metaforce/Runtime/Particle/CElementGenShadersGLSL.cpp

500 lines
26 KiB
C++
Raw Normal View History

2016-02-15 04:00:26 +00:00
#include "CElementGenShaders.hpp"
#include "CElementGen.hpp"
#include "CGenDescription.hpp"
2016-02-17 05:20:34 +00:00
#include "CElectricDescription.hpp"
#include "CSwooshDescription.hpp"
2016-03-04 23:04:53 +00:00
#include "Graphics/CModel.hpp"
2016-02-15 04:00:26 +00:00
2016-03-04 23:04:53 +00:00
namespace urde
2016-02-15 04:00:26 +00:00
{
static const char* VS_GLSL_TEX =
"#version 330\n"
2016-02-24 03:20:07 +00:00
BOO_GLSL_BINDING_HEAD
2016-02-16 05:50:41 +00:00
"layout(location=0) in vec4 posIn[4];\n"
2016-02-15 04:00:26 +00:00
"layout(location=4) in vec4 colorIn;\n"
2016-02-16 19:42:24 +00:00
"layout(location=5) in vec4 uvsIn[4];\n"
2016-02-15 04:00:26 +00:00
"\n"
2016-02-24 03:20:07 +00:00
"UBINDING0 uniform ParticleUniform\n"
2016-02-15 04:00:26 +00:00
"{\n"
" mat4 mvp;\n"
" vec4 moduColor;\n"
"};\n"
"\n"
"struct VertToFrag\n"
"{\n"
" vec4 color;\n"
" vec2 uv;\n"
"};\n"
"\n"
"out VertToFrag vtf;\n"
"void main()\n"
"{\n"
" vtf.color = colorIn * moduColor;\n"
2016-02-16 19:42:24 +00:00
" vtf.uv = uvsIn[gl_VertexID].xy;\n"
2016-02-15 04:00:26 +00:00
" gl_Position = mvp * posIn[gl_VertexID];\n"
"}\n";
static const char* FS_GLSL_TEX =
"#version 330\n"
2016-02-24 03:20:07 +00:00
BOO_GLSL_BINDING_HEAD
2016-02-15 04:00:26 +00:00
"struct VertToFrag\n"
"{\n"
" vec4 color;\n"
" vec2 uv;\n"
"};\n"
"\n"
"in VertToFrag vtf;\n"
"layout(location=0) out vec4 colorOut;\n"
2016-02-24 03:20:07 +00:00
"TBINDING0 uniform sampler2D texs[1];\n"
2016-02-15 04:00:26 +00:00
"void main()\n"
"{\n"
" colorOut = vtf.color * texture(texs[0], vtf.uv);\n"
"}\n";
static const char* FS_GLSL_TEX_REDTOALPHA =
"#version 330\n"
2016-02-24 03:20:07 +00:00
BOO_GLSL_BINDING_HEAD
2016-02-15 04:00:26 +00:00
"struct VertToFrag\n"
"{\n"
" vec4 color;\n"
" vec2 uv;\n"
"};\n"
"\n"
"in VertToFrag vtf;\n"
"layout(location=0) out vec4 colorOut;\n"
2016-02-24 03:20:07 +00:00
"TBINDING0 uniform sampler2D texs[1];\n"
2016-02-15 04:00:26 +00:00
"void main()\n"
"{\n"
" colorOut = vtf.color * texture(texs[0], vtf.uv);\n"
" colorOut.a = colorOut.r;\n"
"}\n";
static const char* VS_GLSL_INDTEX =
"#version 330\n"
2016-02-24 03:20:07 +00:00
BOO_GLSL_BINDING_HEAD
2016-02-16 05:50:41 +00:00
"layout(location=0) in vec4 posIn[4];\n"
2016-02-15 04:00:26 +00:00
"layout(location=4) in vec4 colorIn;\n"
"layout(location=5) in vec4 uvsInTexrTind[4];\n"
2016-02-25 05:09:45 +00:00
"layout(location=9) in vec4 uvsInScene;\n"
2016-02-15 04:00:26 +00:00
"\n"
2016-02-24 03:20:07 +00:00
"UBINDING0 uniform ParticleUniform\n"
2016-02-15 04:00:26 +00:00
"{\n"
" mat4 mvp;\n"
" vec4 moduColor;\n"
"};\n"
"\n"
"struct VertToFrag\n"
"{\n"
" vec4 color;\n"
2016-02-25 05:09:45 +00:00
" vec4 uvScene;\n"
2016-02-15 04:00:26 +00:00
" vec2 uvTexr;\n"
" vec2 uvTind;\n"
"};\n"
"\n"
"out VertToFrag vtf;\n"
"void main()\n"
"{\n"
" vtf.color = colorIn * moduColor;\n"
2016-02-25 05:09:45 +00:00
" vtf.uvScene = uvsInScene;\n"
2016-02-15 04:00:26 +00:00
" vtf.uvTexr = uvsInTexrTind[gl_VertexID].xy;\n"
" vtf.uvTind = uvsInTexrTind[gl_VertexID].zw;\n"
" gl_Position = mvp * posIn[gl_VertexID];\n"
"}\n";
static const char* FS_GLSL_INDTEX =
"#version 330\n"
2016-02-24 03:20:07 +00:00
BOO_GLSL_BINDING_HEAD
2016-02-15 04:00:26 +00:00
"struct VertToFrag\n"
"{\n"
" vec4 color;\n"
2016-02-25 05:09:45 +00:00
" vec4 uvScene;\n"
2016-02-15 04:00:26 +00:00
" vec2 uvTexr;\n"
" vec2 uvTind;\n"
"};\n"
"\n"
"in VertToFrag vtf;\n"
"layout(location=0) out vec4 colorOut;\n"
2016-02-24 03:20:07 +00:00
"TBINDING0 uniform sampler2D texs[3];\n"
2016-02-15 04:00:26 +00:00
"void main()\n"
"{\n"
2016-02-25 05:09:45 +00:00
" vec2 tindTexel = texture(texs[2], vtf.uvTind).zw;\n"
