metaforce/Runtime/Weapon/CGameProjectile.cpp

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#include "Runtime/Weapon/CGameProjectile.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/Collision/CCollisionActor.hpp"
#include "Runtime/Collision/CInternalRayCastStructure.hpp"
#include "Runtime/MP1/World/CPuddleToadGamma.hpp"
#include "Runtime/World/CGameLight.hpp"
#include "Runtime/World/CHUDBillboardEffect.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CScriptDoor.hpp"
#include "Runtime/World/CScriptPlatform.hpp"
#include "Runtime/World/CWallCrawlerSwarm.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace urde {
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CGameProjectile::CGameProjectile(bool active, const TToken<CWeaponDescription>& wDesc, std::string_view name,
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EWeaponType wType, const zeus::CTransform& xf, EMaterialTypes excludeMat,
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const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
TUniqueId homingTarget, EProjectileAttrib attribs, bool underwater,
const zeus::CVector3f& scale,
const std::optional<TLockedToken<CGenDescription>>& visorParticle,
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u16 visorSfx, bool sendCollideMsg)
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: CWeapon(uid, aid, active, owner, wType, name, xf,
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CMaterialFilter::MakeIncludeExclude(
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{EMaterialTypes::Solid, EMaterialTypes::NonSolidDamageable},
{EMaterialTypes::Projectile, EMaterialTypes::ProjectilePassthrough, excludeMat}),
CMaterialList(EMaterialTypes::Projectile), dInfo, attribs | GetBeamAttribType(wType),
CModelData::CModelDataNull())
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, x158_visorParticle(visorParticle)
, x168_visorSfx(visorSfx)
, x170_projectile(wDesc, xf.origin, xf.basis, scale,
(attribs & EProjectileAttrib::ParticleOPTS) == EProjectileAttrib::ParticleOPTS)
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, x298_previousPos(xf.origin)
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, x2a4_projExtent((xe8_projectileAttribs & EProjectileAttrib::BigProjectile) == EProjectileAttrib::BigProjectile ? 0.25f
: 0.1f)
, x2c0_homingTargetId(homingTarget)
, x2cc_wpscId(wDesc.GetObjectTag()->id) {
x2e4_24_active = true;
x2e4_25_startedUnderwater = underwater;
x2e4_26_waterUpdate = underwater;
x2e4_27_inWater = underwater;
x2e4_28_sendProjectileCollideMsg = sendCollideMsg;
}
void CGameProjectile::Accept(urde::IVisitor& visitor) { visitor.Visit(this); }
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void CGameProjectile::ResolveCollisionWithActor(const CRayCastResult& res, CActor& act, CStateManager& mgr) {
const zeus::CVector3f revDir = -x34_transform.basis[1].normalized();
const TCastToConstPtr<CPlayer> player(act);
if (!player) {
return;
}
if (!x158_visorParticle || mgr.GetPlayer().GetCameraState() != CPlayer::EPlayerCameraState::FirstPerson) {
return;
}
if (zeus::radToDeg(
std::acos(mgr.GetCameraManager()->GetCurrentCameraTransform(mgr).basis[1].normalized().dot(revDir))) > 45.f) {
return;
}
// Hit us head on! Draw Billboard!
