metaforce/Runtime/World/CScriptPlayerActor.cpp

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#include "World/CScriptPlayerActor.hpp"
#include "World/CActorParameters.hpp"
#include "World/CLightParameters.hpp"
#include "GameGlobalObjects.hpp"
#include "Graphics/CBooRenderer.hpp"
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#include "CStateManager.hpp"
#include "Character/CAssetFactory.hpp"
#include "Character/CCharacterFactory.hpp"
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#include "World/CWorld.hpp"
#include "MP1/MP1.hpp"
#include "World/CPlayer.hpp"
#include "TCastTo.hpp"
#include "Camera/CGameCamera.hpp"
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namespace urde {
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CScriptPlayerActor::CScriptPlayerActor(TUniqueId uid, std::string_view name, const CEntityInfo& info,
const zeus::CTransform& xf, const CAnimRes& animRes, CModelData&& mData,
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const zeus::CAABox& aabox, bool setBoundingBox, const CMaterialList& list,
float mass, float zMomentum, const CHealthInfo& hInfo,
const CDamageVulnerability& dVuln, const CActorParameters& aParams, bool loop,
bool active, u32 flags, CPlayerState::EBeamId beam)
: CScriptActor(uid, name, info, xf, std::move(mData), aabox, mass, zMomentum, list, hInfo, dVuln, aParams, loop, active,
0, 1.f, false, false, false, false)
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, x2e8_suitRes(animRes)
, x304_beam(beam)
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, x350_flags(flags) {
x354_24_setBoundingBox = setBoundingBox;
x354_29_loading = true;
x354_30_enableLoading = true;
CMaterialList exclude = GetMaterialFilter().GetExcludeList();
CMaterialList include = GetMaterialFilter().GetIncludeList();
include.Add(EMaterialTypes::Player);
SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(include, exclude));
SetActorLights(aParams.GetLightParameters().MakeActorLights());
xe7_29_drawEnabled = true;
x2e3_24_isPlayerActor = true;
}
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u32 CScriptPlayerActor::GetSuitCharIdx(const CStateManager& mgr, CPlayerState::EPlayerSuit suit) const {
if (mgr.GetPlayerState()->IsFusionEnabled()) {
switch (suit) {
case CPlayerState::EPlayerSuit::Power:
return 4;
case CPlayerState::EPlayerSuit::Varia:
return 7;
case CPlayerState::EPlayerSuit::Gravity:
return 6;
case CPlayerState::EPlayerSuit::Phazon:
return 8;
default:
break;
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}
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}
return u32(suit);
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}
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u32 CScriptPlayerActor::GetNextSuitCharIdx(const CStateManager& mgr) const {
CPlayerState::EPlayerSuit nextSuit = CPlayerState::EPlayerSuit::Phazon;
if (x350_flags & 0x2) {
switch (x308_suit) {
case CPlayerState::EPlayerSuit::Gravity:
nextSuit = CPlayerState::EPlayerSuit::Varia;
break;
case CPlayerState::EPlayerSuit::Phazon:
nextSuit = CPlayerState::EPlayerSuit::Gravity;
break;
case CPlayerState::EPlayerSuit::Varia:
default:
nextSuit = CPlayerState::EPlayerSuit::Power;
break;
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}
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} else {
switch (x308_suit) {
case CPlayerState::EPlayerSuit::Power:
nextSuit = CPlayerState::EPlayerSuit::Varia;
break;
case CPlayerState::EPlayerSuit::Varia:
nextSuit = CPlayerState::EPlayerSuit::Gravity;
break;
case CPlayerState::EPlayerSuit::Gravity:
nextSuit = CPlayerState::EPlayerSuit::Phazon;
break;
default:
break;
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}
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}
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return GetSuitCharIdx(mgr, nextSuit);
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}
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void CScriptPlayerActor::LoadSuit(u32 charIdx) {
if (charIdx != x310_loadedCharIdx) {
TToken<CCharacterFactory> fac = g_CharFactoryBuilder->GetFactory(x2e8_suitRes);
const CCharacterInfo& chInfo = fac->GetCharInfo(charIdx);
x320_suitModel = g_SimplePool->GetObj({FOURCC('CMDL'), chInfo.GetModelId()});
x324_suitSkin = g_SimplePool->GetObj({FOURCC('CSKR'), chInfo.GetSkinRulesId()});
x354_28_suitModelLoading = true;
x310_loadedCharIdx = charIdx;
}
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}
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void CScriptPlayerActor::LoadBeam(CPlayerState::EBeamId beam) {