" vec4 sceneTexel = texture(texs[1], mix(vtf.uvScene.xy, vtf.uvScene.zw, tindTexel));\n"
2016-02-15 04:00:26 +00:00
" vec4 texrTexel = texture(texs[0], vtf.uvTexr);\n"
2016-02-25 05:09:45 +00:00
" colorOut = vtf.color * sceneTexel + texrTexel;\n"
" colorOut.a = vtf.color.a * texrTexel.a;\n"
2016-02-15 04:00:26 +00:00
"}\n";
static const char* FS_GLSL_CINDTEX =
"#version 330\n"
2016-02-24 03:20:07 +00:00
BOO_GLSL_BINDING_HEAD
2016-02-15 04:00:26 +00:00
"struct VertToFrag\n"
"{\n"
" vec4 color;\n"
2016-02-25 05:09:45 +00:00
" vec4 uvScene;\n"
2016-02-15 04:00:26 +00:00
" vec2 uvTexr;\n"
" vec2 uvTind;\n"
"};\n"
"\n"
"in VertToFrag vtf;\n"
"layout(location=0) out vec4 colorOut;\n"
2016-02-24 03:20:07 +00:00
"TBINDING0 uniform sampler2D texs[3];\n"
2016-02-15 04:00:26 +00:00
"void main()\n"
"{\n"
2016-02-25 05:09:45 +00:00
" vec2 tindTexel = texture(texs[2], vtf.uvTind).zw;\n"
" vec4 sceneTexel = texture(texs[1], mix(vtf.uvScene.xy, vtf.uvScene.zw, tindTexel));\n"
2016-02-15 04:00:26 +00:00
" colorOut = vtf.color * sceneTexel * texture(texs[0], vtf.uvTexr);\n"
"}\n";
static const char* VS_GLSL_NOTEX =
"#version 330\n"
2016-02-24 03:20:07 +00:00
BOO_GLSL_BINDING_HEAD
2016-02-16 05:50:41 +00:00
"layout(location=0) in vec4 posIn[4];\n"
2016-02-15 04:00:26 +00:00
"layout(location=4) in vec4 colorIn;\n"
"\n"
2016-02-24 03:20:07 +00:00
"UBINDING0 uniform ParticleUniform\n"
2016-02-15 04:00:26 +00:00
"{\n"
" mat4 mvp;\n"
" vec4 moduColor;\n"
"};\n"
"\n"
"struct VertToFrag\n"
"{\n"
" vec4 color;\n"
"};\n"
"\n"
"out VertToFrag vtf;\n"
"void main()\n"
"{\n"
" vtf.color = colorIn * moduColor;\n"
" gl_Position = mvp * posIn[gl_VertexID];\n"
"}\n";
static const char* FS_GLSL_NOTEX =
"#version 330\n"
"struct VertToFrag\n"
"{\n"
" vec4 color;\n"
"};\n"
"\n"
"in VertToFrag vtf;\n"
"layout(location=0) out vec4 colorOut;\n"
"void main()\n"
"{\n"
" colorOut = vtf.color;\n"
"}\n";
2016-02-23 02:34:16 +00:00
struct OGLElementDataBindingFactory : CElementGenShaders::IDataBindingFactory
2016-02-15 04:00:26 +00:00
{
2016-03-30 19:16:01 +00:00
void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CElementGen& gen,
2016-02-15 04:00:26 +00:00
boo::IShaderPipeline* regPipeline,
boo::IShaderPipeline* redToAlphaPipeline)
{
CGenDescription* desc = gen.GetDesc();
boo::IVertexFormat* vtxFmt = nullptr;
2016-03-03 01:06:42 +00:00
CUVElement* texr = desc->x54_x40_TEXR.get();
CUVElement* tind = desc->x58_x44_TIND.get();
2016-02-15 04:00:26 +00:00
int texCount = 0;
boo::ITexture* textures[3];
if (texr)
{
textures[0] = texr->GetValueTexture(0).GetObj()->GetBooTexture();
texCount = 1;
if (tind)
{
textures[1] = CGraphics::g_SpareTexture;
textures[2] = tind->GetValueTexture(0).GetObj()->GetBooTexture();
texCount = 3;
const boo::VertexElementDescriptor TexFmtIndTex[] =
{
{gen.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{gen.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{gen.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{gen.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{gen.m_instBuf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced},
{gen.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
{gen.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
{gen.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
{gen.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3},
{gen.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 4},
};
2016-03-30 19:16:01 +00:00
vtxFmt = ctx.newVertexFormat(10, TexFmtIndTex);
2016-02-15 04:00:26 +00:00
}
else
{
const boo::VertexElementDescriptor TexFmtTex[] =
{
{gen.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{gen.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{gen.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{gen.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{gen.m_instBuf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced},