std::optional<TToken<CGenDescription>> bb = {*x158_visorParticle};
auto* effect = new CHUDBillboardEffect(
bb, {}, mgr.AllocateUniqueId(), true, "VisorAcid", CHUDBillboardEffect::GetNearClipDistance(mgr),
CHUDBillboardEffect::GetScaleForPOV(mgr), zeus::skWhite, zeus::skOne3f, zeus::skZero3f);
mgr.AddObject(effect);
CSfxManager::SfxStart(x168_visorSfx, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
if (!x2e4_28_sendProjectileCollideMsg) {
return;
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}
mgr.SendScriptMsg(&mgr.GetPlayer(), GetUniqueId(), EScriptObjectMessage::ProjectileCollide);
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}
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void CGameProjectile::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId /*uid*/, CStateManager& mgr) {
if (msg == EScriptObjectMessage::AddSplashInhabitant) {
if (!x2e4_27_inWater) {
x2e4_27_inWater = true;
x2e4_26_waterUpdate = true;
}
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} else if (msg == EScriptObjectMessage::UpdateSplashInhabitant) {
if (!x2e4_26_waterUpdate)
x2e4_26_waterUpdate = true;
} else if (msg == EScriptObjectMessage::RemoveSplashInhabitant) {
if (x2e4_26_waterUpdate) {
x2e4_26_waterUpdate = false;
x2e4_27_inWater = false;
}
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} else if (msg == EScriptObjectMessage::Deleted)
DeleteProjectileLight(mgr);
}
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EProjectileAttrib CGameProjectile::GetBeamAttribType(EWeaponType wType) {
if (wType == EWeaponType::Ice)
return EProjectileAttrib::Ice;
else if (wType == EWeaponType::Wave)
return EProjectileAttrib::Wave;
else if (wType == EWeaponType::Plasma)
return EProjectileAttrib::Plasma;
else if (wType == EWeaponType::Phazon)
return EProjectileAttrib::Phazon;
return EProjectileAttrib::None;
}
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void CGameProjectile::DeleteProjectileLight(CStateManager& mgr) {
if (x2c8_projectileLight != kInvalidUniqueId) {
mgr.FreeScriptObject(x2c8_projectileLight);
x2c8_projectileLight = kInvalidUniqueId;
}
}
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void CGameProjectile::CreateProjectileLight(std::string_view name, const CLight& light, CStateManager& mgr) {
DeleteProjectileLight(mgr);
x2c8_projectileLight = mgr.AllocateUniqueId();
mgr.AddObject(new CGameLight(x2c8_projectileLight, GetAreaId(), GetActive(), name, GetTransform(), GetUniqueId(),
light, u32(x2cc_wpscId.Value()), 0, 0.f));
}
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void CGameProjectile::Chase(float dt, CStateManager& mgr) {
if (!x170_projectile.IsProjectileActive() || x2c0_homingTargetId == kInvalidUniqueId)
return;
if (const TCastToConstPtr<CActor> act = mgr.GetObjectById(x2c0_homingTargetId)) {
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if (!act->GetMaterialList().HasMaterial(EMaterialTypes::Target) &&
!act->GetMaterialList().HasMaterial(EMaterialTypes::Player)) {
x2c0_homingTargetId = kInvalidUniqueId;
} else {
zeus::CVector3f homingPos = act->GetHomingPosition(mgr, 0.f);
const TCastToConstPtr<CWallCrawlerSwarm> swarm = act.GetPtr();
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if (swarm) {
int lockOnId = swarm->GetCurrentLockOnId();
if (swarm->GetLockOnLocationValid(lockOnId)) {
homingPos = swarm->GetLockOnLocation(lockOnId);
} else {
x2c0_homingTargetId = kInvalidUniqueId;
return;
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}
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}
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zeus::CVector3f projToPos = homingPos - x170_projectile.GetTranslation();
if (x2e0_minHomingDist > 0.f && projToPos.magnitude() < x2e0_minHomingDist) {
x2c0_homingTargetId = kInvalidUniqueId;
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return;
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}
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if (!swarm && !TCastToConstPtr<CPhysicsActor>(act.GetPtr()))
if (auto tb = act->GetTouchBounds())
projToPos.z() += (tb->max.z() - tb->min.z()) * 0.5f;
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zeus::CQuaternion qDelta =
zeus::CQuaternion::shortestRotationArc(x170_projectile.GetTransform().basis[1], projToPos);
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float wThres = qDelta.w() * qDelta.w() * 2.f - 1.f;
if (wThres > 0.99f)
return;
float turnRate;
if (x2e4_26_waterUpdate)
turnRate = x170_projectile.GetMaxTurnRate() * 0.5f;
else
turnRate = x170_projectile.GetMaxTurnRate();
float maxTurnDelta = zeus::degToRad(turnRate * dt);
float turnDelta = std::acos(wThres);
if (maxTurnDelta < turnDelta) {