if (beam != x30c_setBeamId) {
x31c_beamModel = g_SimplePool->GetObj({FOURCC('CMDL'), g_tweakPlayerRes->GetBeamCineModel(beam)});
x354_27_beamModelLoading = true;
x30c_setBeamId = beam;
}
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}
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void CScriptPlayerActor::PumpBeamModel(CStateManager& mgr) {
if (!x31c_beamModel || !x31c_beamModel.IsLoaded())
return;
BuildBeamModelData();
x314_beamModelData->Touch(mgr, 0);
mgr.WorldNC()->CycleLoadPauseState();
x31c_beamModel = TLockedToken<CModel>();
x354_27_beamModelLoading = false;
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}
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void CScriptPlayerActor::BuildBeamModelData() {
x314_beamModelData = std::make_unique<CModelData>(
CStaticRes(g_tweakPlayerRes->GetBeamCineModel(x30c_setBeamId), x2e8_suitRes.GetScale()));
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}
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void CScriptPlayerActor::PumpSuitModel(CStateManager& mgr) {
if (!x320_suitModel || !x320_suitModel.IsLoaded() || !x324_suitSkin || !x324_suitSkin.IsLoaded())
return;
x320_suitModel->Touch(0);
mgr.WorldNC()->CycleLoadPauseState();
bool didSetup = false;
if (x354_26_deferOfflineModelData) {
didSetup = true;
x354_26_deferOfflineModelData = false;
SetupOfflineModelData();
} else if (x354_25_deferOnlineModelData) {
didSetup = true;
x354_25_deferOnlineModelData = false;
SetupOnlineModelData();
}
if (didSetup) {
x354_28_suitModelLoading = false;
x320_suitModel = TLockedToken<CModel>();
x324_suitSkin = TLockedToken<CSkinRules>();
}
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}
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void CScriptPlayerActor::SetupOfflineModelData() {
x2e8_suitRes.SetCharacterNodeId(x310_loadedCharIdx);
x318_suitModelData = std::make_unique<CModelData>(x2e8_suitRes);
if (!static_cast<MP1::CMain&>(*g_Main).GetScreenFading()) {
x328_backupModelData = x64_modelData->AnimationData()->GetModelData();
x348_deallocateBackupCountdown = 2;
}
x64_modelData->AnimationData()->SubstituteModelData(x318_suitModelData->AnimationData()->GetModelData());
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}
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void CScriptPlayerActor::SetupOnlineModelData() {
if (x310_loadedCharIdx != x2e8_suitRes.GetCharacterNodeId() || !x64_modelData || !x64_modelData->HasAnimData()) {
x2e8_suitRes.SetCharacterNodeId(x310_loadedCharIdx);
SetModelData(std::make_unique<CModelData>(x2e8_suitRes));
CAnimPlaybackParms parms(x2e8_suitRes.GetDefaultAnim(), -1, 1.f, true);
x64_modelData->AnimationData()->SetAnimation(parms, false);
if (x354_24_setBoundingBox)
SetBoundingBox(x64_modelData->GetBounds(GetTransform().getRotation()));
}
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}
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void CScriptPlayerActor::Think(float dt, CStateManager& mgr) {
auto& pState = *mgr.GetPlayerState();
if (x354_31_deferOnlineLoad) {
x354_25_deferOnlineModelData = true;
x354_31_deferOnlineLoad = false;
x308_suit = pState.GetCurrentSuitRaw();
LoadSuit(GetSuitCharIdx(mgr, x308_suit));
}
if (x354_30_enableLoading) {
if (!(x350_flags & 0x1)) {
u32 tmpIdx = GetSuitCharIdx(mgr, pState.GetCurrentSuitRaw());
if (tmpIdx != x310_loadedCharIdx) {
SetModelData(std::make_unique<CModelData>(CModelData::CModelDataNull()));
LoadSuit(tmpIdx);
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x354_25_deferOnlineModelData = true;
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}
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}
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LoadBeam(x304_beam != CPlayerState::EBeamId::Invalid ? x304_beam : pState.GetCurrentBeam());
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if (x354_27_beamModelLoading)
PumpBeamModel(mgr);
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if (x354_28_suitModelLoading)
PumpSuitModel(mgr);
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if (!x354_29_loading) {
if (x354_28_suitModelLoading || x354_27_beamModelLoading || !x64_modelData || x64_modelData->IsNull() ||
!x64_modelData->IsLoaded(0))
x354_29_loading = true;
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}
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if (x354_29_loading && !x354_28_suitModelLoading && !x354_27_beamModelLoading && x64_modelData &&
!x64_modelData->IsNull() && x64_modelData->IsLoaded(0)) {
if (x355_24_areaTrackingLoad) {
const CGameArea* area = mgr.GetWorld()->GetAreaAlways(x4_areaId);
