metaforce/Runtime/Character/CSkinBank.hpp

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#pragma once
#include <vector>
#include "Runtime/IOStreams.hpp"
#include "Runtime/Character/CSegId.hpp"
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namespace urde {
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class CPoseAsTransforms;
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class CSkinBank {
std::vector<CSegId> x0_segments;
public:
explicit CSkinBank(CInputStream& in);
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void GetBankTransforms(std::vector<const zeus::CTransform*>& out, const CPoseAsTransforms& pose) const;
};
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} // namespace urde