metaforce/DataSpec/DNAMP1/Tweaks/CTweakGui.hpp

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#ifndef _DNAMP1_CTWEAKGUI_HPP_
#define _DNAMP1_CTWEAKGUI_HPP_
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#include "../../DNACommon/Tweaks/ITweakGui.hpp"
namespace DataSpec
{
namespace DNAMP1
{
struct CTweakGui : ITweakGui
{
DECL_YAML
Value<bool> x4_;
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Value<float> x8_mapAlphaInterp;
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Value<float> xc_;
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Value<float> x10_radarXYRadius;
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Value<float> x14_;
Value<float> x18_;
Value<float> x1c_;
Value<float> x20_;
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Value<float> x24_radarZRadius;
Value<float> x28_radarZCloseRadius;
atUint32 x2c_ = 0;
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Value<float> x30_;
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Value<float> x34_energyBarFilledSpeed;
Value<float> x38_energyBarShadowSpeed;
Value<float> x3c_energyBarDrainDelay;
Value<bool> x40_energyBarAlwaysResetDelay;
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Value<float> x44_;
Value<float> x48_;
Value<float> x4c_;
Value<float> x50_;
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Value<float> x54_hudDamageLightSpotAngle;
Value<float> x58_damageLightAngleC;
Value<float> x5c_damageLightAngleL;
Value<float> x60_damageLightAngleQ;
Value<atVec3f> x64_damageLightPreTranslate;
Value<atVec3f> x70_damageLightCenterTranslate;
Value<float> x7c_damageLightXfXAngle;
Value<float> x80_damageLightXfZAngle;
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Value<float> x84_;
Value<float> x88_;
Value<float> x8c_;
Value<float> x90_;
Value<float> x94_;
Value<float> x98_;
Value<float> x9c_;
Value<float> xa0_;
Value<float> xa4_;
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Value<atUint32> xa8_hudCamFovTweak;
Value<atUint32> xac_hudCamYTweak;
Value<atUint32> xb0_hudCamZTweak;
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Value<float> xb4_;
Value<float> xb8_;
Value<float> xbc_;
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Value<float> xc0_beamVisorMenuAnimTime;
Value<float> xc4_visorBeamMenuItemActiveScale;
Value<float> xc8_visorBeamMenuItemInactiveScale;
Value<float> xcc_visorBeamMenuItemTranslate;
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Value<float> xd0_;
Value<atUint32> xd4_;
Value<float> xd8_;
Value<float> xdc_;
Value<float> xe0_;
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Value<float> xe4_maxThreatEnergy;
Value<float> xe8_radarScopeCoordRadius;
Value<float> xec_radarPlayerPaintRadius;
Value<float> xf0_radarEnemyPaintRadius;
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Value<float> xf4_missileArrowVisTime;
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Value<EHudVisMode> xf8_hudVisMode;
Value<EHelmetVisMode> xfc_helmetVisMode;
Value<atUint32> x100_enableAutoMapper;
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Value<atUint32> x104_;
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Value<atUint32> x108_enableTargetingManager;
Value<atUint32> x10c_enablePlayerVisor;
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Value<float> x110_threatWarningFraction;
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Value<float> x114_missileWarningFraction;
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Value<float> x118_freeLookFadeTime;
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Value<float> x11c_;
Value<float> x120_;
Value<float> x124_;
Value<float> x128_;
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Value<float> x12c_freeLookSfxPitchScale;
Value<bool> x130_noAbsoluteFreeLookSfxPitch;
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Value<float> x134_;
Value<float> x138_;
Value<atUint32> x13c_;
Value<atUint32> x140_;
Value<atUint32> x144_;
Value<atUint32> x148_;
Value<atUint32> x14c_;
String<-1> x150_;
String<-1> x160_;
String<-1> x170_;
String<-1> x180_;
String<-1> x190_;
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Value<float> x1a0_missileWarningPulseTime;
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Value<float> x1a4_;
Value<float> x1a8_;
Value<float> x1ac_;
Value<float> x1b0_;
Value<float> x1b4_;
Value<float> x1b8_;
Value<float> x1bc_;
Value<float> x1c0_;
Value<float> x1c4_;
Value<float> x1c8_;
Value<bool> x1cc_;
Value<bool> x1cd_;
Value<float> x1d0_;
Value<float> x1d4_;
Value<float> x1d8_;
Value<float> x1dc_;
Value<float> x1e0_;
