metaforce/Runtime/Graphics/IWeaponRenderer.hpp

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#pragma once
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namespace urde {
class CParticleGen;
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class IWeaponRenderer {
public:
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virtual ~IWeaponRenderer() = default;
virtual void AddParticleGen(const CParticleGen&) = 0;
};
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class CDefaultWeaponRenderer : public IWeaponRenderer {
public:
void AddParticleGen(const CParticleGen&) override;
};
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} // namespace urde