeringBehaviors.Pursuit(*this, vec, actor->GetVelocity());
GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(move, zeus::skZero3f, 1.f));
} else {
const auto move = x45c_steeringBehaviors.Seek(*this, vec);
GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(move, zeus::skZero3f, 1.f));
}
}
}
void CMetroid::ApplySeparationBehavior(CStateManager& mgr, float arg) {
// TODO
}
void CMetroid::SetUpPathFindBehavior(CStateManager& mgr) {
x9bf_28_ = false;
if (GetSearchPath() == nullptr) {
return;
}
if (const auto* role = CTeamAiMgr::GetTeamAiRole(mgr, x698_teamAiMgrId, GetUniqueId())) {
SetDestPos(role->GetTeamPosition());
} else {
SetDestPos(GetOrigin(mgr, CTeamAiRole{GetUniqueId()}, mgr.GetPlayer().GetTranslation()));
}
const zeus::CVector3f targetPos = GetAttackTargetPos(mgr);
const zeus::CVector3f dir = GetDestPos() - targetPos;
if (dir.canBeNormalized()) {
constexpr auto filter = CMaterialFilter::MakeInclude({EMaterialTypes::Solid, EMaterialTypes::AIBlock});
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const float length = dir.magnitude();
const zeus::CVector3f dirScaled = (1.f / length) * dir;
const auto result = mgr.RayStaticIntersection(targetPos, dirScaled, length, filter);
if (result.IsValid()) {
SetDestPos(targetPos + 0.5f * result.GetT() * dirScaled);
x9bf_28_ = true;
}
}
x7a4_ = GetDestPos();
CPatterned::PathFind(mgr, EStateMsg::Activate, 0.f);
}
zeus::CVector3f CMetroid::GetAttackTargetPos(CStateManager& mgr) {
const TUniqueId targetId = x7b0_attackTarget;
if (targetId != kInvalidUniqueId) {
CPlayer& player = mgr.GetPlayer();
if (targetId == player.GetUniqueId()) {
if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) {
return player.GetMorphBall()->GetBallToWorld().origin;
}
return player.GetTranslation() + zeus::CVector3f{0.f, 0.f, -0.6f + player.GetEyeHeight()};
}
if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(targetId)) {
const auto locXf = actor->GetLocatorTransform(skPirateSuckJoint);
return actor->GetTranslation() +
zeus::CVector3f{0.f, 0.f, locXf.origin.z() * actor->GetModelData()->GetScale().z() + 0.4f};
}
}
return mgr.GetPlayer().GetAimPosition(mgr, 0.f);
}
bool CMetroid::AggressionCheck(CStateManager& mgr, float arg) {
if (x7b0_attackTarget != kInvalidUniqueId) {
CEntity* target = mgr.ObjectById(x7b0_attackTarget);
if (auto* pirate = CPatterned::CastTo<CSpacePirate>(target)) {
if (!IsPirateValidTarget(pirate, mgr)) {
x7b0_attackTarget = kInvalidUniqueId;
return false;
}
}
if (TCastToPtr<CActor> actor = target) {
const zeus::CVector3f dir = actor->GetTranslation() - GetTranslation();
if (x3bc_detectionRange * x3bc_detectionRange > dir.magSquared()) {
if (x3c0_detectionHeightRange > 0.f) {
return dir.z() * dir.z() < x3c0_detectionHeightRange * x3c0_detectionHeightRange;
}
return true;
}
} else {
x7b0_attackTarget = kInvalidUniqueId;
}
}
return false;
}
void CMetroid::Dodge(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg == EStateMsg::Activate) {
if (x818_dodgeDirection != pas::EStepDirection::Invalid) {
GetBodyController()->GetCommandMgr().DeliverCmd(CBCStepCmd(x818_dodgeDirection, pas::EStepType::Dodge));
}
} else if (msg == EStateMsg::Update) {
if (GetBodyController()->GetCurrentStateId() == pas::EAnimationState::Step) {
if (x7b0_attackTarget != kInvalidUniqueId) {
