metaforce/Runtime/GuiSys/CCompoundTargetReticle.hpp

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#pragma once
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#include <array>
#include <vector>
#include "Runtime/CPlayerState.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/Graphics/CLineRenderer.hpp"
#include "Runtime/RetroTypes.hpp"
#include <zeus/CQuaternion.hpp>
#include <zeus/CVector3f.hpp>
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namespace metaforce {
class CActor;
class CModel;
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class CScriptGrapplePoint;
class CStateManager;
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class CTargetReticleRenderState {
TUniqueId x0_target;
float x4_radiusWorld;
zeus::CVector3f x8_positionWorld;
float x14_factor;
float x18_minVpClampScale;
bool x1c_orbitZoneIdlePosition;
public:
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static const CTargetReticleRenderState skZeroRenderState;
constexpr CTargetReticleRenderState(TUniqueId target, float radiusWorld, const zeus::CVector3f& positionWorld,
float factor, float minVpClampScale, bool orbitZoneIdlePosition)
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: x0_target(target)
, x4_radiusWorld(radiusWorld)
, x8_positionWorld(positionWorld)
, x14_factor(factor)
, x18_minVpClampScale(minVpClampScale)
, x1c_orbitZoneIdlePosition(orbitZoneIdlePosition) {}
constexpr void SetTargetId(TUniqueId id) { x0_target = id; }
constexpr void SetFactor(float factor) { x14_factor = factor; }
constexpr void SetIsOrbitZoneIdlePosition(bool orbit) { x1c_orbitZoneIdlePosition = orbit; }
constexpr float GetMinViewportClampScale() const { return x18_minVpClampScale; }
constexpr float GetFactor() const { return x14_factor; }
constexpr float GetRadiusWorld() const { return x4_radiusWorld; }
constexpr const zeus::CVector3f& GetTargetPositionWorld() const { return x8_positionWorld; }
constexpr bool GetIsOrbitZoneIdlePosition() const { return x1c_orbitZoneIdlePosition; }
constexpr void SetTargetPositionWorld(const zeus::CVector3f& position) { x8_positionWorld = position; }
constexpr void SetRadiusWorld(float radius) { x4_radiusWorld = radius; }
constexpr TUniqueId GetTargetId() const { return x0_target; }
constexpr void SetMinViewportClampScale(float scale) { x18_minVpClampScale = scale; }
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static void InterpolateWithClamp(const CTargetReticleRenderState& a, CTargetReticleRenderState& out,
const CTargetReticleRenderState& b, float t);
};
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class CCompoundTargetReticle {
public:
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struct SOuterItemInfo {
TCachedToken<CModel> x0_model;
float xc_offshootBaseAngle = 0.f;
float x10_rotAng = 0.f;
float x14_baseAngle = 0.f;
float x18_offshootAngleDelta = 0.f;
explicit SOuterItemInfo(std::string_view);
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};
private:
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enum class EReticleState { Combat, Scan, XRay, Thermal, Four, Unspecified };
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zeus::CQuaternion x0_leadingOrientation;
zeus::CQuaternion x10_laggingOrientation;
EReticleState x20_prevState = EReticleState::Unspecified;
EReticleState x24_nextState = EReticleState::Unspecified;
u32 x28_noDrawTicks = 0;
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float x2c_overshootOffsetHalf;
float x30_premultOvershootOffset;
TCachedToken<CModel> x34_crosshairs;
TCachedToken<CModel> x40_seeker;
TCachedToken<CModel> x4c_lockConfirm;
TCachedToken<CModel> x58_targetFlower;
TCachedToken<CModel> x64_missileBracket;
TCachedToken<CModel> x70_innerBeamIcon;
TCachedToken<CModel> x7c_lockFire;
TCachedToken<CModel> x88_lockDagger;
TCachedToken<CModel> x94_grapple;
TCachedToken<CModel> xa0_chargeTickFirst;
TCachedToken<CModel> xac_xrayRetRing;