Value<float> x1e4_;
Value<float> x1e8_;
Value<float> x1ec_;
Value<float> x1f0_;
Value<float> x1f4_;
Value<float> x1f8_;
Value<float> x1fc_;
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float x200_;
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float x204_xrayBlurScaleLinear = 0.0014f;
float x208_xrayBlurScaleQuadratic = 0.0000525f;
Value<float> x20c_;
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Value<float> x210_scanSidesAngle;
Value<float> x214_scanSidesXScale;
Value<float> x218_scanSidesPositionEnd;
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Value<float> x21c_;
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Value<float> x220_scanSidesDuration;
Value<float> x224_scanSidesStartTime;
float x228_scanSidesEndTime;
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Value<float> x22c_;
Value<float> x230_;
Value<float> x234_;
Value<float> x238_;
Value<float> x23c_;
Value<float> x240_;
Value<float> x244_scanAppearanceOffset;
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Value<float> x248_;
Value<float> x24c_;
Value<float> x250_;
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Value<float> x254_ballViewportYReduction;
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Value<float> x258_;
Value<float> x25c_;
Value<float> x260_;
Value<float> x264_;
Value<float> x268_;
Value<float> x26c_;
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Value<float> x270_scanSidesPositionStart;
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Value<bool> x274_;
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bool x275_ = true;
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Value<float> x278_wtMgrCharsPerSfx;
Value<atUint32> x27c_xrayFogMode;
Value<float> x280_xrayFogNearZ;
Value<float> x284_xrayFogFarZ;
DNAColor x288_xrayFogColor;
Value<float> x28c_thermalVisorLevel;
DNAColor x290_thermalVisorColor;
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DNAColor x294_;
DNAColor x298_;
DNAColor x29c_;
DNAColor x2a0_;
DNAColor x2a4_;
DNAColor x2a8_;
DNAColor x2ac_;
DNAColor x2b0_;
DNAColor x2b4_;
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Value<float> x2b8_;
Value<float> x2bc_;
Value<float> x2c0_;
Value<atUint32> m_scanSpeedsCount;
Vector<float, DNA_COUNT(m_scanSpeedsCount)> x2c4_scanSpeeds;
String<-1> x2d0_;
String<-1> x2e0_;
String<-1> x2f0_;
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DNAColor x300_;
DNAColor x304_;
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Value<float> x308_;
Value<float> x30c_;
Value<float> x310_;
String<-1> x314_;
String<-1> x324_;
String<-1> x334_;
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DNAColor x344_;
DNAColor x348_;
DNAColor x34c_;
DNAColor x350_;
DNAColor x354_;
DNAColor x358_;
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Value<float> x35c_;
Value<float> x360_;
Value<float> x364_;
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CTweakGui() = default;
CTweakGui(athena::io::IStreamReader& r) { this->read(r); }
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float GetMapAlphaInterpolant() const { return x8_mapAlphaInterp; }
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float GetRadarXYRadius() const { return x10_radarXYRadius; }
float GetRadarZRadius() const { return x24_radarZRadius; }
float GetRadarZCloseRadius() const { return x28_radarZCloseRadius; }
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float GetEnergyBarFilledSpeed() const { return x34_energyBarFilledSpeed; }
float GetEnergyBarShadowSpeed() const { return x38_energyBarShadowSpeed; }
float GetEnergyBarDrainDelay() const { return x3c_energyBarDrainDelay; }
bool GetEnergyBarAlwaysResetDelay() const { return x40_energyBarAlwaysResetDelay; }
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float GetHudDamageLightSpotAngle() const { return x54_hudDamageLightSpotAngle; }
float GetDamageLightAngleC() const { return x58_damageLightAngleC; }
float GetDamageLightAngleL() const { return x5c_damageLightAngleL; }
float GetDamageLightAngleQ() const { return x60_damageLightAngleQ; }
atVec3f GetDamageLightPreTranslate() const { return x64_damageLightPreTranslate; }
atVec3f GetDamageLightCenterTranslate() const { return x70_damageLightCenterTranslate; }
float GetDamageLightXfXAngle() const { return x7c_damageLightXfXAngle; }
float GetDamageLightXfZAngle() const { return x80_damageLightXfZAngle; }
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atUint32 GetHudCamFovTweak() const { return xa8_hudCamFovTweak; }
atUint32 GetHudCamYTweak() const { return xac_hudCamYTweak; }
