metaforce/Runtime/Graphics/CMakeLists.txt

47 lines
1.9 KiB
CMake
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if(WIN32)
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set(PLAT_SRCS
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Shaders/CLineRendererShadersHLSL.cpp
Shaders/CModelShadersHLSL.cpp
Shaders/CThermalColdFilterHLSL.cpp
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Shaders/CThermalHotFilterHLSL.cpp
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Shaders/CSpaceWarpFilterHLSL.cpp)
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elseif(APPLE)
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set(PLAT_SRCS Shaders/CLineRendererShadersMetal.cpp
Shaders/CModelShadersMetal.cpp
Shaders/CThermalColdFilterMetal.cpp
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Shaders/CThermalHotFilterMetal.cpp
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Shaders/CSpaceWarpFilterMetal.cpp)
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endif()
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set(GRAPHICS_SOURCES
IRenderer.hpp
IWeaponRenderer.hpp IWeaponRenderer.cpp
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CBooRenderer.hpp CBooRenderer.cpp
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CDrawable.hpp CDrawable.cpp
CDrawablePlaneObject.hpp CDrawablePlaneObject.cpp
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CLineRenderer.hpp CLineRenderer.cpp
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CMetroidModelInstance.hpp CMetroidModelInstance.cpp
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CLight.hpp CLight.cpp
CTexture.hpp CTextureBoo.cpp
CModel.hpp CModelBoo.cpp
CSkinnedModel.hpp CSkinnedModel.cpp
CVertexMorphEffect.hpp CVertexMorphEffect.cpp
CMoviePlayer.hpp CMoviePlayer.cpp
CFrustumPlanes.hpp CFrustumPlanes.cpp
CGraphicsPalette.hpp CGraphicsPalette.cpp
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CPVSVisSet.hpp CPVSVisSet.cpp
CPVSVisOctree.hpp CPVSVisOctree.cpp
CPVSBounds.hpp CPVSBounds.cpp
CPVSAreaSet.hpp CPVSAreaSet.cpp
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CGraphics.hpp CGraphics.cpp
Shaders/TShader.hpp Shaders/TShaderDecl.hpp
Shaders/CLineRendererShaders.hpp Shaders/CLineRendererShaders.cpp Shaders/CLineRendererShadersGLSL.cpp
Shaders/CModelShaders.hpp Shaders/CModelShaders.cpp Shaders/CModelShadersGLSL.cpp
Shaders/CXrayOutlineFilter.hpp Shaders/CXrayOutlineFilter.cpp Shaders/CXrayOutlineFilterGLSL.cpp
Shaders/CThermalColdFilter.hpp Shaders/CThermalColdFilter.cpp Shaders/CThermalColdFilterGLSL.cpp
Shaders/CThermalHotFilter.hpp Shaders/CThermalHotFilter.cpp Shaders/CThermalHotFilterGLSL.cpp
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Shaders/CSpaceWarpFilter.hpp Shaders/CSpaceWarpFilter.cpp Shaders/CSpaceWarpFilterGLSL.cpp
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${PLAT_SRCS})
runtime_add_list(Graphics GRAPHICS_SOURCES)