metaforce/Runtime/World/CMorphBall.cpp

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#include "Runtime/World/CMorphBall.hpp"
#include <array>
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#include "Runtime/CDependencyGroup.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/Camera/CGameCamera.hpp"
#include "Runtime/Collision/CGameCollision.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CSkinnedModel.hpp"
#include "Runtime/Input/ControlMapper.hpp"
#include "Runtime/MP1/World/CMetroidBeta.hpp"
#include "Runtime/World/CGameLight.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CScriptAreaAttributes.hpp"
#include "Runtime/World/CScriptSpiderBallAttractionSurface.hpp"
#include "Runtime/World/CScriptSpiderBallWaypoint.hpp"
#include "Runtime/World/CScriptWater.hpp"
#include "Runtime/World/CWorld.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace urde {
namespace {
float kSpiderBallCollisionRadius;
constexpr std::array<std::pair<const char*, u32>, 8> kBallCharacterTable{{
{"SamusBallANCS", 0},
{"SamusBallANCS", 0},
{"SamusBallANCS", 1},
{"SamusBallANCS", 0},
{"SamusFusionBallANCS", 0},
{"SamusFusionBallANCS", 2},
{"SamusFusionBallANCS", 1},
{"SamusFusionBallANCS", 3},
}};
constexpr std::array<std::pair<const char*, u32>, 8> kBallLowPolyTable{{
{"SamusBallLowPolyCMDL", 0},
{"SamusBallLowPolyCMDL", 0},
{"SamusBallLowPolyCMDL", 1},
{"SamusBallLowPolyCMDL", 0},
{"SamusBallFusionLowPolyCMDL", 0},
{"SamusBallFusionLowPolyCMDL", 2},
{"SamusBallFusionLowPolyCMDL", 1},
{"SamusBallFusionLowPolyCMDL", 3},
}};
constexpr std::array<std::pair<const char*, u32>, 8> kSpiderBallLowPolyTable{{
{"SamusSpiderBallLowPolyCMDL", 0},
{"SamusSpiderBallLowPolyCMDL", 0},
{"SamusSpiderBallLowPolyCMDL", 1},
{"SamusSpiderBallLowPolyCMDL", 2},
{"SamusBallFusionLowPolyCMDL", 0},
{"SamusBallFusionLowPolyCMDL", 2},
{"SamusBallFusionLowPolyCMDL", 1},
{"SamusBallFusionLowPolyCMDL", 3},
}};
constexpr std::array<std::pair<const char*, u32>, 8> kSpiderBallCharacterTable{{
{"SamusSpiderBallANCS", 0},
{"SamusSpiderBallANCS", 0},
{"SamusSpiderBallANCS", 1},
{"SamusPhazonBallANCS", 0},
{"SamusFusionBallANCS", 0},
{"SamusFusionBallANCS", 2},
{"SamusFusionBallANCS", 1},
{"SamusFusionBallANCS", 3},
}};
constexpr std::array<std::pair<const char*, u32>, 8> kSpiderBallGlassTable{{
{"SamusSpiderBallGlassCMDL", 0},
{"SamusSpiderBallGlassCMDL", 0},
{"SamusSpiderBallGlassCMDL", 1},
{"SamusPhazonBallGlassCMDL", 0},
{"SamusSpiderBallGlassCMDL", 0},
{"SamusSpiderBallGlassCMDL", 0},
{"SamusSpiderBallGlassCMDL", 1},
{"SamusPhazonBallGlassCMDL", 0},
}};
constexpr std::array<u32, 8> kSpiderBallGlowColorIdxTable{
3, 3, 2, 4, 5, 7, 6, 8,
};
constexpr std::array<u32, 8> kBallGlowColorIdxTable{
0, 0, 1, 0, 5, 7, 6, 8,
};
/* Maps material index to effect in generator array */
constexpr std::array<s32, 32> skWakeEffectMap{
-1, -1, -1, -1, -1, -1, -1,
0, // Phazon
2, // Dirt
3, // Lava
-1,
4, // Snow
5, // MudSlow
-1, -1, -1, -1,
6, // Sand
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
};
constexpr std::array<u16, 24> skBallRollSfx{
0xFFFF,
SFXsam_ballroll_stone,
SFXsam_ballroll_metal,
SFXsam_ballroll_grass,
SFXice_ballroll_ice,
0xFFFF,
SFXsam_ballroll_grate,
SFXsam_ballroll_phazon,
SFXsam_ballroll_dirt,
SFXlav_ballroll_lava,
SFXsam_ballroll_lavastone,
SFXice_ballroll_snow,
SFXsam_ballroll_mud,
0xFFFF,
SFXsam_ballroll_org,
SFXsam_ballroll_metal,
SFXsam_ballroll_metal,
SFXsam_ballroll_dirt,
0xFFFF,
0xFFFF,
0xFFFF,
0xFFFF,
SFXsam_ballroll_wood,
SFXsam_ballroll_org,
};
constexpr std::array<u16, 24> skBallLandSfx{
0xFFFF,
SFXsam_ballland_stone,
SFXsam_ballland_metal,
SFXsam_ballland_grass,
SFXsam_ballland_ice,
0xFFFF,
SFXsam_ballland_grate,
SFXsam_ballland_phazon,
SFXsam_landdirt_00,
SFXsam_ballland_lava,
SFXsam_ballland_lava,
SFXsam_ballland_snow,
SFXsam_ballland_mud,
0xFFFF,
SFXsam_ballland_org,
SFXsam_ballland_metal,
SFXsam_ballland_metal,
SFXsam_landdirt_00,
0xFFFF,
0xFFFF,
0xFFFF,
0xFFFF,
SFXsam_ballland_wood,
SFXsam_ballland_org,
};
constexpr std::array<CMorphBall::ColorArray, 9> skBallInnerGlowColors{{
{0xc2, 0x7e, 0x10},
{0x66, 0xc4, 0xff},
{0x60, 0xff, 0x90},
{0x33, 0x33, 0xff},
{0xff, 0x80, 0x80},
{0x0, 0x9d, 0xb6},
{0xd3, 0xf1, 0x0},
{0x60, 0x33, 0xff},
{0xfb, 0x98, 0x21},
}};
constexpr std::array<CMorphBall::ColorArray, 9> BallSwooshColors{{
{0xC2, 0x8F, 0x17},
{0x70, 0xD4, 0xFF},
{0x6A, 0xFF, 0x8A},
{0x3D, 0x4D, 0xFF},
{0xC0, 0x00, 0x00},
{0x00, 0xBE, 0xDC},
{0xDF, 0xFF, 0x00},
{0xC4, 0x9E, 0xFF},
{0xFF, 0x9A, 0x22},
}};
constexpr std::array<CMorphBall::ColorArray, 9> BallSwooshColorsCharged{{
{0xFF, 0xE6, 0x00},
{0xFF, 0xE6, 0x00},
{0xFF, 0xE6, 0x00},
{0xFF, 0xE6, 0x00},
{0xFF, 0x80, 0x20},
{0xFF, 0xE6, 0x00},
{0xFF, 0xE6, 0x00},
{0xFF, 0xE6, 0x00},
{0xFF, 0xE6, 0x00},
}};
constexpr std::array<CMorphBall::ColorArray, 9> BallSwooshColorsJaggy{{
{0xFF, 0xCC, 0x00},
{0xFF, 0xCC, 0x00},
{0xFF, 0xCC, 0x00},
{0xFF, 0xCC, 0x00},
{0xFF, 0xD5, 0x19},
{0xFF, 0xCC, 0x00},
{0xFF, 0xCC, 0x00},
{0xFF, 0xCC, 0x00},
{0xFF, 0xCC, 0x00},
}};
} // Anonymous namespace
constexpr std::array<CMorphBall::ColorArray, 9> CMorphBall::BallGlowColors{{
{0xff, 0xff, 0xff},
{0xff, 0xff, 0xff},
{0xff, 0xff, 0xff},
{0xff, 0xff, 0xff},
{0xff, 0xd5, 0x19},
{0xff, 0xff, 0xff},
{0xff, 0xff, 0xff},
{0xff, 0xff, 0xff},
{0xff, 0xff, 0xff},
}};
constexpr std::array<CMorphBall::ColorArray, 9> CMorphBall::BallTransFlashColors{{
{0xc2, 0x7e, 0x10},
{0x66, 0xc4, 0xff},
{0x60, 0xff, 0x90},
{0x33, 0x33, 0xff},
{0xff, 0x20, 0x20},
{0x0, 0x9d, 0xb6},
{0xd3, 0xf1, 0x0},
{0xa6, 0x86, 0xd8},
{0xfb, 0x98, 0x21},
}};
constexpr std::array<CMorphBall::ColorArray, 9> CMorphBall::BallAuxGlowColors{{
{0xc2, 0x7e, 0x10},
{0x66, 0xc4, 0xff},
{0x6c, 0xff, 0x61},
{0x33, 0x33, 0xff},
{0xff, 0x20, 0x20},
{0x0, 0x9d, 0xb6},
{0xd3, 0xf1, 0x0},
{0xa6, 0x86, 0xd8},
{0xfb, 0x98, 0x21},
}};
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CMorphBall::CMorphBall(CPlayer& player, float radius)
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: x0_player(player)
, xc_radius(radius)
, x38_collisionSphere({{0.f, 0.f, radius}, radius},
{EMaterialTypes::Player, EMaterialTypes::Solid, EMaterialTypes::GroundCollider})
, x58_ballModel(GetMorphBallModel("SamusBallANCS", radius))
, x60_spiderBallGlassModel(GetMorphBallModel("SamusSpiderBallGlassCMDL", radius))
, x68_lowPolyBallModel(GetMorphBallModel("SamusBallLowPolyCMDL", radius))
, x70_frozenBallModel(GetMorphBallModel("SamusBallFrozenCMDL", radius))
, x1968_slowBlueTailSwoosh(g_SimplePool->GetObj("SlowBlueTailSwoosh"))
, x1970_slowBlueTailSwoosh2(g_SimplePool->GetObj("SlowBlueTailSwoosh2"))
, x1978_jaggyTrail(g_SimplePool->GetObj("JaggyTrail"))
, x1980_wallSpark(g_SimplePool->GetObj("WallSpark"))
, x1988_ballInnerGlow(g_SimplePool->GetObj("BallInnerGlow"))
, x1990_spiderBallMagnetEffect(g_SimplePool->GetObj("SpiderBallMagnetEffect"))
, x1998_boostBallGlow(g_SimplePool->GetObj("BoostBallGlow"))
, x19a0_spiderElectric(g_SimplePool->GetObj("SpiderElectric"))
, x19a8_morphBallTransitionFlash(g_SimplePool->GetObj("MorphBallTransitionFlash"))
, x19b0_effect_morphBallIceBreak(g_SimplePool->GetObj("Effect_MorphBallIceBreak")) {
x19b8_slowBlueTailSwooshGen = std::make_unique<CParticleSwoosh>(x1968_slowBlueTailSwoosh, 0);
x19bc_slowBlueTailSwooshGen2 = std::make_unique<CParticleSwoosh>(x1968_slowBlueTailSwoosh, 0);
x19c0_slowBlueTailSwoosh2Gen = std::make_unique<CParticleSwoosh>(x1970_slowBlueTailSwoosh2, 0);
x19c4_slowBlueTailSwoosh2Gen2 = std::make_unique<CParticleSwoosh>(x1970_slowBlueTailSwoosh2, 0);
x19c8_jaggyTrailGen = std::make_unique<CParticleSwoosh>(x1978_jaggyTrail, 0);
x19cc_wallSparkGen = std::make_unique<CElementGen>(x1980_wallSpark);
x19d0_ballInnerGlowGen = std::make_unique<CElementGen>(x1988_ballInnerGlow);
x19d4_spiderBallMagnetEffectGen = std::make_unique<CElementGen>(x1990_spiderBallMagnetEffect);
x19d8_boostBallGlowGen = std::make_unique<CElementGen>(x1998_boostBallGlow);
x1c14_worldShadow = std::make_unique<CWorldShadow>(128, 128, false);
x1c18_actorLights = std::make_unique<CActorLights>(8, zeus::skZero3f, 4, 4, false, false, false, 0.1f);
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x1c1c_rainSplashGen = std::make_unique<CRainSplashGenerator>(x58_ballModel->GetScale(), 40, 2, 0.15f, 0.5f);
x19d4_spiderBallMagnetEffectGen->SetParticleEmission(false);
x19d4_spiderBallMagnetEffectGen->Update(1.0 / 60.0);
kSpiderBallCollisionRadius = GetBallRadius() + 0.2f;
