metaforce/Runtime/IMain.hpp

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#pragma once
#include "Runtime/RetroTypes.hpp"
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#include "Runtime/CMainFlowBase.hpp"
#include "Runtime/ConsoleVariables/FileStoreManager.hpp"
#include <amuse/amuse.hpp>
#include <boo/audiodev/IAudioVoiceEngine.hpp>
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namespace metaforce {
class Console;
class CVarManager;
enum class ERegion { USA, JPN, PAL, KOR };
enum class EGame {
Invalid = 0,
MetroidPrime1,
MetroidPrime2,
MetroidPrime3,
MetroidPrimeTrilogy,
};
enum class EPlatform {
GameCube,
Wii,
};
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struct MetaforceVersionInfo {
std::string version;
ERegion region;
EGame game;
EPlatform platform;
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std::string gameTitle;
};
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class CStopwatch;
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enum class EGameplayResult { None, Win, Lose, Playing };
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class IMain {
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public:
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virtual ~IMain() = default;
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virtual std::string Init(int argc, char** argv, const FileStoreManager& storeMgr, CVarManager* cvarMgr,
boo::IAudioVoiceEngine* voiceEngine, amuse::IBackendVoiceAllocator& backend) = 0;
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virtual void Draw() = 0;
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virtual bool Proc(float dt) = 0;
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virtual void Shutdown() = 0;
virtual EClientFlowStates GetFlowState() const = 0;
virtual void SetFlowState(EClientFlowStates) = 0;
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virtual size_t GetExpectedIdSize() const = 0;
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virtual EGame GetGame() const = 0;
virtual ERegion GetRegion() const = 0;
virtual bool IsPAL() const = 0;
virtual bool IsJapanese() const = 0;
virtual bool IsUSA() const = 0;
virtual bool IsKorean() const = 0;
virtual bool IsTrilogy() const = 0;
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virtual std::string GetGameTitle() const = 0;
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virtual std::string_view GetVersionString() const = 0;
virtual void Quit() = 0;
virtual bool IsPaused() const = 0;
virtual void SetPaused(bool b) = 0;
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};
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} // namespace metaforce