metaforce/Runtime/World/CPlayerCameraBob.hpp

101 lines
3.1 KiB
C++
Raw Normal View History

2018-10-07 03:42:33 +00:00
#pragma once
2017-12-29 08:08:12 +00:00
#include <cfloat>
#include "Runtime/RetroTypes.hpp"
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
#include <zeus/CTransform.hpp>
2018-12-08 05:30:43 +00:00
namespace urde {
2016-09-16 00:56:46 +00:00
class CStateManager;
2018-12-08 05:30:43 +00:00
class CPlayerCameraBob {
public:
2018-12-08 05:30:43 +00:00
enum class ECameraBobType { Zero, One };
2016-09-16 00:56:46 +00:00
2018-12-08 05:30:43 +00:00
enum class ECameraBobState {
Walk,
Orbit,
InAir,
WalkNoBob,
GunFireNoBob,
TurningNoBob,
FreeLookNoBob,
GrappleNoBob,
Unspecified
};
2016-09-16 00:56:46 +00:00
2018-12-08 05:30:43 +00:00
static float kCameraBobExtentX;
static float kCameraBobExtentY;
static float kCameraBobPeriod;
static float kOrbitBobScale;
static float kMaxOrbitBobScale;
static float kSlowSpeedPeriodScale;
static float kTargetMagnitudeTrackingRate;
static float kLandingBobSpringConstant;
static float kLandingBobSpringConstant2;
static float kViewWanderRadius;
static float kViewWanderSpeedMin;
static float kViewWanderSpeedMax;
static float kViewWanderRollVariation;
static float kGunBobMagnitude;
static float kHelmetBobMagnitude;
static const float kLandingBobDamping;
static const float kLandingBobDamping2;
static const float kCameraDamping;
2017-03-20 05:09:53 +00:00
private:
2018-12-08 05:30:43 +00:00
ECameraBobType x0_type;
zeus::CVector2f x4_vec;
float xc_bobPeriod;
float x10_targetBobMagnitude = 0.f;
float x14_bobMagnitude = 0.f;
float x18_bobTimeScale = 0.f;
float x1c_bobTime = 0.f;
ECameraBobState x20_oldState = ECameraBobState::Unspecified;
ECameraBobState x24_curState = ECameraBobState::Unspecified;
bool x28_applyLandingTrans = false;
bool x29_hardLand = false;
zeus::CTransform x2c_cameraBobTransform;
zeus::CVector3f x5c_playerVelocity;
float x68_playerPeakFallVel = 0.f;
float x6c_landingVelocity = 0.f;
float x70_landingTranslation = 0.f;
float x74_camVelocity = 0.f;
float x78_camTranslation = 0.f;
zeus::CVector3f x7c_wanderPoints[4];
float xb0_wanderPitches[4] = {};
float xc4_wanderTime = 0.f;
float xc8_viewWanderSpeed = kViewWanderSpeedMin;
u32 xcc_wanderIndex = 0;
zeus::CTransform xd0_viewWanderXf;
float x100_wanderMagnitude = FLT_EPSILON;
float x104_targetWanderMagnitude = 0.f;
public:
2018-12-08 05:30:43 +00:00
CPlayerCameraBob(ECameraBobType type, const zeus::CVector2f& vec, float bobPeriod);
2018-12-08 05:30:43 +00:00
zeus::CTransform GetViewWanderTransform() const;
zeus::CVector3f GetHelmetBobTranslation() const;
zeus::CTransform GetGunBobTransformation() const;
zeus::CTransform GetCameraBobTransformation() const;
void SetPlayerVelocity(const zeus::CVector3f& velocity);
void SetBobMagnitude(float);
void SetBobTimeScale(float);
void ResetCameraBobTime();
void SetCameraBobTransform(const zeus::CTransform&);
void SetState(ECameraBobState, CStateManager&);
void InitViewWander(CStateManager&);
void UpdateViewWander(float, CStateManager&);
void Update(float, CStateManager&);
zeus::CVector3f CalculateRandomViewWanderPosition(CStateManager&) const;
float CalculateRandomViewWanderPitch(CStateManager&) const;
2018-12-08 05:30:43 +00:00
void CalculateMovingTranslation(float& x, float& y) const;
float CalculateLandingTranslation() const;
zeus::CTransform CalculateCameraBobTransformation() const;
static void ReadTweaks(CInputStream& in);
};
2018-12-08 05:30:43 +00:00
} // namespace urde