for (size_t i = 0; i < x19e4_spiderElectricGens.capacity(); ++i) {
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x19e4_spiderElectricGens.emplace_back(std::make_unique<CParticleSwoosh>(x19a0_spiderElectric, 0), false);
}
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LoadAnimationTokens("SamusBallANCS");
InitializeWakeEffects();
}
void CMorphBall::LoadAnimationTokens(std::string_view ancsName) {
TToken<CDependencyGroup> dgrp = g_SimplePool->GetObj(std::string(ancsName).append("_DGRP"));
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x1958_animationTokens.clear();
x1958_animationTokens.reserve(dgrp->GetObjectTagVector().size());
for (const SObjectTag& tag : dgrp->GetObjectTagVector()) {
if (tag.type == FOURCC('CMDL') || tag.type == FOURCC('CSKR') || tag.type == FOURCC('TXTR'))
continue;
x1958_animationTokens.push_back(g_SimplePool->GetObj(tag));
x1958_animationTokens.back().Lock();
}
}
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void CMorphBall::InitializeWakeEffects() {
const TToken<CGenDescription> nullParticle =
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CToken(TObjOwnerDerivedFromIObj<CGenDescription>::GetNewDerivedObject(std::make_unique<CGenDescription>()));
x1b84_wakeEffects.resize(x1b84_wakeEffects.capacity(), nullParticle);
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x1b84_wakeEffects[2] = g_SimplePool->GetObj("DirtWake");
x1b84_wakeEffects[0] = g_SimplePool->GetObj("PhazonWake");
x1b84_wakeEffects[1] = g_SimplePool->GetObj("PhazonWakeOrange");
x1b84_wakeEffects[3] = g_SimplePool->GetObj("LavaWake");
x1b84_wakeEffects[4] = g_SimplePool->GetObj("SnowWake");
x1b84_wakeEffects[5] = g_SimplePool->GetObj("MudWake");
x1b84_wakeEffects[6] = g_SimplePool->GetObj("SandWake");
x1b84_wakeEffects[7] = g_SimplePool->GetObj("RainWake");
x1bc8_wakeEffectGens.resize(x1b84_wakeEffects.capacity());
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x1bc8_wakeEffectGens[2] = std::make_unique<CElementGen>(x1b84_wakeEffects[2]);
x1bc8_wakeEffectGens[0] = std::make_unique<CElementGen>(x1b84_wakeEffects[0]);
x1bc8_wakeEffectGens[1] = std::make_unique<CElementGen>(x1b84_wakeEffects[1]);
x1bc8_wakeEffectGens[3] = std::make_unique<CElementGen>(x1b84_wakeEffects[3]);
x1bc8_wakeEffectGens[4] = std::make_unique<CElementGen>(x1b84_wakeEffects[4]);
x1bc8_wakeEffectGens[5] = std::make_unique<CElementGen>(x1b84_wakeEffects[5]);
x1bc8_wakeEffectGens[6] = std::make_unique<CElementGen>(x1b84_wakeEffects[6]);
x1bc8_wakeEffectGens[7] = std::make_unique<CElementGen>(x1b84_wakeEffects[7]);
}
std::unique_ptr<CModelData> CMorphBall::GetMorphBallModel(const char* name, float radius) {
const SObjectTag* tag = g_ResFactory->GetResourceIdByName(name);
if (tag->type == FOURCC('CMDL'))
return std::make_unique<CModelData>(CStaticRes(tag->id, zeus::CVector3f(radius * 2.f)));
else
return std::make_unique<CModelData>(CAnimRes(tag->id, 0, zeus::CVector3f(radius * 2.f), 0, false));
}
void CMorphBall::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) {
switch (msg) {
case EScriptObjectMessage::Registered:
if (x19d0_ballInnerGlowGen && x19d0_ballInnerGlowGen->SystemHasLight()) {
x1c10_ballInnerGlowLight = mgr.AllocateUniqueId();
CGameLight* l = new CGameLight(x1c10_ballInnerGlowLight, kInvalidAreaId, false, "BallLight", GetBallToWorld(),
x0_player.GetUniqueId(), x19d0_ballInnerGlowGen->GetLight(),
u32(x1988_ballInnerGlow.GetObjectTag()->id.Value()), 0, 0.f);
mgr.AddObject(l);
}
break;
case EScriptObjectMessage::Deleted:
DeleteLight(mgr);
break;
default:
break;
}
}
void CMorphBall::DrawBallShadow(const CStateManager& mgr) {
if (!x1e50_shadow)
return;
float alpha = 1.f;
switch (x0_player.x2f8_morphBallState) {
case CPlayer::EPlayerMorphBallState::Unmorphed:
return;
case CPlayer::EPlayerMorphBallState::Unmorphing:
alpha = 0.f;
if (x0_player.x578_morphDuration != 0.f)
alpha = zeus::clamp(0.f, x0_player.x574_morphTime / x0_player.x578_morphDuration, 1.f);
alpha = 1.f - alpha;
break;
case CPlayer::EPlayerMorphBallState::Morphing:
alpha = 0.f;
if (x0_player.x578_morphDuration != 0.f)
alpha = zeus::clamp(0.f, x0_player.x574_morphTime / x0_player.x578_morphDuration, 1.f);
break;
default:
break;
}
x1e50_shadow->Render(mgr, alpha);
}
void CMorphBall::DeleteBallShadow() { x1e50_shadow.reset(); }
void CMorphBall::CreateBallShadow() { x1e50_shadow = std::make_unique<CMorphBallShadow>(); }
void CMorphBall::RenderToShadowTex(CStateManager& mgr) {
if (x1e50_shadow) {
zeus::CVector3f center =
x0_player.GetPrimitiveOffset() + x0_player.GetTranslation() + zeus::CVector3f(0.f, 0.f, xc_radius);
zeus::CAABox aabb(center - zeus::CVector3f(1.25f * xc_radius, 1.25f * xc_radius, 10.f),
center + zeus::CVector3f(1.25f * xc_radius, 1.25f * xc_radius, xc_radius));
x1e50_shadow->RenderIdBuffer(aabb, mgr, x0_player);
}
}
void CMorphBall::SelectMorphBallSounds(const CMaterialList& mat) {
u16 rollSfx;
if (x0_player.x9c5_30_selectFluidBallSound) {
if (x0_player.x82c_inLava)
rollSfx = 2186;
else
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rollSfx = 1481;
} else {
rollSfx = CPlayer::SfxIdFromMaterial(mat, skBallRollSfx.data(), skBallRollSfx.size(), 0xffff);
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}
x0_player.x9c5_30_selectFluidBallSound = false;
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if (rollSfx != 0xffff) {
if (x1e34_rollSfx != rollSfx && x1e2c_rollSfxHandle) {
CSfxManager::SfxStop(x1e2c_rollSfxHandle);
x1e2c_rollSfxHandle.reset();
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}
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x1e34_rollSfx = rollSfx;
}
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x1e36_landSfx = CPlayer::SfxIdFromMaterial(mat, skBallLandSfx.data(), skBallLandSfx.size(), 0xffff);
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}
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void CMorphBall::UpdateMorphBallSounds(float dt) {
zeus::CVector3f velocity = x0_player.GetVelocity();
if (x187c_spiderBallState != ESpiderBallState::Active)
velocity.z() = 0.f;
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switch (x0_player.GetPlayerMovementState()) {
case CPlayer::EPlayerMovementState::OnGround:
case CPlayer::EPlayerMovementState::FallingMorphed: {
float vel = velocity.magnitude();
if (x187c_spiderBallState == ESpiderBallState::Active)
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vel += g_tweakBall->GetBallGravity() * dt * 4.f;
if (vel > 0.8f) {
if (!x1e2c_rollSfxHandle) {
if (x1e34_rollSfx != 0xffff) {
x1e2c_rollSfxHandle = CSfxManager::AddEmitter(x1e34_rollSfx, x0_player.GetTranslation(),
zeus::skZero3f, true, true, 0x7f, kInvalidAreaId);
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}
x0_player.ApplySubmergedPitchBend(x1e2c_rollSfxHandle);
}
CSfxManager::PitchBend(x1e2c_rollSfxHandle, zeus::clamp(-1.f, vel * 0.122f - 0.831f, 1.f));
float maxVol = zeus::clamp(0.f, 0.025f * vel + 0.5f, 1.f);
CSfxManager::UpdateEmitter(x1e2c_rollSfxHandle, x0_player.GetTranslation(), zeus::skZero3f, maxVol);
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break;
}
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[[fallthrough]];
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}
default:
if (x1e2c_rollSfxHandle) {
CSfxManager::SfxStop(x1e2c_rollSfxHandle);
x1e2c_rollSfxHandle.reset();
}
break;
}
if (x187c_spiderBallState == ESpiderBallState::Active) {
if (!x1e30_spiderSfxHandle) {
x1e30_spiderSfxHandle = CSfxManager::AddEmitter(SFXsam_spider_lp, x0_player.GetTranslation(),
zeus::skZero3f, true, true, 0xc8, kInvalidAreaId);
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x0_player.ApplySubmergedPitchBend(x1e30_spiderSfxHandle);
}
CSfxManager::UpdateEmitter(x1e30_spiderSfxHandle, x0_player.GetTranslation(), zeus::skZero3f, 1.f);
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} else if (x1e30_spiderSfxHandle) {
CSfxManager::SfxStop(x1e30_spiderSfxHandle);
x1e30_spiderSfxHandle.reset();
}
}
float CMorphBall::GetBallRadius() const { return g_tweakPlayer->GetPlayerBallHalfExtent(); }
float CMorphBall::GetBallTouchRadius() const { return g_tweakBall->GetBallTouchRadius(); }
float CMorphBall::ForwardInput(const CFinalInput& input) const {
if (!IsMovementAllowed())
return 0.f;
return ControlMapper::GetAnalogInput(ControlMapper::ECommands::Forward, input) -
ControlMapper::GetAnalogInput(ControlMapper::ECommands::Backward, input);
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}