{gen.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
{gen.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
{gen.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
{gen.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3}
};
2016-03-30 19:16:01 +00:00
vtxFmt = ctx.newVertexFormat(9, TexFmtTex);
2016-02-15 04:00:26 +00:00
}
}
else
{
const boo::VertexElementDescriptor TexFmtNoTex[] =
{
{gen.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{gen.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{gen.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{gen.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{gen.m_instBuf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
};
2016-03-30 19:16:01 +00:00
vtxFmt = ctx.newVertexFormat(5, TexFmtNoTex);
2016-02-15 04:00:26 +00:00
}
boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBuf};
if (regPipeline)
2016-03-30 19:16:01 +00:00
gen.m_normalDataBind = ctx.newShaderDataBinding(regPipeline, vtxFmt, nullptr,
gen.m_instBuf, nullptr, 1, uniforms,
2016-04-04 06:16:03 +00:00
nullptr, texCount, textures);
2016-02-15 04:00:26 +00:00
if (redToAlphaPipeline)
2016-03-30 19:16:01 +00:00
gen.m_redToAlphaDataBind = ctx.newShaderDataBinding(redToAlphaPipeline, vtxFmt, nullptr,
gen.m_instBuf, nullptr, 1, uniforms,
2016-04-04 06:16:03 +00:00
nullptr, texCount, textures);
2016-02-15 04:00:26 +00:00
}
};
static const char* UniNames[] = {"ParticleUniform"};
2016-03-30 19:16:01 +00:00
CElementGenShaders::IDataBindingFactory* CElementGenShaders::Initialize(boo::GLDataFactory::Context& ctx)
2016-02-15 04:00:26 +00:00
{
2016-03-30 19:16:01 +00:00
m_texZTestZWrite = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, "texs", 1, UniNames,
2016-02-15 04:00:26 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:07:22 +00:00
boo::Primitive::TriStrips, true, true, false);
2016-03-30 19:16:01 +00:00
m_texNoZTestZWrite = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, "texs", 1, UniNames,
2016-02-15 04:00:26 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:07:22 +00:00
boo::Primitive::TriStrips, false, true, false);
2016-03-30 19:16:01 +00:00
m_texZTestNoZWrite = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, "texs", 1, UniNames,
2016-02-15 04:00:26 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:07:22 +00:00
boo::Primitive::TriStrips, true, false, false);
2016-03-30 19:16:01 +00:00
m_texNoZTestNoZWrite = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, "texs", 1, UniNames,
2016-02-15 04:00:26 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:07:22 +00:00
boo::Primitive::TriStrips, false, false, false);
2016-02-15 04:00:26 +00:00
2016-03-30 19:16:01 +00:00
m_texAdditiveZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, "texs", 1, UniNames,
2016-02-15 04:00:26 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
2016-03-24 08:07:22 +00:00
boo::Primitive::TriStrips, true, false, false);
2016-03-30 19:16:01 +00:00
m_texAdditiveNoZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, "texs", 1, UniNames,
2016-02-15 04:00:26 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
2016-03-24 08:07:22 +00:00
boo::Primitive::TriStrips, false, false, false);
2016-02-15 04:00:26 +00:00
2016-03-30 19:16:01 +00:00
m_texRedToAlphaZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, 1, "texs", 1, UniNames,
2016-02-15 04:00:26 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:07:22 +00:00
boo::Primitive::TriStrips, true, false, false);
2016-03-30 19:16:01 +00:00
m_texRedToAlphaNoZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, 1, "texs", 1, UniNames,