if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(x7b0_attackTarget)) {
GetBodyController()->GetCommandMgr().DeliverTargetVector(actor->GetTranslation() - GetTranslation());
}
}
} else {
x568_state = EState::Over;
}
} else if (msg == EStateMsg::Deactivate) {
x818_dodgeDirection = pas::EStepDirection::Invalid;
}
}
void CMetroid::Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) {
CPatterned::Death(mgr, direction, state);
x328_25_verticalMovement = false;
SetMuted(true);
SwarmRemove(mgr);
}
void CMetroid::Generate(CStateManager& mgr, EStateMsg msg, float arg) {
if (msg == EStateMsg::Activate) {
if (ShouldSpawnGammaMetroid()) {
SpawnGammaMetroid(mgr);
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} else if (x7f8_growthEnergy >= x56c_data.GetExplosionGrowthEnergy()) {
MassiveDeath(mgr);
}
x568_state = EState::One;
x7dc_scale2 = GetModelData()->GetScale();
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x9bf_25_growing = true;
} else if (msg == EStateMsg::Update) {
CBodyController* bodyController = GetBodyController();
if (x568_state == EState::One) {
if (bodyController->GetCurrentStateId() == pas::EAnimationState::Generate) {
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x7f4_growthDuration = bodyController->GetAnimTimeRemaining();
x568_state = x7f4_growthDuration > 0.f ? EState::Two : EState::Over;
} else if (Attacked(mgr, 0.f)) {
bodyController->GetCommandMgr().DeliverCmd(CBCGenerateCmd(pas::EGenerateType::Two));
} else {
bodyController->GetCommandMgr().DeliverCmd(CBCGenerateCmd(pas::EGenerateType::Seven));
}
} else if (x568_state == EState::Two) {
if (bodyController->GetCurrentStateId() == pas::EAnimationState::Generate) {
bool inside = false;
if (!bodyController->IsFrozen() && ((inside = Inside(mgr, 3.f)) || Attacked(mgr, 0.f))) {
float timeRem = bodyController->GetAnimTimeRemaining();
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float clamp = std::clamp(1.f - (timeRem / x7f4_growthDuration), 0.f, 1.f);
zeus::CVector3f scale;
if (0.25f <= clamp) {
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float dVar13 = 0.75f * x7f4_growthDuration;
const zeus::CVector3f v = 0.5f * x7dc_scale2;
scale = v + (dVar13 - timeRem) * (1.f / dVar13) * (x7d0_scale1 - v);
} else {
scale = std::clamp(1.f - 0.5f * (clamp / 0.25f), 0.f, 1.f) * x7dc_scale2;
}
if (inside) {
ApplySplitGammas(mgr, arg);
}
GetModelData()->SetScale(scale);
UpdateVolume();
}
} else {
x568_state = EState::Over;
}
}
} else if (msg == EStateMsg::Deactivate) {
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x7f4_growthDuration = 0.f;
x9bf_25_growing = false;
if (Attacked(mgr, 0.f)) {
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x7fc_lastGrowthEnergy = x7f8_growthEnergy;
GetModelData()->SetScale(x7d0_scale1);
}
UpdateVolume();
}
}
bool CMetroid::ShouldSpawnGammaMetroid() {
// TODO
return false;
}
void CMetroid::SpawnGammaMetroid(CStateManager& mgr) {
// TODO
}
void CMetroid::ApplySplitGammas(CStateManager& mgr, float arg) {
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auto* metroid = CPatterned::CastTo<CMetroid>(mgr.ObjectById(x9bc_parent));
if (metroid == nullptr) {
return;
}
// TODO
}
void CMetroid::KnockBack(const zeus::CVector3f& dir, CStateManager& mgr, const CDamageInfo& info, EKnockBackType type,
bool inDeferred, float magnitude) {