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float CMorphBall::BallTurnInput(const CFinalInput& input) const {
if (!IsMovementAllowed())
return 0.f;
return ControlMapper::GetAnalogInput(ControlMapper::ECommands::TurnLeft, input) -
ControlMapper::GetAnalogInput(ControlMapper::ECommands::TurnRight, input);
}
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void CMorphBall::ComputeBallMovement(const CFinalInput& input, CStateManager& mgr, float dt) {
ComputeBoostBallMovement(input, mgr, dt);
ComputeMarioMovement(input, mgr, dt);
}
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bool CMorphBall::IsMovementAllowed() const {
if (!g_tweakPlayer->GetMoveDuringFreeLook() && (x0_player.x3dc_inFreeLook || x0_player.x3dd_lookButtonHeld))
return false;
if (x0_player.IsMorphBallTransitioning())
return false;
return x1e00_disableControlCooldown <= 0.f;
}
void CMorphBall::UpdateSpiderBall(const CFinalInput& input, CStateManager& mgr, float dt) {
SetSpiderBallSwingingState(CheckForSwitchToSpiderBallSwinging(mgr));
if (x18be_spiderBallSwinging)
ApplySpiderBallSwingingForces(input, mgr, dt);
else
ApplySpiderBallRollForces(input, mgr, dt);
}
void CMorphBall::ApplySpiderBallSwingingForces(const CFinalInput& input, CStateManager& mgr, float dt) {
x18b4_linVelDamp = 0.04f;
x18b8_angVelDamp = 0.99f;
x1880_playerToSpiderNormal = x1890_spiderTrackPoint - x0_player.GetTranslation();
float playerToSpiderDist = x1880_playerToSpiderNormal.magnitude();
x1880_playerToSpiderNormal = x1880_playerToSpiderNormal * (-1.f / playerToSpiderDist);
float movement = GetSpiderBallControllerMovement(input);
UpdateSpiderBallSwingControllerMovementTimer(movement, dt);
float swingMovement = movement * GetSpiderBallSwingControllerMovementScalar();
float f29 = playerToSpiderDist * 110000.f / 3.7f;
x0_player.ApplyForceWR(
x1880_playerToSpiderNormal.cross(x18a8_spiderBetweenPoints).cross(x1880_playerToSpiderNormal).normalized() * f29 *
swingMovement * 0.06f,
zeus::CAxisAngle());
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x0_player.SetMomentumWR({0.f, 0.f, x0_player.GetMass() * g_tweakBall->GetBallGravity()});
x18fc_refPullVel = (1.f - x188c_spiderPullMovement) * 3.7f + 1.4f;
x1900_playerToSpiderTrackDist = playerToSpiderDist;
zeus::CVector3f playerVel = x0_player.GetVelocity();
float playerSpeed = playerVel.magnitude();
playerVel -= x1880_playerToSpiderNormal * playerSpeed * x1880_playerToSpiderNormal.dot(playerVel.normalized());
float maxPullVel = 0.04f;
if (x188c_spiderPullMovement == 1.f && std::fabs(x1880_playerToSpiderNormal.z()) > 0.8f)
maxPullVel = 0.3f;
playerVel +=
x1880_playerToSpiderNormal * zeus::clamp(-maxPullVel, x18fc_refPullVel - playerToSpiderDist, maxPullVel) / dt;
x0_player.SetVelocityWR(playerVel);
}
zeus::CVector3f CMorphBall::TransformSpiderBallForcesXY(const zeus::CVector2f& forces, CStateManager& mgr) {
return mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform().basis *
zeus::CVector3f(forces.x(), forces.y(), 0.f);
}
zeus::CVector3f CMorphBall::TransformSpiderBallForcesXZ(const zeus::CVector2f& forces, CStateManager& mgr) {
return mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform().basis *
zeus::CVector3f(forces.x(), 0.f, forces.y());
}
void CMorphBall::ApplySpiderBallRollForces(const CFinalInput& input, CStateManager& mgr, float dt) {
zeus::CVector2f surfaceForces = CalculateSpiderBallAttractionSurfaceForces(input);
zeus::CVector3f viewSurfaceForces = TransformSpiderBallForcesXZ(surfaceForces, mgr);
zeus::CTransform camXf = mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform();
zeus::CVector3f spiderDirNorm = x189c_spiderInterpBetweenPoints.normalized();
float upDot = std::fabs(spiderDirNorm.dot(camXf.basis[2]));
float foreDot = std::fabs(spiderDirNorm.dot(camXf.basis[1]));
if (x0_player.x9c4_29_spiderBallControlXY && upDot < 0.25f && foreDot > 0.25f)
viewSurfaceForces = TransformSpiderBallForcesXY(surfaceForces, mgr);
float forceMag = surfaceForces.magnitude();
zeus::CVector2f normSurfaceForces;
float trackForceMag = x18c0_isSpiderSurface ? forceMag : viewSurfaceForces.dot(spiderDirNorm);
bool forceApplied = true;
bool continueTrackForce = false;
if (std::fabs(forceMag) > 0.05f) {
normSurfaceForces = surfaceForces.normalized();
if (!x18c0_isSpiderSurface && normSurfaceForces.dot(x190c_normSpiderSurfaceForces) > 0.9f) {
trackForceMag = x1914_spiderTrackForceMag >= 0.f ? forceMag : -forceMag;
continueTrackForce = true;
} else {
if (std::fabs(trackForceMag) > 0.05f)
trackForceMag = trackForceMag >= 0.f ? forceMag : -forceMag;
else
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forceApplied = false;
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}
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} else {
forceApplied = false;
}
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if (!continueTrackForce) {
x190c_normSpiderSurfaceForces = normSurfaceForces;
x1914_spiderTrackForceMag = trackForceMag;
x1920_spiderForcesReset = true;
}
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if (!forceApplied) {
trackForceMag = 0.f;
ResetSpiderBallForces();
}
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bool moving = true;
if (!forceApplied && x0_player.GetVelocity().magnitude() <= 6.5f)
moving = false;
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zeus::CVector3f moveDelta;
if (x18bd_touchingSpider && forceApplied) {
if (x18c0_isSpiderSurface)
moveDelta = viewSurfaceForces * 0.1f;
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else
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moveDelta = x18a8_spiderBetweenPoints.normalized() * 0.1f * (trackForceMag >= 0.f ? 1.f : -1.f);
}
zeus::CVector3f ballPos = GetBallToWorld().origin + moveDelta;
float distance = 0.f;
if (moving || !x18bd_touchingSpider || x188c_spiderPullMovement != 1.f || x18bf_spiderSwingInAir) {
if (FindClosestSpiderBallWaypoint(mgr, ballPos, x1890_spiderTrackPoint, x189c_spiderInterpBetweenPoints,
x18a8_spiderBetweenPoints, distance, x1880_playerToSpiderNormal,
x18c0_isSpiderSurface, x18c4_spiderSurfaceTransform)) {
x18bc_spiderNearby = true;
x18bf_spiderSwingInAir = false;
}
} else {
x1880_playerToSpiderNormal = x1890_spiderTrackPoint - ballPos;
distance = x1880_playerToSpiderNormal.magnitude();
x1880_playerToSpiderNormal = x1880_playerToSpiderNormal * (-1.f / distance);
x18bc_spiderNearby = true;
}
if (x18bc_spiderNearby) {
if (distance < kSpiderBallCollisionRadius)
x18bd_touchingSpider = true;
if (x18bd_touchingSpider) {
if (moving) {
if (!x18c0_isSpiderSurface) {
x18b4_linVelDamp = 0.4f;
x18b8_angVelDamp = 0.2f;
float viewControlMag = viewSurfaceForces.dot(x189c_spiderInterpBetweenPoints.normalized());
if (continueTrackForce && x1920_spiderForcesReset) {
viewControlMag = x1918_spiderViewControlMag;
} else {
x1918_spiderViewControlMag = viewControlMag;
x1920_spiderForcesReset = false;
}
float finalForceMag;
if (std::fabs(viewControlMag) > 0.1f) {
finalForceMag = std::copysign(zeus::clamp(-1.f, forceMag, 1.f), viewControlMag);
} else {
finalForceMag = 0.f;
ResetSpiderBallForces();
}
if (distance > 1.05f)
finalForceMag *= (1.05f - (distance - 1.05f)) / 1.05f;
x0_player.ApplyForceWR(x18a8_spiderBetweenPoints.normalized() * 90000.f * finalForceMag,
zeus::CAxisAngle());
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} else {
x18b4_linVelDamp = 0.3f;
x18b8_angVelDamp = 0.2f;
float f31 = x18c4_spiderSurfaceTransform.basis[0].dot(viewSurfaceForces);
float f30 = x18c4_spiderSurfaceTransform.basis[2].dot(viewSurfaceForces);
zeus::CVector3f forceVec =
(f31 * x18c4_spiderSurfaceTransform.basis[0] + f30 * x18c4_spiderSurfaceTransform.basis[2]) * 45000.f;
x0_player.ApplyForceWR(forceVec, zeus::CAxisAngle());
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if (forceVec.magSquared() > 0.f) {
float angle = std::atan2(45000.f * f31, 45000.f * f30);
if (angle - x18f4_spiderSurfacePivotAngle > M_PIF / 2.f)
angle = angle - M_PIF;
else if (x18f4_spiderSurfacePivotAngle - angle > M_PIF / 2.f)
angle = angle + M_PIF;
x18f8_spiderSurfacePivotTargetAngle = angle;
}
x18f4_spiderSurfacePivotAngle += std::copysign(
std::min(std::fabs(x18f8_spiderSurfacePivotTargetAngle - x18f4_spiderSurfacePivotAngle), 0.2f),
x18f8_spiderSurfacePivotTargetAngle - x18f4_spiderSurfacePivotAngle);
x189c_spiderInterpBetweenPoints =
x18c4_spiderSurfaceTransform.rotate(zeus::CTransform::RotateY(x18f4_spiderSurfacePivotAngle).basis[2]);
}
}