2016-02-15 04:00:26 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:07:22 +00:00
boo::Primitive::TriStrips, false, false, false);
2016-02-15 04:00:26 +00:00
2016-03-30 19:16:01 +00:00
m_indTexZWrite = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, 3, "texs", 1, UniNames,
2016-02-15 04:00:26 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:07:22 +00:00
boo::Primitive::TriStrips, false, true, false);
2016-03-30 19:16:01 +00:00
m_indTexNoZWrite = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, 3, "texs", 1, UniNames,
2016-02-15 04:00:26 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:07:22 +00:00
boo::Primitive::TriStrips, false, false, false);
2016-03-30 19:16:01 +00:00
m_indTexAdditive = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, 3, "texs", 1, UniNames,
2016-02-15 04:00:26 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
2016-03-24 08:07:22 +00:00
boo::Primitive::TriStrips, false, true, false);
2016-02-15 04:00:26 +00:00
2016-03-30 19:16:01 +00:00
m_cindTexZWrite = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, 3, "texs", 1, UniNames,
2016-02-15 04:00:26 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:07:22 +00:00
boo::Primitive::TriStrips, false, true, false);
2016-03-30 19:16:01 +00:00
m_cindTexNoZWrite = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, 3, "texs", 1, UniNames,
2016-02-15 04:00:26 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:07:22 +00:00
boo::Primitive::TriStrips, false, false, false);
2016-03-30 19:16:01 +00:00
m_cindTexAdditive = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, 3, "texs", 1, UniNames,
2016-02-15 04:00:26 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
2016-03-24 08:07:22 +00:00
boo::Primitive::TriStrips, false, true, false);
2016-02-15 04:00:26 +00:00
2016-03-30 19:16:01 +00:00
m_noTexZTestZWrite = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 0, nullptr, 1, UniNames,
2016-02-15 04:00:26 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:07:22 +00:00
boo::Primitive::TriStrips, true, true, false);
2016-03-30 19:16:01 +00:00
m_noTexNoZTestZWrite = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 0, nullptr, 1, UniNames,
2016-02-15 04:00:26 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:07:22 +00:00
boo::Primitive::TriStrips, false, true, false);
2016-03-30 19:16:01 +00:00
m_noTexZTestNoZWrite = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 0, nullptr, 1, UniNames,
2016-02-15 04:00:26 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:07:22 +00:00
boo::Primitive::TriStrips, true, false, false);
2016-03-30 19:16:01 +00:00
m_noTexNoZTestNoZWrite = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 0, nullptr, 1, UniNames,
2016-02-15 04:00:26 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:07:22 +00:00
boo::Primitive::TriStrips, false, false, false);
2016-02-15 04:00:26 +00:00
2016-03-30 19:16:01 +00:00
m_noTexAdditiveZTest = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 0, nullptr, 1, UniNames,
2016-02-15 04:00:26 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
2016-03-24 08:07:22 +00:00
boo::Primitive::TriStrips, true, false, false);
2016-03-30 19:16:01 +00:00
m_noTexAdditiveNoZTest = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 0, nullptr, 1, UniNames,
2016-02-15 04:00:26 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
2016-03-24 08:07:22 +00:00
boo::Primitive::TriStrips, false, false, false);
2016-02-15 04:00:26 +00:00
2016-02-23 02:34:16 +00:00
return new struct OGLElementDataBindingFactory;
2016-02-15 04:00:26 +00:00
}
2016-02-23 02:34:16 +00:00
#if BOO_HAS_VULKAN
struct VulkanElementDataBindingFactory : CElementGenShaders::IDataBindingFactory
{
2016-03-30 19:16:01 +00:00
