2018-10-07 03:42:33 +00:00
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#pragma once
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2015-08-19 05:48:57 +00:00
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#include "RetroTypes.hpp"
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#include "ScriptObjectSupport.hpp"
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2017-01-30 02:15:21 +00:00
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#include "CEntityInfo.hpp"
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2015-08-19 05:48:57 +00:00
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2016-03-04 23:04:53 +00:00
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namespace urde
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{
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class CStateManager;
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class IVisitor;
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class CEntity
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{
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friend class CStateManager;
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friend class CObjectList;
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protected:
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TAreaId x4_areaId;
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TUniqueId x8_uid;
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2016-04-24 02:46:13 +00:00
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TEditorId xc_editorId;
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std::string x10_name;
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std::vector<SConnection> x20_conns;
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union
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{
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struct
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{
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bool x30_24_active : 1;
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bool x30_25_inGraveyard : 1;
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bool x30_26_scriptingBlocked : 1;
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bool x30_27_inUse : 1;
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};
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u8 _dummy = 0;
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};
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public:
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static const std::vector<SConnection> NullConnectionList;
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virtual ~CEntity() = default;
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CEntity(TUniqueId uid, const CEntityInfo& info, bool active, std::string_view name);
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virtual void Accept(IVisitor& visitor)=0;
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virtual void PreThink(float, CStateManager&) {}
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virtual void Think(float, CStateManager&) {}
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virtual void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
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virtual void SetActive(bool active) {x30_24_active = active;}
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2016-08-31 00:33:59 +00:00
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bool GetActive() const {return x30_24_active;}
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void ToggleActive()
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{
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x30_24_active ^= 1;
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}
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2015-08-19 05:48:57 +00:00
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2017-01-04 04:08:30 +00:00
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bool IsInGraveyard() const { return x30_25_inGraveyard; }
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void SetIsInGraveyard(bool in) { x30_25_inGraveyard = in; }
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bool IsScriptingBlocked() const { return x30_26_scriptingBlocked; }
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void SetIsScriptingBlocked(bool blocked) { x30_26_scriptingBlocked = blocked; }
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bool IsInUse() const { return x30_27_inUse; }
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2016-07-25 06:24:57 +00:00
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TAreaId GetAreaId() const
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{
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if (x30_27_inUse)
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return x4_areaId;
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return kInvalidAreaId;
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}
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2017-03-04 04:31:08 +00:00
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TAreaId GetAreaIdAlways() const { return x4_areaId; }
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2016-04-20 21:44:18 +00:00
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TUniqueId GetUniqueId() const {return x8_uid;}
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TEditorId GetEditorId() const {return xc_editorId;}
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void SendScriptMsgs(EScriptObjectState state, CStateManager& stateMgr, EScriptObjectMessage msg);
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2017-10-05 05:40:44 +00:00
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const std::vector<SConnection>& GetConnectionList() const { return x20_conns; }
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std::vector<SConnection>& ConnectionList() { return x20_conns; }
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std::string_view GetName() const { return x10_name; }
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};
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}
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