atUint32 GetHudCamZTweak() const { return xb0_hudCamZTweak; }
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float GetBeamVisorMenuAnimTime() const { return xc0_beamVisorMenuAnimTime; }
float GetVisorBeamMenuItemActiveScale() const { return xc4_visorBeamMenuItemActiveScale; }
float GetVisorBeamMenuItemInactiveScale() const { return xc8_visorBeamMenuItemInactiveScale; }
float GetVisorBeamMenuItemTranslate() const { return xcc_visorBeamMenuItemTranslate; }
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float GetMaxThreatEnergy() const { return xe4_maxThreatEnergy; }
float GetRadarScopeCoordRadius() const { return xe8_radarScopeCoordRadius; }
float GetRadarPlayerPaintRadius() const { return xec_radarPlayerPaintRadius; }
float GetRadarEnemyPaintRadius() const { return xf0_radarEnemyPaintRadius; }
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float GetMissileArrowVisTime() const { return xf4_missileArrowVisTime; }
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EHudVisMode GetHudVisMode() const { return xf8_hudVisMode; }
EHelmetVisMode GetHelmetVisMode() const { return xfc_helmetVisMode; }
atUint32 GetEnableAutoMapper() const { return x100_enableAutoMapper; }
atUint32 GetEnableTargetingManager() const { return x108_enableTargetingManager; }
atUint32 GetEnablePlayerVisor() const { return x10c_enablePlayerVisor; }
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float GetThreatWarningFraction() const { return x110_threatWarningFraction; }
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float GetMissileWarningFraction() const { return x114_missileWarningFraction; }
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float GetFreeLookFadeTime() const { return x118_freeLookFadeTime; }
float GetFreeLookSfxPitchScale() const { return x12c_freeLookSfxPitchScale; }
bool GetNoAbsoluteFreeLookSfxPitch() const { return x130_noAbsoluteFreeLookSfxPitch; }
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float GetMissileWarningPulseTime() const { return x1a0_missileWarningPulseTime; }
float GetScanAppearanceOffset() const { return x244_scanAppearanceOffset; }
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float GetBallViewportYReduction() const { return x254_ballViewportYReduction; }
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float GetXrayBlurScaleLinear() const { return x204_xrayBlurScaleLinear; }
float GetXrayBlurScaleQuadratic() const { return x208_xrayBlurScaleQuadratic; }
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float GetScanSidesAngle() const { return x210_scanSidesAngle; }
float GetScanSidesXScale() const { return x214_scanSidesXScale; }
float GetScanSidesPositionEnd() const { return x218_scanSidesPositionEnd; }
float GetScanSidesDuration() const { return x220_scanSidesDuration; }
float GetScanSidesStartTime() const { return x224_scanSidesStartTime; }
float GetScanSidesEndTime() const { return x228_scanSidesEndTime; }
float GetScanSidesPositionStart() const { return x270_scanSidesPositionStart; }
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float GetWorldTransManagerCharsPerSfx() const { return x278_wtMgrCharsPerSfx; }
atUint32 GetXRayFogMode() const { return x27c_xrayFogMode; }
float GetXRayFogNearZ() const { return x280_xrayFogNearZ; }
float GetXRayFogFarZ() const { return x284_xrayFogFarZ; }
const zeus::CColor& GetXRayFogColor() const { return x288_xrayFogColor; }
float GetThermalVisorLevel() const { return x28c_thermalVisorLevel; }
const zeus::CColor& GetThermalVisorColor() const { return x290_thermalVisorColor; }
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float GetScanSpeed(int idx) const
{
if (idx < 0 || idx >= x2c4_scanSpeeds.size())
return 0.f;
return x2c4_scanSpeeds[idx];
}
void FixupValues()
{
xd8_ = zeus::degToRad(xd8_);
xdc_ = zeus::degToRad(xdc_);
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x200_ = x1f4_ * 0.25f;
x204_xrayBlurScaleLinear = x1f8_ * 0.25f;
x208_xrayBlurScaleQuadratic = x1fc_ * 0.25f;
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x210_scanSidesAngle = zeus::degToRad(x210_scanSidesAngle);
x228_scanSidesEndTime = x220_scanSidesDuration + x224_scanSidesStartTime;
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if (x27c_xrayFogMode == 1)
x27c_xrayFogMode = 2;
else if (x27c_xrayFogMode == 2)
x27c_xrayFogMode = 4;
else if (x27c_xrayFogMode == 3)
x27c_xrayFogMode = 5;
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else
x27c_xrayFogMode = 0;
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x84_ *= 2.0f;
}
};
}
}
#endif // _DNAMP1_CTWEAKGUI_HPP_