x0_player.ApplyForceWR(
{0.f, 0.f, g_tweakBall->GetBallGravity() * x0_player.GetMass() * 8.f * (1.f - x188c_spiderPullMovement)},
zeus::CAxisAngle());
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} else {
x18b4_linVelDamp = 0.2f;
x18b8_angVelDamp = 0.2f;
}
x0_player.SetMomentumWR(4.f * x0_player.GetMass() * g_tweakBall->GetBallGravity() * x1880_playerToSpiderNormal);
}
}
zeus::CVector2f CMorphBall::CalculateSpiderBallAttractionSurfaceForces(const CFinalInput& input) const {
if (!IsMovementAllowed())
return zeus::CVector2f();
return {ControlMapper::GetAnalogInput(ControlMapper::ECommands::TurnRight, input) -
ControlMapper::GetAnalogInput(ControlMapper::ECommands::TurnLeft, input),
ControlMapper::GetAnalogInput(ControlMapper::ECommands::Forward, input) -
ControlMapper::GetAnalogInput(ControlMapper::ECommands::Backward, input)};
}
bool CMorphBall::CheckForSwitchToSpiderBallSwinging(CStateManager& mgr) const {
if (!x18bd_touchingSpider)
return false;
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if (x188c_spiderPullMovement == 1.f) {
if (x18be_spiderBallSwinging) {
zeus::CTransform ballToWorld = GetBallToWorld();
zeus::CVector3f closestPoint, interpDeltaBetweenPoints, deltaBetweenPoints, normal;
float distance = 0.f;
bool isSurface;
zeus::CTransform surfaceTransform;
return !(FindClosestSpiderBallWaypoint(mgr, ballToWorld.origin, closestPoint, interpDeltaBetweenPoints,
deltaBetweenPoints, distance, normal, isSurface, surfaceTransform) &&
distance < 2.1f);
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}
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return false;
}
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if (x18be_spiderBallSwinging)
return true;
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return std::fabs(x1880_playerToSpiderNormal.z()) > 0.9f;
}
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bool CMorphBall::FindClosestSpiderBallWaypoint(CStateManager& mgr, const zeus::CVector3f& ballCenter,
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zeus::CVector3f& closestPoint, zeus::CVector3f& interpDeltaBetweenPoints,
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zeus::CVector3f& deltaBetweenPoints, float& distance,
zeus::CVector3f& normal, bool& isSurface,
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zeus::CTransform& surfaceTransform) const {
bool ret = false;
zeus::CAABox aabb(ballCenter - 2.1f, ballCenter + 2.1f);
rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildNearList(nearList, aabb, CMaterialFilter::skPassEverything, nullptr);
float minDist = 2.1f;
for (TUniqueId id : nearList) {
if (TCastToConstPtr<CScriptSpiderBallAttractionSurface> surface = mgr.GetObjectById(id)) {
zeus::CUnitVector3f surfaceNorm(surface->GetTransform().basis[1]);
zeus::CPlane plane(surfaceNorm, surface->GetTranslation().dot(surfaceNorm));
zeus::CVector3f intersectPoint;
if (plane.rayPlaneIntersection(ballCenter + surfaceNorm * 2.1f, ballCenter - surfaceNorm * 2.1f,
intersectPoint)) {
zeus::CVector3f halfScale = surface->GetScale() * 0.5f;
zeus::CVector3f localPoint =
zeus::CTransform::Scale(1.f / halfScale) * surface->GetTransform().inverse() * intersectPoint;
localPoint.x() = zeus::clamp(-1.f, float(localPoint.x()), 1.f);
localPoint.z() = zeus::clamp(-1.f, float(localPoint.z()), 1.f);
zeus::CVector3f worldPoint = surface->GetTransform() * zeus::CTransform::Scale(halfScale) * localPoint;
zeus::CVector3f finalDelta = worldPoint - ballCenter;
float finalMag = finalDelta.magnitude();
if (finalMag < minDist) {
minDist = finalMag;
closestPoint = worldPoint;
distance = finalMag;
normal = finalDelta * (-1.f / finalMag);
isSurface = true;
surfaceTransform = surface->GetTransform();
ret = true;
}
}
}
}
for (TUniqueId id : nearList) {
if (TCastToConstPtr<CScriptSpiderBallWaypoint> wp = mgr.GetObjectById(id)) {
const CScriptSpiderBallWaypoint* closestWp = nullptr;
zeus::CVector3f worldPoint;
zeus::CVector3f useDeltaBetweenPoints = deltaBetweenPoints;
zeus::CVector3f useInterpDeltaBetweenPoints = interpDeltaBetweenPoints;
wp->GetClosestPointAlongWaypoints(mgr, ballCenter, 2.1f, closestWp, worldPoint, useDeltaBetweenPoints, 0.8f,
useInterpDeltaBetweenPoints);
if (closestWp) {
zeus::CVector3f ballToPoint = worldPoint - ballCenter;
float ballToPointMag = ballToPoint.magnitude();
if (ballToPointMag < minDist) {
minDist = ballToPointMag;
closestPoint = worldPoint;
interpDeltaBetweenPoints = useInterpDeltaBetweenPoints;
deltaBetweenPoints = useDeltaBetweenPoints;
distance = ballToPointMag;
normal = ballToPoint * (-1.f / ballToPointMag);
isSurface = false;
ret = true;
}
}
}
}
return ret;
}
void CMorphBall::SetSpiderBallSwingingState(bool active) {
if (x18be_spiderBallSwinging != active) {
ResetSpiderBallSwingControllerMovementTimer();
x18bf_spiderSwingInAir = true;
}
x18be_spiderBallSwinging = active;
}
float CMorphBall::GetSpiderBallControllerMovement(const CFinalInput& input) const {
if (!IsMovementAllowed())
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return 0.f;
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float forward = ControlMapper::GetAnalogInput(ControlMapper::ECommands::Forward, input) -
ControlMapper::GetAnalogInput(ControlMapper::ECommands::Backward, input);
float turn = ControlMapper::GetAnalogInput(ControlMapper::ECommands::TurnRight, input) -
ControlMapper::GetAnalogInput(ControlMapper::ECommands::TurnLeft, input);
float angle = zeus::radToDeg(std::atan2(forward, turn));
float hyp = std::sqrt(forward * forward + turn * turn);
if (angle > -35.f && angle < 125.f)
return hyp;
if (angle < -55.f || angle > 145.f)
return -hyp;
return 0.f;
}
void CMorphBall::ResetSpiderBallSwingControllerMovementTimer() {
x1904_swingControlDir = 0.f;
x1908_swingControlTime = 0.f;
}
void CMorphBall::UpdateSpiderBallSwingControllerMovementTimer(float movement, float dt) {
if (std::fabs(movement) < 0.05f) {
ResetSpiderBallSwingControllerMovementTimer();
} else {
if ((movement >= 0.f ? 1.f : -1.f) != x1904_swingControlDir) {
ResetSpiderBallSwingControllerMovementTimer();
x1904_swingControlDir = (movement >= 0.f ? 1.f : -1.f);
} else {
x1908_swingControlTime += dt;
}
}
}
float CMorphBall::GetSpiderBallSwingControllerMovementScalar() const {
if (x1908_swingControlTime < 1.2f)
return 1.f;
return std::max(0.f, (2.4f - x1908_swingControlTime) / 1.2f);
}
void CMorphBall::CreateSpiderBallParticles(const zeus::CVector3f& ballPos, const zeus::CVector3f& trackPoint) {
x19d4_spiderBallMagnetEffectGen->SetParticleEmission(true);
zeus::CVector3f ballToTrack = trackPoint - ballPos;
float ballToTrackMag = ballToTrack.magnitude();
int subCount = int(ballToTrackMag / 0.2f + 1.f);
ballToTrack = ballToTrack * (1.f / float(subCount));
int count = int(8.f * (ballToTrackMag / 2.1f));
for (int i = count; i >= 0; --i) {
zeus::CVector3f translation = ballPos;
for (int j = 0; j < subCount; ++j) {
x19d4_spiderBallMagnetEffectGen->SetTranslation(translation);
x19d4_spiderBallMagnetEffectGen->ForceParticleCreation(1);
translation += ballToTrack;
}
}
x19d4_spiderBallMagnetEffectGen->SetParticleEmission(false);
}
void CMorphBall::ResetSpiderBallForces() {
x190c_normSpiderSurfaceForces = zeus::CVector2f();
x1914_spiderTrackForceMag = 0.f;
x1918_spiderViewControlMag = 0.f;
x1920_spiderForcesReset = true;
}
void CMorphBall::ComputeMarioMovement(const CFinalInput& input, CStateManager& mgr, float dt) {
x1c_controlForce = zeus::skZero3f;
x10_boostControlForce = zeus::skZero3f;
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if (!IsMovementAllowed())
return;
x188c_spiderPullMovement =
(ControlMapper::GetAnalogInput(ControlMapper::ECommands::SpiderBall, input) >= 0.5f / 100.f) ? 1.f : 0.f;
if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::SpiderBall) && x188c_spiderPullMovement != 0.f &&
x191c_damageTimer == 0.f) {
if (x187c_spiderBallState != ESpiderBallState::Active) {
x18bd_touchingSpider = false;
x187c_spiderBallState = ESpiderBallState::Active;
x18a8_spiderBetweenPoints = x189c_spiderInterpBetweenPoints = x0_player.GetTransform().basis[2];
}
UpdateSpiderBall(input, mgr, dt);
if (!x18bc_spiderNearby) {
x187c_spiderBallState = ESpiderBallState::Inactive;
ResetSpiderBallForces();
}
} else {
x187c_spiderBallState = ESpiderBallState::Inactive;
ResetSpiderBallForces();
}
if (x187c_spiderBallState != ESpiderBallState::Active) {
float forward = ForwardInput(input);
float turn = -BallTurnInput(input);
float maxSpeed = ComputeMaxSpeed();