TCachedToken<CModel> xb8_thermalReticle;
SOuterItemInfo xc4_chargeGauge;
std::vector<SOuterItemInfo> xe0_outerBeamIconSquares;
TUniqueId xf0_targetId;
TUniqueId xf2_nextTargetId;
zeus::CVector3f xf4_targetPos;
zeus::CVector3f x100_laggingTargetPos;
CTargetReticleRenderState x10c_currGroupInterp = CTargetReticleRenderState::skZeroRenderState;
CTargetReticleRenderState x12c_currGroupA = CTargetReticleRenderState::skZeroRenderState;
CTargetReticleRenderState x14c_currGroupB = CTargetReticleRenderState::skZeroRenderState;
float x16c_currGroupDur = 0.f;
float x170_currGroupTimer = 0.f;
CTargetReticleRenderState x174_nextGroupInterp = CTargetReticleRenderState::skZeroRenderState;
CTargetReticleRenderState x194_nextGroupA = CTargetReticleRenderState::skZeroRenderState;
CTargetReticleRenderState x1b4_nextGroupB = CTargetReticleRenderState::skZeroRenderState;
float x1d4_nextGroupDur = 0.f;
float x1d8_nextGroupTimer = 0.f;
TUniqueId x1dc_grapplePoint0 = kInvalidUniqueId;
TUniqueId x1de_grapplePoint1 = kInvalidUniqueId;
float x1e0_grapplePoint0T = 0.f;
float x1e4_grapplePoint1T = 0.f;
float x1e8_crosshairsScale = 0.f;
float x1ec_seekerAngle = 0.f;
float x1f0_xrayRetAngle = 0.f;
bool x1f4_missileActive = false;
float x1f8_missileBracketTimer = 0.f;
float x1fc_missileBracketScaleTimer = 0.f;
CPlayerState::EBeamId x200_beam = CPlayerState::EBeamId::Power;
float x204_chargeGaugeOvershootTimer = 0.f;
float x208_lockonTimer;
float x20c_ = 0.f;
float x210_lockFireTimer = 0.f;
float x214_fullChargeFadeTimer = 0.f;
bool x218_beamShot = false;
bool x219_missileShot = false;
bool x21a_fullyCharged = false;
u8 x21b_ = 0;
u32 x21c_ = 0;
u32 x220_ = 0;
u32 x228_ = 0;
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struct SScanReticuleRenderer {
std::array<std::optional<CLineRenderer>, 2> m_lineRenderers;
std::array<std::array<std::optional<CLineRenderer>, 4>, 2> m_stripRenderers;
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SScanReticuleRenderer();
};
SScanReticuleRenderer m_scanRetRenderer;
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void DrawGrapplePoint(const CScriptGrapplePoint& point, float t, const CStateManager& mgr, const zeus::CMatrix3f& rot,
bool zEqual);
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public:
explicit CCompoundTargetReticle(const CStateManager&);
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void SetLeadingOrientation(const zeus::CQuaternion& o) { x0_leadingOrientation = o; }
bool CheckLoadComplete() const { return true; }
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EReticleState GetDesiredReticleState(const CStateManager&) const;
void Update(float, const CStateManager&);
void UpdateCurrLockOnGroup(float, const CStateManager&);
void UpdateNextLockOnGroup(float, const CStateManager&);
void UpdateOrbitZoneGroup(float, const CStateManager&);
void Draw(const CStateManager&, bool hideLockon);
void DrawGrappleGroup(const zeus::CMatrix3f& rot, const CStateManager&, bool);
void DrawCurrLockOnGroup(const zeus::CMatrix3f& rot, const CStateManager&);
void DrawNextLockOnGroup(const zeus::CMatrix3f& rot, const CStateManager&);
void DrawOrbitZoneGroup(const zeus::CMatrix3f& rot, const CStateManager&);
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void UpdateTargetParameters(CTargetReticleRenderState&, const CStateManager&);
float CalculateRadiusWorld(const CActor&, const CStateManager&) const;
zeus::CVector3f CalculatePositionWorld(const CActor&, const CStateManager&) const;
zeus::CVector3f CalculateOrbitZoneReticlePosition(const CStateManager& mgr, bool lag) const;
bool IsGrappleTarget(TUniqueId, const CStateManager&) const;
static float CalculateClampedScale(const zeus::CVector3f&, float, float, float, const CStateManager&);
void Touch();
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};
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} // namespace metaforce