metaforce/Runtime/CGameState.cpp

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#include "CGameState.hpp"
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#include "IOStreams.hpp"
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#include "zeus/Math.hpp"
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#include "GameGlobalObjects.hpp"
#include "CMemoryCardSys.hpp"
#include "CSimplePool.hpp"
#include "CSaveWorld.hpp"
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namespace urde
{
CWorldState::CWorldState(ResId id)
: x0_mlvlId(id), x4_areaId(0)
{
x8_relayTracker = std::make_shared<CRelayTracker>();
xc_mapWorldInfo = std::make_shared<CMapWorldInfo>();
x10_ = -1;
x14_ = std::make_shared<CWorldSomethingState>();
}
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CWorldState::CWorldState(CBitStreamReader& reader, ResId mlvlId, const CSaveWorld& saveWorld)
: x0_mlvlId(mlvlId)
{
x4_areaId = reader.ReadEncoded(32);
x10_ = reader.ReadEncoded(32);
x8_relayTracker = std::make_shared<CRelayTracker>(reader, saveWorld);
xc_mapWorldInfo = std::make_shared<CMapWorldInfo>(reader, saveWorld, mlvlId);
x14_ = std::make_shared<CWorldSomethingState>(reader, saveWorld);
}
CGameState::CGameState()
{
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x98_playerState.reset(new CPlayerState());
x9c_transManager.reset(new CWorldTransManager());
x228_25_deferPowerupInit = true;
}
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CGameState::CGameState(CBitStreamReader& stream)
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{
x228_25_deferPowerupInit = true;
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for (u32 i = 0; i < 128; i++)
stream.ReadEncoded(8);
u32 tmp = stream.ReadEncoded(32);
float val1 = reinterpret_cast<float&>(tmp);
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bool val2 = stream.ReadEncoded(1);
stream.ReadEncoded(1);
tmp = stream.ReadEncoded(32);
float val3 = reinterpret_cast<float&>(tmp);
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tmp = stream.ReadEncoded(32);
float val4 = reinterpret_cast<float&>(tmp);
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tmp = stream.ReadEncoded(32);
float val5 = reinterpret_cast<float&>(tmp);
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x98_playerState = std::make_shared<CPlayerState>(stream);
float currentHealth = x98_playerState->GetHealthInfo().GetHP();
x17c_gameOptions = CGameOptions(stream);
x1f8_hintOptions = CHintOptions(stream);
const auto& memWorlds = g_MemoryCardSys->GetMemoryWorlds();
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x88_worldStates.reserve(memWorlds.size());
for (const auto& memWorld : memWorlds)
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{
TLockedToken<CSaveWorld> saveWorld =
g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), memWorld.second.GetSaveWorldAssetId()});
x88_worldStates.emplace_back(stream, memWorld.first, *saveWorld);
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}
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}
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void CGameState::SetCurrentWorldId(unsigned int id)
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{
}
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void CGameState::SetTotalPlayTime(float time)
{
xa0_playTime = zeus::clamp<double>(0.0, time, 359999.0);
}
CWorldState& CGameState::StateForWorld(ResId mlvlId)
{
auto it = x88_worldStates.begin();
for (; it != x88_worldStates.end() ; ++it)
{
if (it->GetWorldAssetId() == mlvlId)
break;
}
if (it == x88_worldStates.end())
{
x88_worldStates.emplace_back(mlvlId);
return x88_worldStates.back();
}
return *it;
}
}