float curSpeed = x0_player.GetVelocity().magnitude();
zeus::CTransform controlXf = zeus::lookAt(zeus::skZero3f, x0_player.x54c_controlDirFlat);
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zeus::CVector3f controlFrameVel = controlXf.transposeRotate(x0_player.GetVelocity());
float fwdAcc = 0.f;
float turnAcc = 0.f;
if (std::fabs(turn) > 0.1f) {
float controlTurn = turn * maxSpeed;
float controlTurnDelta = controlTurn - controlFrameVel.x();
float accFactor = zeus::clamp(0.f, std::fabs(controlTurnDelta) / maxSpeed, 1.f);
float maxAcc;
if ((controlFrameVel.x() > 0.f ? 1.f : -1.f) != (controlTurn > 0.f ? 1.f : -1.f) && curSpeed > 0.8f * maxSpeed)
maxAcc = g_tweakBall->GetBallForwardBrakingAcceleration(int(x0_player.GetSurfaceRestraint()));
else
maxAcc = g_tweakBall->GetMaxBallTranslationAcceleration(int(x0_player.GetSurfaceRestraint()));
if (controlTurnDelta < 0.f)
turnAcc = -maxAcc * accFactor;
else
turnAcc = maxAcc * accFactor;
}
if (std::fabs(forward) > 0.1f) {
float controlFwd = forward * maxSpeed;
float controlFwdDelta = controlFwd - controlFrameVel.y();
float accFactor = zeus::clamp(0.f, std::fabs(controlFwdDelta) / maxSpeed, 1.f);
float maxAcc;
if ((controlFrameVel.y() > 0.f ? 1.f : -1.f) != (controlFwd > 0.f ? 1.f : -1.f) && curSpeed > 0.8f * maxSpeed)
maxAcc = g_tweakBall->GetBallForwardBrakingAcceleration(int(x0_player.GetSurfaceRestraint()));
else
maxAcc = g_tweakBall->GetMaxBallTranslationAcceleration(int(x0_player.GetSurfaceRestraint()));
if (controlFwdDelta < 0.f)
fwdAcc = -maxAcc * accFactor;
else
fwdAcc = maxAcc * accFactor;
}
if (fwdAcc != 0.f || turnAcc != 0.f || x1de4_24_inBoost || GetIsInHalfPipeMode()) {
zeus::CVector3f controlForce = controlXf.rotate({0.f, fwdAcc, 0.f}) + controlXf.rotate({turnAcc, 0.f, 0.f});
x1c_controlForce = controlForce;
if (x1de4_24_inBoost && !GetIsInHalfPipeMode())
controlForce = x1924_surfaceToWorld.rotate({x1924_surfaceToWorld.transposeRotate(controlForce).x(), 0.f, 0.f});
if (GetIsInHalfPipeMode() && controlForce.magnitude() > FLT_EPSILON) {
if (GetIsInHalfPipeModeInAir() && curSpeed <= 15.f &&
controlForce.dot(x1924_surfaceToWorld.basis[2]) / controlForce.magnitude() < -0.85f) {
DisableHalfPipeStatus();
x1e00_disableControlCooldown = 0.2f;
x0_player.ApplyImpulseWR(x1924_surfaceToWorld.basis[2] * (x0_player.GetMass() * -7.5f),
zeus::CAxisAngle());
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}
if (GetIsInHalfPipeMode()) {
controlForce -= controlForce.dot(x1924_surfaceToWorld.basis[2]) * x1924_surfaceToWorld.basis[2];
zeus::CVector3f controlForceSurfaceLocal = x1924_surfaceToWorld.transposeRotate(controlForce);
controlForceSurfaceLocal.x() *= 0.6f;
controlForceSurfaceLocal.y() *= (x1de4_24_inBoost ? 0.f : 0.35f) * 1.4f;
controlForce = x1924_surfaceToWorld.rotate(controlForceSurfaceLocal);
if (maxSpeed > 95.f)
x0_player.SetVelocityWR(x0_player.GetVelocity() * 0.99f);
}
}
if (GetTouchedHalfPipeRecently()) {
float hpNormComp = x1e08_prevHalfPipeNormal.dot(x1e14_halfPipeNormal);
if (hpNormComp < 0.99f && hpNormComp > 0.5f) {
zeus::CVector3f hpRampAxis = x1e08_prevHalfPipeNormal.cross(x1e14_halfPipeNormal).normalized();
zeus::CVector3f newVel = x0_player.GetVelocity();
newVel -= hpRampAxis * hpRampAxis.dot(x0_player.GetVelocity()) * 0.15f;
x0_player.SetVelocityWR(newVel);
}
}
float speedThres = 0.75f * maxSpeed;
if (curSpeed >= speedThres) {
float dot = controlForce.dot(x0_player.GetVelocity().normalized());
if (dot > 0.f) {
controlForce -= x0_player.GetVelocity().normalized() *
zeus::clamp(0.f, (curSpeed - speedThres) / (maxSpeed - speedThres), 1.f) * dot;
}
}
x10_boostControlForce = controlForce;
x0_player.ApplyForceWR(controlForce, zeus::CAxisAngle());
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}
ComputeLiftForces(x1c_controlForce, x0_player.GetVelocity(), mgr);
}
}
zeus::CTransform CMorphBall::GetSwooshToWorld() const {
return zeus::CTransform::Translate(x0_player.GetTranslation() + zeus::CVector3f(0.f, 0.f, GetBallRadius())) *
x1924_surfaceToWorld.getRotation() * zeus::CTransform::RotateY(x30_ballTiltAngle);
}
zeus::CTransform CMorphBall::GetBallToWorld() const {
return zeus::CTransform::Translate(x0_player.GetTranslation() + zeus::CVector3f(0.f, 0.f, GetBallRadius())) *
x0_player.GetTransform().getRotation();
}
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zeus::CTransform CMorphBall::CalculateSurfaceToWorld(const zeus::CVector3f& trackNormal,
const zeus::CVector3f& trackPoint,
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const zeus::CVector3f& ballDir) const {
if (ballDir.canBeNormalized()) {
zeus::CVector3f forward = ballDir.normalized();
zeus::CVector3f right = ballDir.cross(trackNormal);
if (right.canBeNormalized())
return zeus::CTransform(right, forward, right.cross(forward).normalized(), trackPoint);
}
return zeus::CTransform();
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}
bool CMorphBall::CalculateBallContactInfo(zeus::CVector3f& normal, zeus::CVector3f& point) const {
if (x74_collisionInfos.GetCount() != 0) {
normal = x74_collisionInfos.Front().GetNormalLeft();
point = x74_collisionInfos.Front().GetPoint();
return true;
}
return false;
}
void CMorphBall::UpdateBallDynamics(CStateManager& mgr, float dt) {
x0_player.SetAngularVelocityWR(x0_player.GetAngularVelocityWR().getVector() * 0.95f);
x1df8_27_ballCloseToCollision =
BallCloseToCollision(mgr, kSpiderBallCollisionRadius, CMaterialFilter::MakeInclude(EMaterialTypes::Solid));
UpdateHalfPipeStatus(mgr, dt);
x1e00_disableControlCooldown -= dt;
x1e00_disableControlCooldown = std::max(0.f, x1e00_disableControlCooldown);
x191c_damageTimer -= dt;
x191c_damageTimer = std::max(0.f, x191c_damageTimer);
if (x187c_spiderBallState == ESpiderBallState::Active) {
x1924_surfaceToWorld =
CalculateSurfaceToWorld(x1880_playerToSpiderNormal, x1890_spiderTrackPoint, x189c_spiderInterpBetweenPoints);
x2c_tireLeanAngle = 0.f;
if (!x28_tireMode)
SwitchToTire();
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x1c2c_tireInterpolating = true;
x1c28_tireInterpSpeed = -1.f;
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UpdateMarbleDynamics(mgr, dt, x1890_spiderTrackPoint);
} else {
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if (x0_player.GetSurfaceRestraint() != CPlayer::ESurfaceRestraints::Air) {
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zeus::CVector3f normal, point;
if (CalculateBallContactInfo(normal, point)) {
x1924_surfaceToWorld = CalculateSurfaceToWorld(normal, point, x0_player.x500_lookDir);
float speed = x0_player.GetVelocity().magnitude();
if (speed < g_tweakBall->GetTireToMarbleThresholdSpeed() && x28_tireMode)
SwitchToMarble();
if (UpdateMarbleDynamics(mgr, dt, point) && speed >= g_tweakBall->GetMarbleToTireThresholdSpeed() &&
!x28_tireMode)
SwitchToTire();
if (x28_tireMode) {
x2c_tireLeanAngle = x0_player.GetTransform().transposeRotate(x0_player.GetForceOR()).x() /
g_tweakBall->GetMaxBallTranslationAcceleration(int(x0_player.GetSurfaceRestraint())) *
g_tweakBall->GetMaxLeanAngle() * g_tweakBall->GetForceToLeanGain();
x2c_tireLeanAngle =
zeus::clamp(-g_tweakBall->GetMaxLeanAngle(), x2c_tireLeanAngle, g_tweakBall->GetMaxLeanAngle());
if (x0_player.GetTransform().basis[0].dot(x1924_surfaceToWorld.basis[0]) < 0.f) {
x2c_tireLeanAngle = -x2c_tireLeanAngle;
}
}
}
} else {
x2c_tireLeanAngle = 0.f;
}
}
zeus::CRelAngle angle(x2c_tireLeanAngle - x30_ballTiltAngle);
float leanSpeed = std::fabs(angle) * g_tweakBall->GetMaxLeanAngle() * g_tweakBall->GetLeanTrackingGain();
if (angle.asRadians() > 0.05f)
x30_ballTiltAngle += leanSpeed * dt;
else if (angle.asRadians() < -0.05f)
x30_ballTiltAngle -= leanSpeed * dt;
else
x30_ballTiltAngle = x2c_tireLeanAngle;
if (x187c_spiderBallState != ESpiderBallState::Active)
ApplyFriction(CalculateSurfaceFriction());
else
DampLinearAndAngularVelocities(x18b4_linVelDamp, x18b8_angVelDamp);
if (x187c_spiderBallState != ESpiderBallState::Active)
ApplyGravity(mgr);
x74_collisionInfos.Clear();
x1c3c_ballOrientAvg.AddValue(zeus::CQuaternion(GetBallToWorld().basis));
x1c90_ballPosAvg.AddValue(GetBallToWorld().origin);
}
void CMorphBall::SwitchToMarble() {
x0_player.SetTransform(x0_player.GetTransform() *
zeus::CQuaternion::fromAxisAngle(
x0_player.GetTransform().transposeRotate(x0_player.x500_lookDir), x30_ballTiltAngle)
.toTransform());
x28_tireMode = false;
x1c2c_tireInterpolating = true;
x1c28_tireInterpSpeed = -1.f;
}