--const_cast<CGameArea::CPostConstructed*>(area->GetPostConstructed())->x113c_playerActorsLoading;
x355_24_areaTrackingLoad = false;
}
x354_29_loading = false;
SendScriptMsgs(EScriptObjectState::Arrived, mgr, EScriptObjectMessage::None);
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}
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}
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if (x2e8_suitRes.GetCharacterNodeId() == 3) {
if (!x338_phazonIndirectTexture)
x338_phazonIndirectTexture = g_SimplePool->GetObj("PhazonIndirectTexture");
} else {
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if (x338_phazonIndirectTexture)
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x338_phazonIndirectTexture = TLockedToken<CTexture>();
}
if (x338_phazonIndirectTexture) {
x34c_phazonOffsetAngle += 0.03f;
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x34c_phazonOffsetAngle = zeus::CRelAngle(x34c_phazonOffsetAngle).asRel();
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}
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CScriptActor::Think(dt, mgr);
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}
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void CScriptPlayerActor::SetupEnvFx(CStateManager& mgr, bool set) {
if (set) {
if (mgr.GetWorld()->GetNeededEnvFx() == EEnvFxType::Rain)
if (x64_modelData && !x64_modelData->IsNull())
if (mgr.GetEnvFxManager()->GetRainMagnitude() != 0.f)
mgr.GetActorModelParticles()->AddRainSplashGenerator(*this, mgr, 250, 10, 1.2f);
} else {
mgr.GetActorModelParticles()->RemoveRainSplashGenerator(*this);
}
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}
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void CScriptPlayerActor::SetIntoStateManager(CStateManager& mgr, bool set) {
if (!set && mgr.GetPlayerActorHead() == x8_uid) {
mgr.SetPlayerActorHead(x356_nextPlayerActor);
x356_nextPlayerActor = kInvalidUniqueId;
} else {
TUniqueId paId = mgr.GetPlayerActorHead();
CScriptPlayerActor* other = nullptr;
while (paId != kInvalidUniqueId) {
if (paId == x8_uid) {
if (!set && other) {
other->x356_nextPlayerActor = x356_nextPlayerActor;
x356_nextPlayerActor = kInvalidUniqueId;
}
return;
}
TCastToPtr<CScriptActor> act = mgr.ObjectById(paId);
if (act && act->IsPlayerActor()) {
other = static_cast<CScriptPlayerActor*>(act.GetPtr());
paId = other->x356_nextPlayerActor;
} else {
paId = kInvalidUniqueId;
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x356_nextPlayerActor = kInvalidUniqueId;
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}
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}
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if (set) {
x356_nextPlayerActor = mgr.GetPlayerActorHead();
mgr.SetPlayerActorHead(x8_uid);
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}
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}
}
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void CScriptPlayerActor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
switch (msg) {
case EScriptObjectMessage::InitializedInArea:
x354_31_deferOnlineLoad = true;
if (x350_flags & 0x8) {
const CGameArea* area = mgr.GetWorld()->GetAreaAlways(x4_areaId);
++const_cast<CGameArea::CPostConstructed*>(area->GetPostConstructed())->x113c_playerActorsLoading;
x355_24_areaTrackingLoad = true;
}
if (GetActive()) {
SetupEnvFx(mgr, true);
SetIntoStateManager(mgr, true);
}
break;
case EScriptObjectMessage::Activate:
if (!GetActive()) {
if (x350_flags & 0x1)
LoadSuit(GetNextSuitCharIdx(mgr));
SetIntoStateManager(mgr, true);
SetupEnvFx(mgr, true);
x354_30_enableLoading = true;
}
break;
case EScriptObjectMessage::Increment:
if (x350_flags & 0x1) {
x354_25_deferOnlineModelData = false;
x354_26_deferOfflineModelData = true;
mgr.GetPlayer().AsyncLoadSuit(mgr);
}
break;
case EScriptObjectMessage::Deactivate:
if (GetActive()) {
if (!(x350_flags & 0x10))
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SetIntoStateManager(mgr, false);
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SetupEnvFx(mgr, false);
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}
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if (!(x350_flags & 0x4))
break;
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[[fallthrough]];
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case EScriptObjectMessage::Reset:
if (GetActive() || msg == EScriptObjectMessage::Reset) {
x30c_setBeamId = CPlayerState::EBeamId::Invalid;
x310_loadedCharIdx = -1;
x314_beamModelData.reset();
x318_suitModelData.reset();