if (!IsAlive()) {
return;
}
const CDamageVulnerability* vulnerability = GetDamageVulnerability();
float percentFrozen = GetBodyController()->GetPercentageFrozen();
const CWeaponMode& mode = info.GetWeaponMode();
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if (x7c8_attackState == EAttackState::Draining) {
if (vulnerability->WeaponHits(mode, false)) {
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x7bc_energyDrained = x56c_data.GetMaxEnergyDrainAllowed() * GetDamageMultiplier();
}
} else if (vulnerability->WeaponHurts(mode, false)) {
x7b4_attackChance = x308_attackTimeVariation * mgr.GetActiveRandom()->Float() + x304_averageAttackTime;
if (percentFrozen > 0.f) {
GetBodyController()->UnFreeze();
}
CPatterned::KnockBack(dir, mgr, info, type, inDeferred, magnitude);
} else if (percentFrozen <= 0.f && vulnerability->WeaponHits(mode, false) &&
(mode.IsCharged() || mode.IsComboed() || mode.GetType() == EWeaponType::Missile) &&
!ShouldSpawnGammaMetroid()) {
CPatterned::KnockBack(dir, mgr, info, type, inDeferred, magnitude);
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x800_seekTime = x804_maxSeekTime;
}
}
bool CMetroid::Attacked(CStateManager& mgr, float arg) {
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if (x7f8_growthEnergy - x7fc_lastGrowthEnergy > 0.f) {
if (x7fc_lastGrowthEnergy < x56c_data.GetStage2GrowthEnergy()) {
return x56c_data.GetStage2GrowthEnergy() <= x7f8_growthEnergy;
}
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if (x56c_data.GetExplosionGrowthEnergy() <= x7f8_growthEnergy) {
return true;
}
}
return false;
}
bool CMetroid::AttackOver(CStateManager& mgr, float arg) {
if (x568_state != EState::Two || GetBodyController()->IsFrozen()) {
return false;
}
float posZ = GetTranslation().z();
const zeus::CVector3f targetPos = GetAttackTargetPos(mgr);
float scale = 0.8f * GetModelData()->GetScale().y();
if (zeus::close_enough(targetPos.z(), posZ, scale)) {
if (TCastToConstPtr<CPhysicsActor> actor = mgr.GetObjectById(x7b0_attackTarget)) {
const zeus::CAABox collisionBox = x6a0_collisionPrimitive.CalculateAABox(x34_transform);
const zeus::CAABox scaledBox = zeus::CAABox{collisionBox.min - scale, collisionBox.max + scale};
return scaledBox.intersects(actor->GetBoundingBox());
}
}
return false;
}
bool CMetroid::InAttackPosition(CStateManager& mgr, float arg) {
if (x7b0_attackTarget == kInvalidUniqueId) {
return false;
}
const auto* actor = static_cast<const CActor*>(mgr.GetObjectById(x7b0_attackTarget));
if (actor == nullptr || actor->GetAreaIdAlways() != GetAreaIdAlways()) {
return false;
}
CPlayer& player = mgr.GetPlayer();
const zeus::CVector3f& actorPos = actor->GetTranslation();
const zeus::CVector3f& pos = GetTranslation();
const zeus::CVector3f dir = pos - actorPos;
const zeus::CVector2f actorFrontXY = actor->GetTransform().frontVector().toVec2f();
float maxAngle = M_PIF;
if (x7b0_attackTarget == player.GetUniqueId()) {
if (IsPlayerUnderwater(mgr)) {
return false;
}
if (player.GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed && !x9bf_29_isAttacking) {
maxAngle = zeus::degToRad(45.f);
}
}
if (zeus::CVector2f::getAngleDiff(dir.toVec2f(), actorFrontXY) < maxAngle &&
dir.dot(GetTransform().frontVector()) < 0.f) {
const zeus::CVector3f dir2 = x7a4_ - pos;