void CMorphBall::SwitchToTire() {
x28_tireMode = true;
x1c2c_tireInterpolating = true;
x30_ballTiltAngle = 0.f;
x1c28_tireInterpSpeed = 1.f;
}
void CMorphBall::Update(float dt, CStateManager& mgr) {
if (x187c_spiderBallState == ESpiderBallState::Active)
CreateSpiderBallParticles(GetBallToWorld().origin, x1890_spiderTrackPoint);
if (x0_player.GetDeathTime() <= 0.f)
UpdateEffects(dt, mgr);
if (x1e44_damageEffect > 0.f) {
x1e44_damageEffect -= x1e48_damageEffectDecaySpeed * dt;
if (x1e44_damageEffect <= 0.f) {
x1e44_damageEffect = 0.f;
x1e48_damageEffectDecaySpeed = 0.f;
x1e4c_damageTime = 0.f;
} else {
x1e4c_damageTime += dt;
}
}
if (x58_ballModel)
x58_ballModel->AdvanceAnimation(dt, mgr, kInvalidAreaId, true);
if (x1c2c_tireInterpolating) {
x1c20_tireFactor += x1c28_tireInterpSpeed * dt;
if (x1c20_tireFactor < 0.f) {
x1c2c_tireInterpolating = false;
x1c20_tireFactor = 0.f;
} else if (x1c20_tireFactor > x1c24_maxTireFactor) {
x1c2c_tireInterpolating = false;
x1c20_tireFactor = x1c24_maxTireFactor;
}
}
if (x1c1c_rainSplashGen)
x1c1c_rainSplashGen->Update(dt, mgr);
UpdateMorphBallSounds(dt);
}
void CMorphBall::DeleteLight(CStateManager& mgr) {
if (x1c10_ballInnerGlowLight != kInvalidUniqueId) {
mgr.FreeScriptObject(x1c10_ballInnerGlowLight);
x1c10_ballInnerGlowLight = kInvalidUniqueId;
}
}
void CMorphBall::SetBallLightActive(CStateManager& mgr, bool active) {
if (x1c10_ballInnerGlowLight != kInvalidUniqueId)
if (TCastToPtr<CGameLight> light = mgr.ObjectById(x1c10_ballInnerGlowLight))
light->SetActive(active);
}
void CMorphBall::EnterMorphBallState(CStateManager& mgr) {
x1c20_tireFactor = 0.f;
UpdateEffects(0.f, mgr);
x187c_spiderBallState = ESpiderBallState::Inactive;
constexpr CAnimPlaybackParms parms(0, -1, 1.f, true);
x58_ballModel->GetAnimationData()->SetAnimation(parms, false);
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x1e20_ballAnimIdx = 0;
StopEffects();
x1c30_boostOverLightFactor = 0.f;
x1c34_boostLightFactor = 0.f;
x1c38_spiderLightFactor = 0.f;
DisableHalfPipeStatus();
x30_ballTiltAngle = 0.f;
x2c_tireLeanAngle = 0.f;
}
void CMorphBall::LeaveMorphBallState(CStateManager& mgr) {
LeaveBoosting();
CancelBoosting();
CSfxManager::SfxStop(x1e24_boostSfxHandle);
StopEffects();
}
void CMorphBall::UpdateEffects(float dt, CStateManager& mgr) {
zeus::CTransform swooshToWorld = GetSwooshToWorld();
x19b8_slowBlueTailSwooshGen->SetTranslation(swooshToWorld.rotate({0.1f, 0.f, 0.f}) + swooshToWorld.origin);
x19b8_slowBlueTailSwooshGen->SetOrientation(swooshToWorld.getRotation());
x19b8_slowBlueTailSwooshGen->DoWarmupUpdate();
x19bc_slowBlueTailSwooshGen2->SetTranslation(swooshToWorld.rotate({-0.1f, 0.f, 0.f}) + swooshToWorld.origin);
x19bc_slowBlueTailSwooshGen2->SetOrientation(swooshToWorld.getRotation());
x19bc_slowBlueTailSwooshGen2->DoWarmupUpdate();
x19c0_slowBlueTailSwoosh2Gen->SetTranslation(swooshToWorld.rotate({0.f, 0.f, 0.65f}) + swooshToWorld.origin);
x19c0_slowBlueTailSwoosh2Gen->SetOrientation(swooshToWorld.getRotation());
x19c0_slowBlueTailSwoosh2Gen->DoWarmupUpdate();
x19c4_slowBlueTailSwoosh2Gen2->SetTranslation(swooshToWorld.rotate({0.f, 0.f, -0.65f}) + swooshToWorld.origin);
x19c4_slowBlueTailSwoosh2Gen2->SetOrientation(swooshToWorld.getRotation());
x19c4_slowBlueTailSwoosh2Gen2->DoWarmupUpdate();
x19c8_jaggyTrailGen->SetTranslation(swooshToWorld.origin);
x19c8_jaggyTrailGen->SetOrientation(swooshToWorld.getRotation());
x19c8_jaggyTrailGen->DoWarmupUpdate();
x19cc_wallSparkGen->Update(dt);
x1bc8_wakeEffectGens[7]->Update(dt);
bool emitRainWake = (x0_player.GetPlayerMovementState() == CPlayer::EPlayerMovementState::OnGround &&
mgr.GetWorld()->GetNeededEnvFx() == EEnvFxType::Rain &&
mgr.GetEnvFxManager()->GetRainMagnitude() > 0.f && mgr.GetEnvFxManager()->IsSplashActive());
x1bc8_wakeEffectGens[7]->SetParticleEmission(emitRainWake);
float rainGenRate = std::min(mgr.GetEnvFxManager()->GetRainMagnitude() * 2.f * x0_player.x4fc_flatMoveSpeed /
x0_player.GetBallMaxVelocity(),
1.f);
x1bc8_wakeEffectGens[7]->SetGeneratorRate(rainGenRate);
x1bc8_wakeEffectGens[7]->SetTranslation(x0_player.GetTranslation());
if (emitRainWake) {
zeus::CTransform rainOrient =
zeus::lookAt(x0_player.x50c_moveDir + x0_player.GetTranslation(), x0_player.GetTranslation());
x1bc8_wakeEffectGens[7]->SetOrientation(rainOrient);
}
if (x1c0c_wakeEffectIdx != -1)
x1bc8_wakeEffectGens[x1c0c_wakeEffectIdx]->Update(dt);
if (x1e38_wallSparkFrameCountdown > 0) {
x1e38_wallSparkFrameCountdown -= 1;
if (x1e38_wallSparkFrameCountdown <= 0)
x19cc_wallSparkGen->SetParticleEmission(false);
}
x19d0_ballInnerGlowGen->SetGlobalTranslation(swooshToWorld.origin);
x19d0_ballInnerGlowGen->Update(dt);
if (x1de8_boostChargeTime == 0.f && x1df4_boostDrainTime == 0.f) {
x19d8_boostBallGlowGen->SetModulationColor(zeus::skClear);
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} else {
x19d8_boostBallGlowGen->SetGlobalTranslation(swooshToWorld.origin);
float t;
if (x1df4_boostDrainTime == 0.f)
t = x1de8_boostChargeTime / g_tweakBall->GetBoostBallMaxChargeTime();
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else
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t = 1.f - x1df4_boostDrainTime / g_tweakBall->GetBoostBallDrainTime();
x19d8_boostBallGlowGen->SetModulationColor(
zeus::CColor::lerp(zeus::skBlack, zeus::CColor(1.f, 1.f, 0.4f, 1.f), t));
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x19d8_boostBallGlowGen->Update(dt);
}
x19d4_spiderBallMagnetEffectGen->Update(dt);
x1c30_boostOverLightFactor -= 0.03f;
x1c30_boostOverLightFactor = std::max(0.f, x1c30_boostOverLightFactor);
if (x1c30_boostOverLightFactor == 0.f) {
x1c34_boostLightFactor -= 0.04f;
x1c34_boostLightFactor = std::max(0.f, x1c34_boostLightFactor);
}
if (x1de4_24_inBoost) {
x1c30_boostOverLightFactor = 1.f;
x1c34_boostLightFactor = 1.f;
} else {
x1c34_boostLightFactor =
std::max(x1de8_boostChargeTime / g_tweakBall->GetBoostBallMaxChargeTime(), x1c34_boostLightFactor);
x1c34_boostLightFactor = std::min(x1c34_boostLightFactor, 1.f);
}
UpdateMorphBallTransitionFlash(dt);
UpdateIceBreakEffect(dt);
if (x1c10_ballInnerGlowLight != kInvalidUniqueId) {
if (TCastToPtr<CGameLight> light = mgr.ObjectById(x1c10_ballInnerGlowLight)) {
light->SetTranslation(swooshToWorld.origin + zeus::CVector3f(0.f, 0.f, GetBallRadius()));
std::optional<CLight> lObj;
if (IsMorphBallTransitionFlashValid() && x19dc_morphBallTransitionFlashGen->SystemHasLight()) {
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lObj.emplace(x19dc_morphBallTransitionFlashGen->GetLight());
} else if (x19d0_ballInnerGlowGen->SystemHasLight()) {
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lObj.emplace(x19d0_ballInnerGlowGen->GetLight());
}
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if (lObj) {
const auto c = skBallInnerGlowColors[x8_ballGlowColorIdx];
const zeus::CColor color(c[0] / 255.f, c[1] / 255.f, c[2] / 255.f, 1.f);
lObj->SetColor(lObj->GetColor() * color);
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if (x0_player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphing) {
float t = 0.f;
if (x0_player.x578_morphDuration != 0.f) {
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t = zeus::clamp(0.f, x0_player.x574_morphTime / x0_player.x578_morphDuration, 1.f);
}
lObj->SetColor(zeus::CColor::lerp(lObj->GetColor(), zeus::skBlack, t));
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} else if (x0_player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphing) {
float t = 0.f;
if (x0_player.x578_morphDuration != 0.f) {
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t = zeus::clamp(0.f, x0_player.x574_morphTime / x0_player.x578_morphDuration, 1.f);
}
if (t < 0.5f) {
lObj->SetColor(zeus::CColor::lerp(zeus::skBlack, lObj->GetColor(), std::min(2.f * t, 1.f)));
}
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} else {
lObj->SetColor(zeus::CColor::lerp(lObj->GetColor(), zeus::skWhite, x1c34_boostLightFactor));
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}
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light->SetLight(*lObj);
}
}
}
if (x187c_spiderBallState == ESpiderBallState::Active) {
AddSpiderBallElectricalEffect();
AddSpiderBallElectricalEffect();
AddSpiderBallElectricalEffect();
AddSpiderBallElectricalEffect();
AddSpiderBallElectricalEffect();
x1c38_spiderLightFactor = std::min(x1c38_spiderLightFactor + 0.25f, 1.f);
} else {
x1c38_spiderLightFactor = std::max(0.f, x1c38_spiderLightFactor - 0.15f);
