2016-09-17 06:40:45 +00:00
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#ifndef __URDE_IMAIN_HPP__
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#define __URDE_IMAIN_HPP__
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#include <boo/boo.hpp>
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#include <boo/graphicsdev/GL.hpp>
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#include <boo/audiodev/IAudioVoiceEngine.hpp>
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#include <hecl/Runtime.hpp>
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#include <amuse/amuse.hpp>
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#include "RetroTypes.hpp"
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2018-01-15 16:00:20 +00:00
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namespace hecl
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{
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class CVarManager;
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}
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2016-09-17 06:40:45 +00:00
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namespace urde
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{
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class CStopWatch;
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enum class EGameplayResult
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{
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None,
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Win,
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Lose,
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Playing
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};
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2017-01-17 01:23:19 +00:00
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enum class EFlowState
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{
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2017-03-30 22:36:18 +00:00
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None,
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WinBad,
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WinGood,
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WinBest,
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LoseGame,
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Default,
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StateSetter,
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2017-01-17 01:23:19 +00:00
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};
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2016-09-17 06:40:45 +00:00
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class IMain
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{
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public:
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2017-01-17 01:23:19 +00:00
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virtual ~IMain() = default;
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2016-09-17 06:40:45 +00:00
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virtual void Init(const hecl::Runtime::FileStoreManager& storeMgr,
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2018-01-15 16:00:20 +00:00
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hecl::CVarManager* cvarMgr,
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2017-02-09 09:23:17 +00:00
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boo::IWindow* window,
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boo::IAudioVoiceEngine* voiceEngine,
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amuse::IBackendVoiceAllocator& backend)=0;
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2016-09-17 06:40:45 +00:00
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virtual void Draw()=0;
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virtual bool Proc()=0;
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virtual void Shutdown()=0;
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2017-10-17 05:51:53 +00:00
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virtual boo::IWindow* GetMainWindow() const= 0;
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2017-11-27 05:06:53 +00:00
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virtual EFlowState GetFlowState() const = 0;
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2017-08-08 22:12:14 +00:00
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virtual void SetFlowState(EFlowState) = 0;
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2017-08-13 05:26:14 +00:00
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virtual size_t GetExpectedIdSize() const = 0;
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2017-10-17 05:51:53 +00:00
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virtual void WarmupShaders() = 0;
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2016-09-17 06:40:45 +00:00
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};
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}
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#endif // __URDE_IMAIN_HPP__
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