void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CElementGen& gen,
2016-02-23 02:34:16 +00:00
boo::IShaderPipeline* regPipeline,
boo::IShaderPipeline* redToAlphaPipeline)
{
CGenDescription* desc = gen.GetDesc();
2016-03-03 01:06:42 +00:00
CUVElement* texr = desc->x54_x40_TEXR.get();
CUVElement* tind = desc->x58_x44_TIND.get();
2016-02-23 02:34:16 +00:00
int texCount = 0;
boo::ITexture* textures[3];
if (texr)
{
textures[0] = texr->GetValueTexture(0).GetObj()->GetBooTexture();
texCount = 1;
if (tind)
{
textures[1] = CGraphics::g_SpareTexture;
textures[2] = tind->GetValueTexture(0).GetObj()->GetBooTexture();
texCount = 3;
}
}
boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBuf};
if (regPipeline)
2016-03-30 19:16:01 +00:00
gen.m_normalDataBind = ctx.newShaderDataBinding(regPipeline, nullptr, nullptr,
gen.m_instBuf, nullptr, 1, uniforms,
2016-04-04 06:37:15 +00:00
nullptr, texCount, textures);
2016-02-23 02:34:16 +00:00
if (redToAlphaPipeline)
2016-03-30 19:16:01 +00:00
gen.m_redToAlphaDataBind = ctx.newShaderDataBinding(redToAlphaPipeline, nullptr, nullptr,
gen.m_instBuf, nullptr, 1, uniforms,
2016-04-04 06:37:15 +00:00
nullptr, texCount, textures);
2016-02-23 02:34:16 +00:00
}
};
2016-03-30 19:16:01 +00:00
CElementGenShaders::IDataBindingFactory* CElementGenShaders::Initialize(boo::VulkanDataFactory::Context& ctx)
2016-02-23 02:34:16 +00:00
{
static const boo::VertexElementDescriptor TexFmtTex[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3}
};
2016-03-30 19:16:01 +00:00
m_vtxFormatTex = ctx.newVertexFormat(9, TexFmtTex);
2016-02-23 02:34:16 +00:00
static const boo::VertexElementDescriptor TexFmtIndTex[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 4},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 5},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 6},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 7}
};
2016-03-30 19:16:01 +00:00
m_vtxFormatIndTex = ctx.newVertexFormat(13, TexFmtIndTex);
2016-02-23 02:34:16 +00:00
static const boo::VertexElementDescriptor TexFmtNoTex[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
};
2016-03-30 19:16:01 +00:00
m_vtxFormatNoTex = ctx.newVertexFormat(5, TexFmtNoTex);
2016-02-23 02:34:16 +00:00
2016-03-30 19:16:01 +00:00
m_texZTestZWrite = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
2016-02-23 02:34:16 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:16:57 +00:00
boo::Primitive::TriStrips, true, true, false);
2016-03-30 19:16:01 +00:00
m_texNoZTestZWrite = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
2016-02-23 02:34:16 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:16:57 +00:00
boo::Primitive::TriStrips, false, true, false);
2016-03-30 19:16:01 +00:00
m_texZTestNoZWrite = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
2016-02-23 02:34:16 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:16:57 +00:00
boo::Primitive::TriStrips, true, false, false);
2016-03-30 19:16:01 +00:00
m_texNoZTestNoZWrite = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
2016-02-23 02:34:16 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:16:57 +00:00
boo::Primitive::TriStrips, false, false, false);
2016-02-23 02:34:16 +00:00
2016-03-30 19:16:01 +00:00
m_texAdditiveZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
2016-02-23 02:34:16 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
2016-03-24 08:16:57 +00:00
boo::Primitive::TriStrips, true, false, false);
2016-03-30 19:16:01 +00:00
m_texAdditiveNoZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
2016-02-23 02:34:16 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
2016-03-24 08:16:57 +00:00
boo::Primitive::TriStrips, false, false, false);
2016-02-23 02:34:16 +00:00
2016-03-30 19:16:01 +00:00