}
UpdateSpiderBallElectricalEffects();
}
void CMorphBall::ComputeBoostBallMovement(const CFinalInput& input, CStateManager& mgr, float dt) {
if (!IsMovementAllowed() || !mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::BoostBall))
return;
if (!x1de4_25_boostEnabled) {
CancelBoosting();
LeaveBoosting();
return;
}
if (!x1de4_24_inBoost) {
x1dec_timeNotInBoost += dt;
if (ControlMapper::GetDigitalInput(ControlMapper::ECommands::JumpOrBoost, input) &&
x187c_spiderBallState != ESpiderBallState::Active) {
if (x1e20_ballAnimIdx == 0) {
constexpr CAnimPlaybackParms parms(1, -1, 1.f, true);
x58_ballModel->GetAnimationData()->SetAnimation(parms, false);
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x1e20_ballAnimIdx = 1;
x1e24_boostSfxHandle = CSfxManager::SfxStart(SFXsam_ball_charge_lp, 1.f, 0.f, true, 0x7f, true, kInvalidAreaId);
}
x1de8_boostChargeTime += dt;
if (x1de8_boostChargeTime > g_tweakBall->GetBoostBallMaxChargeTime())
x1de8_boostChargeTime = g_tweakBall->GetBoostBallMaxChargeTime();
} else {
if (x1e20_ballAnimIdx == 1) {
constexpr CAnimPlaybackParms parms(0, -1, 1.f, true);
x58_ballModel->GetAnimationData()->SetAnimation(parms, false);
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x1e20_ballAnimIdx = 0;
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CSfxManager::RemoveEmitter(x1e24_boostSfxHandle);
if (x1de8_boostChargeTime >= g_tweakBall->GetBoostBallMinChargeTime()) {
CSfxManager::AddEmitter(SFXsam_ball_boost, x0_player.GetTranslation(), zeus::skZero3f, true, false,
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0xb4, kInvalidAreaId);
}
}
if (x1de8_boostChargeTime >= g_tweakBall->GetBoostBallMinChargeTime()) {
if (GetBallBoostState() == EBallBoostState::BoostAvailable) {
if (GetIsInHalfPipeMode() || x1df8_27_ballCloseToCollision) {
EnterBoosting(mgr);
} else {
x0_player.ApplyImpulseWR(zeus::skZero3f,
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zeus::CAxisAngle(-x1924_surfaceToWorld.basis[1] * 10000.f));
CancelBoosting();
}
} else if (GetBallBoostState() == EBallBoostState::BoostDisabled) {
x0_player.SetTransform(
zeus::lookAt(x0_player.GetTranslation(), x0_player.GetTranslation() + GetBallToWorld().basis[1]));
x0_player.ApplyImpulseWR(zeus::skZero3f,
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zeus::CAxisAngle(-x0_player.GetTransform().basis[0] * 10000.f));
CancelBoosting();
}
} else if (x1de8_boostChargeTime > 0.f) {
CancelBoosting();
}
}
} else {
x1df4_boostDrainTime += dt;
if (x1df4_boostDrainTime > g_tweakBall->GetBoostBallDrainTime())
LeaveBoosting();
if (!GetIsInHalfPipeMode() && !x1df8_27_ballCloseToCollision) {
if (x1df4_boostDrainTime / g_tweakBall->GetBoostBallDrainTime() < 0.3f)
DampLinearAndAngularVelocities(0.5f, 0.01f);
else
LeaveBoosting();
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}
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}
}
void CMorphBall::EnterBoosting(CStateManager& mgr) {
x1de4_24_inBoost = true;
float incSpeed = 0.f;
if (x1de8_boostChargeTime <= g_tweakBall->GetBoostBallChargeTimeTable(0))
incSpeed = g_tweakBall->GetBoostBallIncrementalSpeedTable(0);
else if (x1de8_boostChargeTime <= g_tweakBall->GetBoostBallChargeTimeTable(1))
incSpeed = g_tweakBall->GetBoostBallIncrementalSpeedTable(1);
else if (x1de8_boostChargeTime <= g_tweakBall->GetBoostBallChargeTimeTable(2))
incSpeed = g_tweakBall->GetBoostBallIncrementalSpeedTable(2);
if (GetIsInHalfPipeMode()) {
float speedMul = x0_player.GetVelocity().magnitude() / 95.f;
if (speedMul > 0.3f)
incSpeed -= (speedMul - 0.3f) * incSpeed;
incSpeed = std::max(0.f, incSpeed);
}
zeus::CVector3f lookDir = x0_player.x500_lookDir;
float lookMag2d = std::sqrt(lookDir.x() * lookDir.x() + lookDir.y() * lookDir.y());
float vertLookAngle = zeus::radToDeg(std::atan2(lookDir.z(), lookMag2d));
if (lookMag2d < 0.001f && x0_player.GetPlayerMovementState() == CPlayer::EPlayerMovementState::OnGround) {
float velMag2d = std::sqrt(x0_player.GetVelocity().x() * x0_player.GetVelocity().x() +
x0_player.GetVelocity().y() * x0_player.GetVelocity().y());
if (velMag2d < 0.001f && std::fabs(x0_player.GetVelocity().z()) < 2.f) {
lookDir = mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform().basis[1];
lookMag2d = std::sqrt(lookDir.x() * lookDir.x() + lookDir.y() * lookDir.y());
vertLookAngle = zeus::radToDeg(std::atan2(lookDir.z(), lookMag2d));
}
}
float speedMul = 1.f;
if (vertLookAngle > 40.f) {
float speedDamp = (vertLookAngle - 40.f) / 50.f;
speedMul = 0.35f * speedDamp + (1.f - speedDamp);
}
x0_player.ApplyImpulseWR(lookDir * (speedMul * incSpeed * x0_player.GetMass()), zeus::CAxisAngle());
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x1df4_boostDrainTime = 0.f;
x1de8_boostChargeTime = 0.f;
x0_player.SetTransform(zeus::CTransform(x1924_surfaceToWorld.basis, x0_player.GetTranslation()));
SwitchToTire();
}
void CMorphBall::LeaveBoosting() {
if (x1de4_24_inBoost) {
x1dec_timeNotInBoost = 0.f;
x1de8_boostChargeTime = 0.f;
}
x1de4_24_inBoost = false;
x1df4_boostDrainTime = 0.f;
}
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void CMorphBall::CancelBoosting() {
x1de8_boostChargeTime = 0.f;
x1df4_boostDrainTime = 0.f;
if (x1e20_ballAnimIdx == 1) {
constexpr CAnimPlaybackParms parms(0, -1, 1.f, true);
x58_ballModel->GetAnimationData()->SetAnimation(parms, false);
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x1e20_ballAnimIdx = 0;
CSfxManager::SfxStop(x1e24_boostSfxHandle);
}
}
bool CMorphBall::UpdateMarbleDynamics(CStateManager& mgr, float dt, const zeus::CVector3f& point) {
bool continueForce = false;
float maxAcc = g_tweakBall->GetMaxBallTranslationAcceleration(int(x0_player.GetSurfaceRestraint()));
if (x0_player.GetVelocity().magnitude() < 3.f && x10_boostControlForce.magnitude() > 0.95f * maxAcc) {
zeus::CVector3f localMomentum = x1924_surfaceToWorld.transposeRotate(x0_player.GetMomentum());
localMomentum.z() = 0.f;
zeus::CVector3f localControlForce = x1924_surfaceToWorld.transposeRotate(x10_boostControlForce);
localControlForce.z() = 0.f;
if (localMomentum.canBeNormalized() && localControlForce.canBeNormalized())
if (localMomentum.normalized().dot(localControlForce.normalized()) < -0.9f)
continueForce = true;
}
if (!continueForce) {
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zeus::CVector3f vel = x0_player.GetVelocity();
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zeus::CVector3f ballToPoint = point - (x0_player.GetTranslation() + zeus::CVector3f(0.f, 0.f, GetBallRadius()));
zeus::CVector3f addVel = x0_player.GetAngularVelocityWR().getVector().cross(ballToPoint);
zeus::CVector3f velDelta = vel - addVel;
float f28 = x187c_spiderBallState == ESpiderBallState::Active ? -1.f : 0.4f;
float liftSpeed = 0.f;
if (x1cd0_liftSpeedAvg.Size() > 3) {
liftSpeed = *x1cd0_liftSpeedAvg.GetEntry(0);
liftSpeed = std::min(liftSpeed, *x1cd0_liftSpeedAvg.GetEntry(1));
liftSpeed = std::min(liftSpeed, *x1cd0_liftSpeedAvg.GetEntry(2));
}
if (velDelta.magSquared() > 1.f && liftSpeed > f28) {
if (velDelta.magnitude() > 25.132742f)
velDelta = velDelta.normalized() * M_PIF * 8.f;
zeus::CVector3f newVel = vel + addVel;
if (newVel.canBeNormalized()) {
float f26 = (x28_tireMode && x187c_spiderBallState != ESpiderBallState::Active) ? 0.25f : 1.f;
zeus::CVector3f f27 =
newVel.normalized() *
(velDelta.magnitude() * -g_tweakBall->GetBallSlipFactor(int(x0_player.GetSurfaceRestraint())) * f26 * 0.5f /
GetBallRadius());
x0_player.ApplyTorqueWR(ballToPoint.normalized().cross(f27));
}
}
} else {
zeus::CVector3f rotAxis = x1924_surfaceToWorld.basis[2].cross(x10_boostControlForce);
if (rotAxis.canBeNormalized())
SpinToSpeed(25.f / GetBallRadius(), rotAxis.normalized(), 800.f);
}
if (x0_player.GetVelocity().magnitude() >= GetMinimumAlignmentSpeed()) {
zeus::CVector3f axis = x1924_surfaceToWorld.basis[0];
if (x0_player.GetTransform().basis[0].dot(axis) < 0.f)
axis = -axis;
zeus::CVector3f upVec = x0_player.GetTransform().basis[0].cross(axis);
if (upVec.canBeNormalized()) {
if (!x28_tireMode) {
x0_player.SetAngularImpulse(x0_player.GetAngularImpulse().getVector() +
upVec.normalized() * g_tweakBall->GetTireness());
} else {
x0_player.RotateInOneFrameOR(
zeus::CQuaternion::shortestRotationArc(zeus::skRight, GetBallToWorld().transposeRotate(axis)),
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dt);
}
}
return upVec.magnitude() < (GetIsInHalfPipeMode() ? 0.2f : 0.05f);
}
return false;
}