if (dir2.magSquared() < x300_maxAttackRange * x300_maxAttackRange && actorPos.z() < pos.z() &&
pos.z() < 0.5f + x7a4_.z()) {
zeus::CVector3f attackDir = GetAttackTargetPos(mgr) - pos;
if (attackDir.canBeNormalized()) {
constexpr auto filter = CMaterialFilter::MakeInclude({EMaterialTypes::Solid, EMaterialTypes::AIBlock});
float mag = attackDir.magnitude();
return mgr.RayStaticIntersection(pos, (1.f / mag) * attackDir, mag, filter).IsInvalid();
}
}
}
return false;
}
bool CMetroid::InDetectionRange(CStateManager& mgr, float arg) {
if (x7b0_attackTarget == kInvalidUniqueId) {
if ((x9bf_24_alert || CPatterned::InDetectionRange(mgr, arg)) && !IsPlayerUnderwater(mgr) &&
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mgr.GetPlayer().GetAreaIdAlways() == GetAreaIdAlways()) {
return true;
}
// TODO attack pirates
} else if (x7b0_attackTarget != mgr.GetPlayer().GetUniqueId() ||
!(IsPlayerUnderwater(mgr) || mgr.GetPlayer().GetAreaIdAlways() != GetAreaIdAlways())) {
if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(x7b0_attackTarget)) {
const zeus::CVector3f dir = actor->GetTranslation() - GetTranslation();
if (dir.magSquared() < x3bc_detectionRange * x3bc_detectionRange && x3c0_detectionHeightRange > 0.f) {
return x3c0_detectionHeightRange * x3c0_detectionHeightRange > dir.z() * dir.z();
}
}
}
return false;
}
void CMetroid::TelegraphAttack(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg == EStateMsg::Activate) {
x568_state = EState::Zero;
x7b8_telegraphAttackTime = x56c_data.GetTelegraphAttackTime();
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x800_seekTime = 0.f;
GetBodyController()->GetCommandMgr().ClearLocomotionCmds();
GetBodyController()->SetLocomotionType(pas::ELocomotionType::Combat);
} else if (msg == EStateMsg::Update) {
if (x568_state == EState::Zero) {
x7b8_telegraphAttackTime -= dt;
if (x7b8_telegraphAttackTime >= 0.f) {
if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(x7b0_attackTarget)) {
const zeus::CVector3f face = actor->GetTranslation() - GetTranslation();
if (face.canBeNormalized()) {
GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(zeus::skZero3f, face.normalized(), 1.f));
}
}
} else {
x568_state = EState::Two;
const float distance = 1.25f * (GetAttackTargetPos(mgr) - GetTranslation()).magnitude();
const float speed = x3b4_speed > 0.f ? 1.15f / x3b4_speed : 0.f;
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x804_maxSeekTime = speed + (distance / GetBodyController()->GetBodyStateInfo().GetMaxSpeed());
GetBodyController()->SetTurnSpeed(x3b4_speed > 0.f ? 20.f / x3b4_speed : 20.f);
}
} else if (x568_state == EState::Two) {
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x800_seekTime += dt;
const zeus::CVector3f move = x45c_steeringBehaviors.Seek(*this, GetAttackTargetPos(mgr));
GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(move, zeus::skZero3f, 1.f));
}
} else if (msg == EStateMsg::Deactivate) {
GetBodyController()->SetTurnSpeed(x3b8_turnSpeed);
if (Attacked(mgr, 0.f) || PatternShagged(mgr, 0.f)) {
CTeamAiMgr::ResetTeamAiRole(CTeamAiMgr::EAttackType::Melee, mgr, x698_teamAiMgrId, GetUniqueId(), false);
}
}
}
void CMetroid::InterpolateToPosRot(CStateManager& mgr, float dt) {
zeus::CVector3f pos;
zeus::CQuaternion rot;
ComputeSuckTargetPosRot(mgr, pos, rot);
const float oneMinusDt = 1.f - dt;
