metaforce/Runtime/Character/CAnimTreeNode.hpp

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#pragma once
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#include "IAnimReader.hpp"
namespace urde
{
class CAnimTreeNode : public IAnimReader
{
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protected:
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std::string x4_name;
public:
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CAnimTreeNode(std::string_view name) : x4_name(name) {}
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bool IsCAnimTreeNode() const {return true;}
static std::shared_ptr<CAnimTreeNode> Cast(std::unique_ptr<IAnimReader>&& ptr)
{
if (ptr->IsCAnimTreeNode())
return std::static_pointer_cast<CAnimTreeNode>(std::shared_ptr<IAnimReader>(std::move(ptr)));
return {};
}
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virtual u32 Depth() const=0;
virtual CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const=0;
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virtual u32 VGetNumChildren() const=0;
virtual std::shared_ptr<IAnimReader> VGetBestUnblendedChild() const=0;
virtual void VGetWeightedReaders(rstl::reserved_vector<std::pair<float, std::weak_ptr<IAnimReader>>, 16>& out, float w) const=0;
void GetWeightedReaders(rstl::reserved_vector<std::pair<float, std::weak_ptr<IAnimReader>>, 16>& out, float w) const
{ VGetWeightedReaders(out, w); }
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CAnimTreeEffectiveContribution GetContributionOfHighestInfluence() const;
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u32 GetNumChildren() const;
std::shared_ptr<IAnimReader> GetBestUnblendedChild() const;
std::string_view GetName() const { return x4_name; }
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};
}