/* Clamp quat to max delta */
qDelta =
zeus::CQuaternion(std::cos(maxTurnDelta * 0.5f),
(std::sin(maxTurnDelta * 0.5f) / std::sin(turnDelta * 0.5f)) * qDelta.getImaginary());
}
zeus::CTransform xf = qDelta.toTransform() * x170_projectile.GetTransform();
xf.orthonormalize();
x170_projectile.SetWorldSpaceOrientation(xf);
}
}
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}
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void CGameProjectile::UpdateHoming(float dt, CStateManager& mgr) {
if (!x2e4_24_active || x2c0_homingTargetId == kInvalidUniqueId || x2a8_homingDt <= 0.f)
return;
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x2b0_targetHomingTime += dt;
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while (x2b0_targetHomingTime >= x2b8_curHomingTime) {
Chase(x2a8_homingDt, mgr);
x2b8_curHomingTime += x2a8_homingDt;
}
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}
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void CGameProjectile::UpdateProjectileMovement(float dt, CStateManager& mgr) {
float useDt = dt;
if (x2e4_26_waterUpdate)
useDt = 37.5f * dt * dt;
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x298_previousPos = x34_transform.origin;
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x170_projectile.Update(useDt);
SetTransform(x170_projectile.GetTransform());
SetTranslation(x170_projectile.GetTranslation());
UpdateHoming(dt, mgr);
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}
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CRayCastResult CGameProjectile::DoCollisionCheck(TUniqueId& idOut, CStateManager& mgr) {
CRayCastResult res;
if (x2e4_24_active) {
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zeus::CVector3f posDelta = x34_transform.origin - x298_previousPos;
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rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildNearList(nearList, GetProjectileBounds(),
CMaterialFilter::MakeExclude(EMaterialTypes::ProjectilePassthrough), this);
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res = RayCollisionCheckWithWorld(idOut, x298_previousPos, x34_transform.origin, posDelta.magnitude(), nearList, mgr);
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}
return res;
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}
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void CGameProjectile::ApplyDamageToActors(CStateManager& mgr, const CDamageInfo& dInfo) {
if (x2c6_pendingDamagee != kInvalidUniqueId) {
if (const TCastToConstPtr<CActor> act = mgr.ObjectById(x2c6_pendingDamagee)) {
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mgr.ApplyDamage(GetUniqueId(), act->GetUniqueId(), xec_ownerId, dInfo, xf8_filter, x34_transform.basis[1]);
if ((xe8_projectileAttribs & EProjectileAttrib::PlayerUnFreeze) == EProjectileAttrib::PlayerUnFreeze &&
mgr.GetPlayer().GetUniqueId() == act->GetUniqueId() && mgr.GetPlayer().GetFrozenState()) {
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mgr.GetPlayer().UnFreeze(mgr);
}
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}
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x2c6_pendingDamagee = kInvalidUniqueId;
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}
for (const CProjectileTouchResult& res : x2d0_touchResults) {
if (const TCastToConstPtr<CActor> act = mgr.GetObjectById(res.GetActorId())) {
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mgr.ApplyDamage(GetUniqueId(), act->GetUniqueId(), xec_ownerId, dInfo, xf8_filter, x34_transform.basis[1]);
if ((xe8_projectileAttribs & EProjectileAttrib::PlayerUnFreeze) == EProjectileAttrib::PlayerUnFreeze &&
mgr.GetPlayer().GetUniqueId() == act->GetUniqueId() && mgr.GetPlayer().GetFrozenState()) {
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mgr.GetPlayer().UnFreeze(mgr);
}
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}
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}
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x2d0_touchResults.clear();
}
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void CGameProjectile::FluidFXThink(EFluidState state, CScriptWater& water, CStateManager& mgr) {
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if (x170_projectile.GetWeaponDescription()->xa6_SWTR)
CWeapon::FluidFXThink(state, water, mgr);
}
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CRayCastResult CGameProjectile::RayCollisionCheckWithWorld(TUniqueId& idOut, const zeus::CVector3f& start,
const zeus::CVector3f& end, float mag,
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
CStateManager& mgr) {
x2d0_touchResults.clear();
idOut = kInvalidUniqueId;
x2c6_pendingDamagee = kInvalidUniqueId;
CRayCastResult res;