const auto posInterp = GetTranslation() * oneMinusDt + pos * dt;
const auto quatInterp = zeus::CQuaternion::slerpShort(GetTransform().basis, rot, dt);
SetTransform(quatInterp.toTransform(posInterp));
}
void CMetroid::ComputeSuckTargetPosRot(CStateManager& mgr, zeus::CVector3f& outPos, zeus::CQuaternion& outRot) {
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const auto& xf = GetTransform();
outPos = xf.origin;
outRot = xf.basis;
if (x7b0_attackTarget == mgr.GetPlayer().GetUniqueId()) {
ComputeSuckPlayerPosRot(mgr, outPos, outRot);
} else {
ComputeSuckPiratePosRot(mgr, outPos, outRot);
}
}
void CMetroid::ComputeSuckPlayerPosRot(CStateManager& mgr, zeus::CVector3f& outPos, zeus::CQuaternion& outRot) {
CPlayer& player = mgr.GetPlayer();
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const auto& playerXf = player.GetTransform();
outPos = playerXf.origin;
const auto& scale = GetModelData()->GetScale();
const auto morphBallState = player.GetMorphballTransitionState();
if (morphBallState == CPlayer::EPlayerMorphBallState::Morphing) {
outPos += zeus::CVector3f{0.f, 0.f, 0.4f + ComputeMorphingPlayerSuckZPos(player)};
outPos += 0.5f * playerXf.frontVector() - player.GetMorphBall()->GetBallRadius() * GetTransform().upVector();
const auto xRot = zeus::CQuaternion::fromAxisAngle(zeus::skRight, zeus::degToRad(-90.f));
const auto yRot = zeus::CQuaternion::fromAxisAngle(zeus::skForward, 0.f);
const auto zRot = zeus::CQuaternion::fromAxisAngle(zeus::skUp, M_PIF);
outRot = zeus::CQuaternion{playerXf.basis} * (zRot * xRot * yRot);
} else if (morphBallState == CPlayer::EPlayerMorphBallState::Unmorphed) {
const zeus::CQuaternion camRot = mgr.GetCameraManager()->GetFirstPersonCamera()->GetTransform().basis;
outRot = camRot * zeus::CQuaternion::fromAxisAngle(zeus::skUp, M_PIF);
const zeus::CMatrix3f camMtx = camRot.toTransform().basis;
const zeus::CVector3f forward = camMtx * zeus::skForward;
const zeus::CVector3f up = (-0.6f * scale.y()) * (camMtx * zeus::skUp);
outPos += zeus::CVector3f{0.f, 0.f, player.GetEyeHeight()} + up + forward;
} else if (morphBallState == CPlayer::EPlayerMorphBallState::Morphed) {
const float ballRadius = player.GetMorphBall()->GetBallRadius();
outPos += (2.f * ballRadius + 0.25f) * zeus::skUp;
outPos -= ballRadius * (scale.y() * GetTransform().upVector());
const auto xRot = zeus::CQuaternion::fromAxisAngle(zeus::skRight, zeus::degToRad(-90.f));
const auto yRot = zeus::CQuaternion::fromAxisAngle(zeus::skForward, 0.f);
const auto zRot = zeus::CQuaternion::fromAxisAngle(zeus::skUp, GetYaw());
outRot = zRot * xRot * yRot;
} else if (morphBallState == CPlayer::EPlayerMorphBallState::Unmorphing) {
outPos += zeus::CVector3f{0.f, 0.f, 0.4f + ComputeMorphingPlayerSuckZPos(player)};
outPos += 0.5f * playerXf.frontVector() - player.GetMorphBall()->GetBallRadius() * GetTransform().upVector();
const auto xRot = zeus::CQuaternion::fromAxisAngle(zeus::skRight, zeus::degToRad(-90.f));
const auto yRot = zeus::CQuaternion::fromAxisAngle(zeus::skForward, 0.f);
const auto zRot = zeus::CQuaternion::fromAxisAngle(zeus::skUp, M_PIF);
outRot = zeus::CQuaternion{playerXf.basis} * (zRot * xRot * yRot);
float morphT = 0.f;
if (player.GetMorphDuration() != 0.f) {
morphT = std::clamp(player.GetMorphTime() / player.GetMorphDuration(), 0.f, 1.f);
}
if (morphT > 0.75f) {