m_texRedToAlphaZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, m_vtxFormatTex,
2016-02-23 02:34:16 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:16:57 +00:00
boo::Primitive::TriStrips, true, false, false);
2016-03-30 19:16:01 +00:00
m_texRedToAlphaNoZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, m_vtxFormatTex,
2016-02-23 02:34:16 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:16:57 +00:00
boo::Primitive::TriStrips, false, false, false);
2016-02-23 02:34:16 +00:00
2016-03-30 19:16:01 +00:00
m_indTexZWrite = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, m_vtxFormatIndTex,
2016-02-23 02:34:16 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:16:57 +00:00
boo::Primitive::TriStrips, true, true, false);
2016-03-30 19:16:01 +00:00
m_indTexNoZWrite = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, m_vtxFormatIndTex,
2016-02-23 02:34:16 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:16:57 +00:00
boo::Primitive::TriStrips, true, false, false);
2016-03-30 19:16:01 +00:00
m_indTexAdditive = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, m_vtxFormatIndTex,
2016-02-23 02:34:16 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
2016-03-24 08:16:57 +00:00
boo::Primitive::TriStrips, true, true, false);
2016-02-23 02:34:16 +00:00
2016-03-30 19:16:01 +00:00
m_cindTexZWrite = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, m_vtxFormatIndTex,
2016-02-23 02:34:16 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:16:57 +00:00
boo::Primitive::TriStrips, true, true, false);
2016-03-30 19:16:01 +00:00
m_cindTexNoZWrite = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, m_vtxFormatIndTex,
2016-02-23 02:34:16 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:16:57 +00:00
boo::Primitive::TriStrips, true, false, false);
2016-03-30 19:16:01 +00:00
m_cindTexAdditive = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, m_vtxFormatIndTex,
2016-02-23 02:34:16 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
2016-03-24 08:16:57 +00:00
boo::Primitive::TriStrips, true, true, false);
2016-02-23 02:34:16 +00:00
2016-03-30 19:16:01 +00:00
m_noTexZTestZWrite = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
2016-02-23 02:34:16 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:16:57 +00:00
boo::Primitive::TriStrips, true, true, false);
2016-03-30 19:16:01 +00:00
m_noTexNoZTestZWrite = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
2016-02-23 02:34:16 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:16:57 +00:00
boo::Primitive::TriStrips, false, true, false);
2016-03-30 19:16:01 +00:00
m_noTexZTestNoZWrite = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
2016-02-23 02:34:16 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:16:57 +00:00
boo::Primitive::TriStrips, true, false, false);
2016-03-30 19:16:01 +00:00
m_noTexNoZTestNoZWrite = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
2016-02-23 02:34:16 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
2016-03-24 08:16:57 +00:00
boo::Primitive::TriStrips, false, false, false);
2016-02-23 02:34:16 +00:00
2016-03-30 19:16:01 +00:00
m_noTexAdditiveZTest = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
2016-02-23 02:34:16 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
2016-03-24 08:16:57 +00:00
boo::Primitive::TriStrips, true, false, false);
2016-03-30 19:16:01 +00:00
m_noTexAdditiveNoZTest = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
2016-02-23 02:34:16 +00:00
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
2016-03-24 08:16:57 +00:00
boo::Primitive::TriStrips, false, false, false);
2016-02-23 02:34:16 +00:00
return new struct VulkanElementDataBindingFactory;
}
#endif
2016-02-15 04:00:26 +00:00
}