metaforce/Runtime/Weapon/CGSComboFire.hpp

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#pragma once
#include "Runtime/RetroTypes.hpp"
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namespace urde {
class CAnimData;
class CStateManager;
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class CGSComboFire {
float x0_delay = 0.f;
s32 x4_loopState = -1; // In, loop, out
s32 x8_cueAnimId = -1;
s32 xc_gunId = -1;
bool x10_24_over : 1;
bool x10_25_idle : 1;
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public:
CGSComboFire() : x10_24_over(false), x10_25_idle(false) {}
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bool IsComboOver() const { return x10_24_over; }
s32 GetLoopState() const { return x4_loopState; }
void SetLoopState(s32 l) { x4_loopState = l; }
void SetIdle(bool i) { x10_25_idle = i; }
s32 GetGunId() const { return xc_gunId; }
bool Update(CAnimData& data, float dt, CStateManager& mgr);
s32 SetAnim(CAnimData& data, s32 gunId, s32 loopState, CStateManager& mgr, float delay);
};
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} // namespace urde