const zeus::CQuaternion camRot = mgr.GetCameraManager()->GetFirstPersonCamera()->GetTransform().basis;
const zeus::CQuaternion rot = camRot * zeus::CQuaternion::fromAxisAngle(zeus::skUp, M_PIF);
const zeus::CMatrix3f camMtx = camRot.toTransform().basis;
const zeus::CVector3f forward = camMtx * zeus::skForward;
const zeus::CVector3f up = (-0.6f * scale.y()) * (camMtx * zeus::skUp);
const zeus::CVector3f pos = playerXf.origin + zeus::CVector3f{0.f, 0.f, player.GetEyeHeight()} + up + forward;
const float t = (morphT - 0.75f) / 0.25f;
outRot = zeus::CQuaternion::slerpShort(outRot, rot, t);
outPos = zeus::CVector3f::lerp(outPos, pos, t); // outPos * (1.f - t) + (pos * t);
}
}
}
void CMetroid::ComputeSuckPiratePosRot(CStateManager& mgr, zeus::CVector3f& outPos, zeus::CQuaternion& outRot) {
// TODO
}
float CMetroid::ComputeMorphingPlayerSuckZPos(const CPlayer& player) const {
float ret = 0.f;
const CModelData* modelData = player.GetModelData();
const float scaleZ = modelData->GetScale().z();
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if (modelData != nullptr && modelData->GetAnimationData() != nullptr) { // && modelData->GetNormalModel() ?
for (const auto& joint : skJointNameList) {
const zeus::CTransform xf = player.GetLocatorTransform(joint);
const float z = xf.origin.z() * scaleZ;
if (z > ret) {
ret = z;
}
}
}
return ret;
}
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bool CMetroid::InPosition(CStateManager& mgr, float arg) {
CPathFindSearch* searchPath = GetSearchPath();
if (searchPath != nullptr) {
return searchPath->GetCurrentWaypoint() < searchPath->GetWaypoints().size() - 1;
}
return (x7a4_ - GetTranslation()).magSquared() < 4.f;
}
bool CMetroid::InRange(CStateManager& mgr, float arg) {
if (x7b0_attackTarget == kInvalidUniqueId) {
return false;
}
if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(x7b0_attackTarget)) {
if (const auto* pirate = CPatterned::CastTo<CSpacePirate>(actor.GetPtr())) {
if (!IsPirateValidTarget(pirate, mgr)) {
return false;
}
}
return (actor->GetTranslation() - GetTranslation()).magSquared() < x300_maxAttackRange * x300_maxAttackRange;
}
return false;
}
bool CMetroid::Inside(CStateManager& mgr, float arg) {
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if (x9bc_parent == kInvalidUniqueId) {
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return false;
}
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if (const auto* other = CPatterned::CastTo<CMetroid>(mgr.GetObjectById(x9bc_parent))) {
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float radius = x6a0_collisionPrimitive.GetSphere().radius;
if (arg > 0.f) {
radius *= arg;
}
return (other->GetTranslation() - GetTranslation()).magSquared() < radius * radius;
}
return false;
}
bool CMetroid::Leash(CStateManager& mgr, float arg) {
if (x7b0_attackTarget == mgr.GetPlayer().GetUniqueId() && IsPlayerUnderwater(mgr)) {
return true;
}
if ((x3a0_latestLeashPosition - GetTranslation()).magSquared() <= x3c8_leashRadius * x3c8_leashRadius) {
return false;
}
if (x7b0_attackTarget != kInvalidUniqueId) {
if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(x7b0_attackTarget)) {
if ((actor->GetTranslation() - GetTranslation()).magSquared() <=
x3cc_playerLeashRadius * x3cc_playerLeashRadius) {
return false;
}