zeus::CVector3f delta = end - start;
if (!delta.canBeNormalized())
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return res;
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float bestMag = mag;
zeus::CVector3f dir = delta.normalized();
CRayCastResult res2 = mgr.RayStaticIntersection(start, dir, mag, xf8_filter);
if (res2.IsValid()) {
bestMag = res2.GetT();
res = res2;
}
for (TUniqueId id : nearList) {
if (CActor* ent = static_cast<CActor*>(mgr.ObjectById(id))) {
CProjectileTouchResult tRes = CanCollideWith(*ent, mgr);
if (tRes.GetActorId() == kInvalidUniqueId)
continue;
if (tRes.HasRayCastResult()) {
if (tRes.GetRayCastResult().GetT() < bestMag) {
ent->Touch(*this, mgr);
bestMag = tRes.GetRayCastResult().GetT();
res = tRes.GetRayCastResult();
x2c6_pendingDamagee = idOut = tRes.GetActorId();
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}
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} else {
auto tb = ent->GetTouchBounds();
const CGameProjectile* projObj = nullptr;
if (const TCastToConstPtr<CScriptDoor> door = ent) {
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tb = door->GetProjectileBounds();
} else if (const TCastToConstPtr<CGameProjectile> proj = ent) {
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tb.emplace(proj->GetProjectileBounds());
projObj = proj.GetPtr();
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}
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if (!tb)
continue;
CCollidableAABox prim(*tb, ent->GetMaterialList());
CRayCastResult res3 =
prim.CastRayInternal(CInternalRayCastStructure(start, dir, mag, {}, CMaterialFilter::skPassEverything));
if (res3.IsValid()) {
if (res3.GetT() < bestMag) {
bestMag = res3.GetT();
res = res3;
x2c6_pendingDamagee = idOut = tRes.GetActorId();
}
} else if (tb->pointInside(start) || (projObj && projObj->GetProjectileBounds().intersects(*tb))) {
x2c6_pendingDamagee = idOut = ent->GetUniqueId();
zeus::CUnitVector3f norm(-dir);
res = CRayCastResult(0.f, start, {norm, norm.dot(start)}, ent->GetMaterialList());
break;
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}
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}
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}
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}
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if (x2e4_27_inWater && idOut == kInvalidUniqueId)
x2e4_27_inWater = false;
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return res;
}
CProjectileTouchResult CGameProjectile::CanCollideWith(CActor& act, CStateManager& mgr) const {
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if (act.GetDamageVulnerability()->GetVulnerability(x12c_curDamageInfo.GetWeaponMode(), false) ==
EVulnerability::PassThrough) {
return {kInvalidUniqueId, std::nullopt};
}
if (TCastToConstPtr<CScriptTrigger>(act)) {
return CanCollideWithTrigger(act, mgr);
} else if (TCastToConstPtr<CScriptPlatform>(act) || TCastToConstPtr<CCollisionActor>(act) ||
CPatterned::CastTo<MP1::CPuddleToadGamma>(&act)) {
return CanCollideWithComplexCollision(act, mgr);
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} else {
return CanCollideWithGameObject(act, mgr);
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}
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}
CProjectileTouchResult CGameProjectile::CanCollideWithComplexCollision(const CActor& act,
const CStateManager& mgr) const {
const CPhysicsActor* useAct = nullptr;
if (const TCastToConstPtr<CScriptPlatform> plat = act) {
if (plat->HasComplexCollision()) {
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useAct = plat.GetPtr();
}
} else if (const MP1::CPuddleToadGamma* toad = CPatterned::CastTo<MP1::CPuddleToadGamma>(&act)) {
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useAct = toad;
} else if (const TCastToConstPtr<CCollisionActor> cact = act) {
if (cact->GetOwnerId() == xec_ownerId) {
return {kInvalidUniqueId, std::nullopt};
}
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useAct = cact.GetPtr();
}
if (!useAct) {
return {act.GetUniqueId(), std::nullopt};
}
const CCollisionPrimitive* prim = useAct->GetCollisionPrimitive();
const zeus::CTransform xf = useAct->GetPrimitiveTransform();
const zeus::CVector3f deltaPos = GetTranslation() - x298_previousPos;
if (!deltaPos.canBeNormalized()) {
return {kInvalidUniqueId, std::nullopt};
}
const zeus::CVector3f dir = deltaPos.normalized();
float mag = deltaPos.magnitude();
const CRayCastResult res = prim->CastRayInternal(
{x298_previousPos, dir, mag, xf,
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::ProjectilePassthrough})});
if (res.IsValid()) {
return {act.GetUniqueId(), {res}};
}