x31c_beamModel = TLockedToken<CModel>();
x320_suitModel = TLockedToken<CModel>();
x324_suitSkin = TLockedToken<CSkinRules>();
x328_backupModelData = TLockedToken<CSkinnedModel>();
x338_phazonIndirectTexture = TLockedToken<CTexture>();
x348_deallocateBackupCountdown = 0;
x350_flags &= ~0x1;
x354_25_deferOnlineModelData = false;
x354_26_deferOfflineModelData = false;
x354_27_beamModelLoading = false;
x354_28_suitModelLoading = false;
x354_30_enableLoading = false;
SetModelData(std::make_unique<CModelData>(CModelData::CModelDataNull()));
}
break;
case EScriptObjectMessage::Deleted:
SetIntoStateManager(mgr, false);
break;
default:
break;
}
CScriptActor::AcceptScriptMsg(msg, uid, mgr);
}
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void CScriptPlayerActor::SetActive(bool active) {
CActor::SetActive(active);
xe7_29_drawEnabled = true;
}
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void CScriptPlayerActor::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
if (x328_backupModelData) {
if (x348_deallocateBackupCountdown == 0)
x328_backupModelData = TLockedToken<CSkinnedModel>();
else
--x348_deallocateBackupCountdown;
}
if (x2e8_suitRes.GetCharacterNodeId() == 3)
g_Renderer->AllocatePhazonSuitMaskTexture();
CScriptActor::PreRender(mgr, frustum);
}
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void CScriptPlayerActor::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const {
const_cast<CScriptPlayerActor*>(this)->TouchModels_Internal(mgr);
if (GetActive())
CActor::AddToRenderer(frustum, mgr);
}
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void CScriptPlayerActor::Render(const CStateManager& mgr) const {
bool phazonSuit = x2e8_suitRes.GetCharacterNodeId() == 3;
if (phazonSuit) {
// Draw into alpha buffer
CModelFlags flags = xb4_drawFlags;
flags.x4_color = zeus::skWhite;
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flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
CModelData::EWhichModel which = CModelData::GetRenderingModel(mgr);
x64_modelData->Render(which, x34_transform, x90_actorLights.get(), flags);
}
CPhysicsActor::Render(mgr);
if (x314_beamModelData && !x314_beamModelData->IsNull() && x64_modelData && !x64_modelData->IsNull()) {
zeus::CTransform modelXf = GetTransform() * x64_modelData->GetScaledLocatorTransform("GUN_LCTR");
CModelFlags flags(5, 0, 3, zeus::skWhite);
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flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
x314_beamModelData->Render(mgr, modelXf, x90_actorLights.get(), flags);
flags.m_extendedShader = EExtendedShader::Lighting;
flags.x4_color = zeus::CColor{1.f, xb4_drawFlags.x4_color.a()};
x314_beamModelData->Render(mgr, modelXf, x90_actorLights.get(), flags);
}
if (phazonSuit) {
zeus::CVector3f vecFromCam =
GetBoundingBox().center() - mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTranslation();
float radius = zeus::clamp(0.25f, (6.f - vecFromCam.magnitude()) / 6.f, 2.f);
float offsetX = std::sin(x34c_phazonOffsetAngle);
float offsetY = std::sin(x34c_phazonOffsetAngle) * 0.5f;
g_Renderer->DrawPhazonSuitIndirectEffect(zeus::CColor(0.1f, 1.f), x338_phazonIndirectTexture, zeus::skWhite,
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radius, 0.05f, offsetX, offsetY);
}
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}
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void CScriptPlayerActor::TouchModels_Internal(const CStateManager& mgr) const {
if (x64_modelData && !x64_modelData->IsNull())
x64_modelData->Touch(mgr, 0);
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if (x318_suitModelData && !x318_suitModelData->IsNull())
x318_suitModelData->Touch(mgr, 0);
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if (!x354_27_beamModelLoading)
if (x314_beamModelData && !x314_beamModelData->IsNull())
x314_beamModelData->Touch(mgr, 0);
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}
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void CScriptPlayerActor::TouchModels(const CStateManager& mgr) const {
TouchModels_Internal(mgr);
TUniqueId paId = x356_nextPlayerActor;
while (paId != kInvalidUniqueId) {
TCastToConstPtr<CScriptActor> act = mgr.GetObjectById(paId);
if (act && act->IsPlayerActor()) {
const auto* pa = static_cast<const CScriptPlayerActor*>(act.GetPtr());
pa->TouchModels_Internal(mgr);
paId = pa->x356_nextPlayerActor;
} else {
paId = kInvalidUniqueId;
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}
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}
}
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} // namespace urde