if (x3d4_curPlayerLeashTime <= x3d0_playerLeashTime) {
return false;
}
}
}
return true;
}
bool CMetroid::LostInterest(CStateManager& mgr, float arg) {
if (x7b0_attackTarget == kInvalidUniqueId) {
return true;
}
if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(x7b0_attackTarget)) {
if (const auto* pirate = CPatterned::CastTo<CSpacePirate>(actor.GetPtr())) {
return pirate->GetAttachedActor() != kInvalidUniqueId || GetBodyController()->HasBeenFrozen();
}
return x7b0_attackTarget == mgr.GetPlayer().GetUniqueId() &&
(IsPlayerUnderwater(mgr) || mgr.GetPlayer().GetAreaIdAlways() != GetAreaIdAlways());
}
return true;
}
bool CMetroid::PatternShagged(CStateManager& mgr, float arg) {
if (x7b0_attackTarget == kInvalidUniqueId) {
return true;
}
if (const auto* pirate = CPatterned::CastTo<CSpacePirate>(mgr.GetObjectById(x7b0_attackTarget))) {
if (!pirate->IsAlive()) {
return true;
}
}
if (!CanAttack(mgr)) {
return true;
}
if (x568_state == EState::Two) {
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return x800_seekTime >= x804_maxSeekTime;
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}
return false;
}
bool CMetroid::ShouldDodge(CStateManager& mgr, float arg) {
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CPlayer& player = mgr.GetPlayer();
if (x3fc_flavor == CPatterned::EFlavorType::Two || x7b0_attackTarget != player.GetUniqueId() ||
GetAreaIdAlways() != player.GetAreaIdAlways()) {
return false;
}
const CTeamAiRole* const aiRole = CTeamAiMgr::GetTeamAiRole(mgr, x698_teamAiMgrId, GetUniqueId());
if (aiRole == nullptr || aiRole->GetTeamAiRole() != CTeamAiRole::ETeamAiRole::Melee) {
return false;
}
const auto& xf = GetTransform();
rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildNearList(nearList, zeus::CAABox{xf.origin - 9.f, xf.origin + 9.f},
CMaterialFilter::MakeInclude({EMaterialTypes::Projectile}), nullptr);
if (nearList.empty()) {
return false;
}
const auto front = xf.frontVector();
for (const auto& id : nearList) {
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if (TCastToConstPtr<CGameProjectile> projectile = mgr.GetObjectById(id)) {
if (!projectile->HasAttrib(EProjectileAttrib::Ice)) {
continue;
}
const auto dir = projectile->GetTranslation() - xf.origin;
if (zeus::CVector3f::getAngleDiff(front, dir) >= zeus::degToRad(10.f)) {
continue;
}
pas::EStepDirection dodgeDirection = pas::EStepDirection::Right;
if (xf.rightVector().dot(dir) <= 0.f) {
dodgeDirection = pas::EStepDirection::Left;
}
x818_dodgeDirection = dodgeDirection;
return true;
}
}
return false;
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}
bool CMetroid::ShouldTurn(CStateManager& mgr, float arg) {
if (x7b0_attackTarget == kInvalidUniqueId) {
return false;
}
if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(x7b0_attackTarget)) {
const zeus::CTransform& xf = GetTransform();
const zeus::CVector2f dir = (actor->GetTranslation() - xf.origin).toVec2f();
const float diff = zeus::CVector2f::getAngleDiff(xf.frontVector().toVec2f(), dir);
return diff > zeus::degToRad(15.f);
}
return false;
}
bool CMetroid::SpotPlayer(CStateManager& mgr, float arg) {
CPlayer& player = mgr.GetPlayer();
if (IsPlayerUnderwater(mgr) || player.GetAreaIdAlways() != GetAreaIdAlways()) {
return false;
}
const TUniqueId playerUid = player.GetUniqueId();
if (x7b0_attackTarget != kInvalidUniqueId) {