if (prim->GetPrimType() == FOURCC('SPHR')) {
mag *= 2.f;
const CRayCastResult res2 = prim->CastRayInternal(
{x298_previousPos - dir * mag, dir, deltaPos.magnitude(), xf,
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::ProjectilePassthrough})});
if (res2.IsValid()) {
return {act.GetUniqueId(), {res2}};
}
} else if (const TCastToConstPtr<CCollisionActor> cAct = act) {
const float rad = cAct->GetSphereRadius();
if ((x298_previousPos - GetTranslation()).magSquared() < rad * rad) {
const zeus::CVector3f point = x298_previousPos - dir * rad * 1.125f;
const zeus::CUnitVector3f revDir(-dir);
return {act.GetUniqueId(), {{0.f, point, {revDir, point.dot(revDir)}, act.GetMaterialList()}}};
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}
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}
return {kInvalidUniqueId, std::nullopt};
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}
CProjectileTouchResult CGameProjectile::CanCollideWithGameObject(CActor& act, CStateManager& mgr) const {
const TCastToConstPtr<CGameProjectile> proj = act;
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if (!proj) {
if (!act.GetMaterialList().HasMaterial(EMaterialTypes::Solid) && !act.HealthInfo(mgr)) {
return {kInvalidUniqueId, std::nullopt};
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} else if (act.GetUniqueId() == xec_ownerId) {
return {kInvalidUniqueId, std::nullopt};
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} else if (act.GetUniqueId() == x2c2_lastResolvedObj) {
return {kInvalidUniqueId, std::nullopt};
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} else if (xf8_filter.GetExcludeList().Intersection(act.GetMaterialList())) {
return {kInvalidUniqueId, std::nullopt};
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} else if (TCastToPtr<CAi> ai = act) {
if (!ai->CanBeShot(mgr, int(xe8_projectileAttribs))) {
return {kInvalidUniqueId, std::nullopt};
}
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}
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} else if ((xe8_projectileAttribs & EProjectileAttrib::PartialCharge) == EProjectileAttrib::PartialCharge ||
(proj->xe8_projectileAttribs & EProjectileAttrib::PartialCharge) == EProjectileAttrib::PartialCharge) {
return {act.GetUniqueId(), std::nullopt};
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} else if ((xe8_projectileAttribs & EProjectileAttrib::PartialCharge) != EProjectileAttrib::PartialCharge &&
(proj->xe8_projectileAttribs & EProjectileAttrib::PartialCharge) != EProjectileAttrib::PartialCharge) {
return {kInvalidUniqueId, std::nullopt};
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}
return {act.GetUniqueId(), std::nullopt};
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}
CProjectileTouchResult CGameProjectile::CanCollideWithTrigger(const CActor& act, const CStateManager& mgr) const {
const bool isWater = TCastToConstPtr<CScriptWater>(act).operator bool();
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if (isWater) {
bool enteredWater = false;
if (isWater && !x2e4_25_startedUnderwater) {
if (!x170_projectile.GetWeaponDescription()->xa4_EWTR) {
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enteredWater = true;
}
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}
/* This case is logically unreachable */
bool leftWater = false;
if (!isWater && x2e4_25_startedUnderwater) {
if (!x170_projectile.GetWeaponDescription()->xa5_LWTR) {
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leftWater = true;
}
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}
return {(enteredWater || leftWater) ? act.GetUniqueId() : kInvalidUniqueId, std::nullopt};
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}
return {kInvalidUniqueId, std::nullopt};
}
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zeus::CAABox CGameProjectile::GetProjectileBounds() const {
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return {{std::min(x298_previousPos.x(), GetTranslation().x()) - x2a4_projExtent,
std::min(x298_previousPos.y(), GetTranslation().y()) - x2a4_projExtent,
std::min(x298_previousPos.z(), GetTranslation().z()) - x2a4_projExtent},
{std::max(x298_previousPos.x(), GetTranslation().x()) + x2a4_projExtent,
std::max(x298_previousPos.y(), GetTranslation().y()) + x2a4_projExtent,
std::max(x298_previousPos.z(), GetTranslation().z()) + x2a4_projExtent}};
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}
std::optional<zeus::CAABox> CGameProjectile::GetTouchBounds() const {
if (x2e4_24_active) {
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return {GetProjectileBounds()};
}
return std::nullopt;
}
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} // namespace urde