metaforce/Runtime/Character/CCharAnimTime.hpp

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#pragma once
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#include "Runtime/IOStreams.hpp"
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#undef min
#undef max
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namespace urde {
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class CCharAnimTime {
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public:
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enum class EType { NonZero, ZeroIncreasing, ZeroSteady, ZeroDecreasing, Infinity };
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private:
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float x0_time = 0.f;
EType x4_type = EType::ZeroSteady;
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public:
CCharAnimTime() = default;
CCharAnimTime(CInputStream& in) : x0_time(in.readFloatBig()), x4_type(EType(in.readUint32Big())) {}
CCharAnimTime(float time) : x0_time(time), x4_type(x0_time != 0.f ? EType::NonZero : EType::ZeroSteady) {}
CCharAnimTime(EType type, const float& t) : x0_time(t), x4_type(type) {}
static CCharAnimTime Infinity();
float GetSeconds() const { return x0_time; }
bool EqualsZero() const;
bool EpsilonZero() const;
bool GreaterThanZero() const;
bool operator==(const CCharAnimTime& other) const;
bool operator!=(const CCharAnimTime& other) const;
bool operator>=(const CCharAnimTime& other) const;
bool operator<=(const CCharAnimTime& other) const;
bool operator>(const CCharAnimTime& other) const;
bool operator<(const CCharAnimTime& other) const;
CCharAnimTime& operator*=(const CCharAnimTime& other);
CCharAnimTime& operator+=(const CCharAnimTime& other);
CCharAnimTime operator+(const CCharAnimTime& other) const;
CCharAnimTime& operator-=(const CCharAnimTime& other);
CCharAnimTime operator-(const CCharAnimTime& other) const;
CCharAnimTime operator*(const CCharAnimTime& other) const;
CCharAnimTime operator*(const float& other) const;
float operator/(const CCharAnimTime& other) const;
};
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} // namespace urde