return x7b0_attackTarget == playerUid;
}
if (TCastToPtr<CTeamAiMgr> aiMgr = mgr.ObjectById(x698_teamAiMgrId)) {
const float range = x3bc_detectionRange * x3bc_detectionRange;
for (const auto& role : aiMgr->GetRoles()) {
const TUniqueId uid = role.GetOwnerId();
if (uid != GetUniqueId()) {
if (const auto* other = CPatterned::CastTo<CMetroid>(mgr.GetObjectById(uid))) {
if (other->x7b0_attackTarget == playerUid &&
(other->GetTranslation() - GetTranslation()).magSquared() < range) {
return true;
}
}
}
}
}
return false;
}
void CMetroid::Patrol(CStateManager& mgr, EStateMsg msg, float arg) {
if (msg == EStateMsg::Activate) {
GetBodyController()->SetLocomotionType(pas::ELocomotionType::Lurk);
x7b0_attackTarget = kInvalidUniqueId;
x9bf_26_shotAt = false;
}
CPatterned::Patrol(mgr, msg, arg);
}
void CMetroid::TargetPatrol(CStateManager& mgr, EStateMsg msg, float dt) {
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if (msg == EStateMsg::Activate) {
GetBodyController()->SetLocomotionType(pas::ELocomotionType::Relaxed);
x7b0_attackTarget = kInvalidUniqueId;
x9bf_26_shotAt = false;
if (HasPatrolPath(mgr, 0.f)) {
CPatterned::Patrol(mgr, msg, dt);
CPatterned::UpdateDest(mgr);
} else {
CPatterned::SetDestPos(x3a0_latestLeashPosition);
}
x7a4_ = GetDestPos();
if (GetSearchPath() != nullptr) {
CPatterned::PathFind(mgr, msg, dt);
}
} else if (msg == EStateMsg::Update) {
if (GetSearchPath() == nullptr || PathShagged(mgr, 0.f)) {
CPatterned::Patrol(mgr, msg, dt);
} else {
CPatterned::PathFind(mgr, msg, dt);
}
ApplySeparationBehavior(mgr, 9.f);
}
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}
void CMetroid::TurnAround(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg != EStateMsg::Update || x7b0_attackTarget == kInvalidUniqueId) {
return;
}
if (TCastToConstPtr<CActor> actor = mgr.GetObjectById(x7b0_attackTarget)) {
const zeus::CVector3f face = actor->GetTranslation() - GetTranslation();
if (ShouldTurn(mgr, 0.f) && face.canBeNormalized()) {
GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd{zeus::skZero3f, face.normalized(), 1.f});
}
}
}
void CMetroid::WallHang(CStateManager& mgr, EStateMsg msg, float dt) {
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if (msg == EStateMsg::Activate) {
GetBodyController()->SetLocomotionType(pas::ELocomotionType::Crouch);
x568_state = EState::Zero;
RemoveMaterial(EMaterialTypes::Solid, mgr);
x9bf_30_restoreSolidCollision = false;
} else if (msg == EStateMsg::Update) {
if (x568_state == EState::Zero) {
if (x9bf_24_alert) {
x568_state = EState::One;
x9bf_30_restoreSolidCollision = true;
x80c_detachPos.zeroOut();
}
} else if (x568_state == EState::One) {
if (GetBodyController()->GetCurrentStateId() == pas::EAnimationState::Generate) {
x568_state = EState::Two;
} else {
GetBodyController()->GetCommandMgr().DeliverCmd(CBCGenerateCmd(pas::EGenerateType::Zero, zeus::skZero3f));
}
} else if (x568_state == EState::Two) {
if (GetBodyController()->GetCurrentStateId() != pas::EAnimationState::Generate) {
x568_state = EState::Over;
}
}
} else if (msg == EStateMsg::Deactivate) {
GetBodyController()->SetLocomotionType(pas::ELocomotionType::Relaxed);
x9bf_27_ = true;
}
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}
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} // namespace urde::MP1