void CMorphBall::ApplyFriction(float f) {
zeus::CVector3f vel = x0_player.GetVelocity();
if (f < vel.magnitude())
vel = vel.normalized() * (vel.magnitude() - f);
else
vel = zeus::skZero3f;
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x0_player.SetVelocityWR(vel);
}
void CMorphBall::DampLinearAndAngularVelocities(float linDamp, float angDamp) {
zeus::CVector3f vel = x0_player.GetVelocity() * (1.f - linDamp);
x0_player.SetVelocityWR(vel);
zeus::CAxisAngle ang = x0_player.GetAngularVelocityWR();
ang = ang * (1.f - angDamp);
x0_player.SetAngularVelocityWR(ang);
}
float CMorphBall::GetMinimumAlignmentSpeed() const {
if (x187c_spiderBallState == ESpiderBallState::Active)
return 0.f;
else
return g_tweakBall->GetMinimumAlignmentSpeed();
}
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void CMorphBall::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
if (x1c34_boostLightFactor == 1.f)
return;
x0_player.GetActorLights()->SetFindShadowLight(x1e44_damageEffect < 0.25f);
x0_player.GetActorLights()->SetShadowDynamicRangeThreshold(0.05f);
x0_player.GetActorLights()->SetDirty();
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CCollidableSphere sphere = x38_collisionSphere;
sphere.SetSphereCenter(zeus::skZero3f);
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zeus::CAABox ballAABB = sphere.CalculateAABox(GetBallToWorld());
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if (x0_player.GetAreaIdAlways() != kInvalidAreaId) {
const CGameArea* area = mgr.GetWorld()->GetAreaAlways(x0_player.GetAreaIdAlways());
if (area->IsPostConstructed())
x0_player.GetActorLights()->BuildAreaLightList(mgr, *area, ballAABB);
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}
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x0_player.GetActorLights()->BuildDynamicLightList(mgr, ballAABB);
if (x0_player.GetActorLights()->HasShadowLight()) {
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CCollidableSphere sphere = x38_collisionSphere;
sphere.SetSphereCenter(zeus::skZero3f);
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x1c14_worldShadow->BuildLightShadowTexture(mgr, x0_player.GetAreaIdAlways(),
x0_player.GetActorLights()->GetShadowLightIndex(),
sphere.CalculateAABox(GetBallToWorld()), false, false);
} else {
x1c14_worldShadow->ResetBlur();
}
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zeus::CColor ambColor = x0_player.GetActorLights()->GetAmbientColor();
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ambColor.a() = 1.f;
x0_player.GetActorLights()->SetAmbientColor(zeus::CColor::lerp(ambColor, zeus::skWhite, x1c34_boostLightFactor));
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*x1c18_actorLights = *x0_player.GetActorLights();
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ambColor = x0_player.GetActorLights()->GetAmbientColor();
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ambColor.a() = 1.f;
x1c18_actorLights->SetAmbientColor(
zeus::CColor::lerp(ambColor, zeus::skWhite, std::max(x1c38_spiderLightFactor, x1c34_boostLightFactor)));
if (CAnimData* animData = x58_ballModel->GetAnimationData())
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animData->PreRender();
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}
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void CMorphBall::PointGenerator(void* ctx, const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn) {
static_cast<CRainSplashGenerator*>(ctx)->GeneratePoints(vn);
}
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void CMorphBall::Render(const CStateManager& mgr, const CActorLights* lights) const {
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SCOPED_GRAPHICS_DEBUG_GROUP("CPlayer::Render", zeus::skPurple);
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zeus::CTransform ballToWorld = GetBallToWorld();
if (x28_tireMode) {
ballToWorld = ballToWorld * zeus::CQuaternion::fromAxisAngle(ballToWorld.transposeRotate(x0_player.x500_lookDir),
x30_ballTiltAngle)
.toTransform();
}
bool dying = x0_player.x9f4_deathTime > 0.f;
if (dying) {
zeus::CColor modColor(0.f, zeus::clamp(0.f, 1.f - x0_player.x9f4_deathTime / 0.2f * 6.f, 1.f));
CModelFlags flags(7, u8(x5c_ballModelShader), 1, modColor);
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flags.m_extendedShader = EExtendedShader::LightingCubeReflection;
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x58_ballModel->Render(mgr, ballToWorld, nullptr, flags);
}
CModelFlags flags(0, 0, 3, zeus::skWhite);
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if (x1e44_damageEffect > 0.f)
flags = CModelFlags(1, 0, 3, zeus::CColor(1.f, 1.f - x1e44_damageEffect, 1.f - x1e44_damageEffect, 1.f));
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flags.m_extendedShader = EExtendedShader::LightingCubeReflection;
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if (x1c1c_rainSplashGen && x1c1c_rainSplashGen->IsRaining())
CSkinnedModel::SetPointGeneratorFunc(x1c1c_rainSplashGen.get(), PointGenerator);
if (x1c34_boostLightFactor != 1.f) {
if (lights->HasShadowLight()) {
x1c14_worldShadow->EnableModelProjectedShadow(ballToWorld, lights->GetShadowLightArrIndex(), 1.f);
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flags.m_extendedShader = EExtendedShader::LightingCubeReflectionWorldShadow;
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}
x58_ballModel->Render(mgr, ballToWorld, lights, flags);
x1c14_worldShadow->DisableModelProjectedShadow();
} else {
// Lights used to be nullptr here, but we keep it due to PC's increased dynamic lighting range
x58_ballModel->Render(mgr, ballToWorld, lights, flags);
}
if (x1c1c_rainSplashGen && x1c1c_rainSplashGen->IsRaining()) {
CSkinnedModel::ClearPointGeneratorFunc();
x1c1c_rainSplashGen->Draw(zeus::CTransform::Translate(ballToWorld.origin));
}
float speed = x0_player.GetVelocity().magnitude();
if (x1e44_damageEffect > 0.25f) {
RenderDamageEffects(mgr, ballToWorld);
} else if (x1c30_boostOverLightFactor > 0.f && !dying) {
int count = std::min(int(speed * 0.5f), 5);
for (int i = 0; i < count; ++i) {
zeus::CTransform xf =
zeus::CTransform::Translate(*x1c90_ballPosAvg.GetEntry(i)) * x1c3c_ballOrientAvg.GetEntry(i)->toTransform();
float alpha = (1.f - i / 5.f) * x1c30_boostOverLightFactor * 0.2f;
if (x68_lowPolyBallModel) {
CModelFlags lpFlags(7, u8(x6c_lowPolyBallModelShader), 1, zeus::CColor(1.f, alpha));
x68_lowPolyBallModel->Render(mgr, xf, nullptr, lpFlags);
}
}
}
ColorArray c = BallSwooshColors[x8_ballGlowColorIdx];
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float swooshAlpha = x1c20_tireFactor / x1c24_maxTireFactor;
zeus::CColor color0 = {c[0] / 255.f, c[1] / 255.f, c[2] / 255.f, swooshAlpha};
c = BallSwooshColorsCharged[x8_ballGlowColorIdx];
zeus::CColor color1 = {c[0] / 255.f, c[1] / 255.f, c[2] / 255.f, swooshAlpha};
float t = 0.f;
if (x1df4_boostDrainTime > 0.f)
t = zeus::clamp(0.f, (speed - 25.f) / 15.f, 1.f);
zeus::CColor tailColor = zeus::CColor::lerp(color0, color1, t);
x19b8_slowBlueTailSwooshGen->SetModulationColor(tailColor);
x19b8_slowBlueTailSwooshGen->Render();
x19bc_slowBlueTailSwooshGen2->SetModulationColor(tailColor);
x19bc_slowBlueTailSwooshGen2->Render();
x19c0_slowBlueTailSwoosh2Gen->SetModulationColor(tailColor);
x19c0_slowBlueTailSwoosh2Gen->Render();
x19c4_slowBlueTailSwoosh2Gen2->SetModulationColor(tailColor);
x19c4_slowBlueTailSwoosh2Gen2->Render();
if (x1df4_boostDrainTime > 0.f && speed > 23.f && swooshAlpha > 0.5f) {
float laggyAlpha = zeus::clamp(0.f, (speed - 23.f) / 17.f, t);
c = BallSwooshColorsJaggy[x8_ballGlowColorIdx];
zeus::CColor colorJaggy = {c[0] / 255.f, c[1] / 255.f, c[2] / 255.f, laggyAlpha};
x19c8_jaggyTrailGen->SetModulationColor(colorJaggy);
x19c8_jaggyTrailGen->Render();
}
RenderSpiderBallElectricalEffect();
if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::SpiderBall) && x60_spiderBallGlassModel) {
float tmp = std::max(x1c38_spiderLightFactor, x1c34_boostLightFactor);
CModelFlags sflags(0, u8(x64_spiderBallGlassModelShader), 3, zeus::skWhite);
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sflags.m_extendedShader = EExtendedShader::LightingCubeReflection;
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if (tmp != 1.f) {
if (lights->HasShadowLight()) {
x1c14_worldShadow->EnableModelProjectedShadow(ballToWorld, lights->GetShadowLightArrIndex(), 1.f);
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sflags.m_extendedShader = EExtendedShader::LightingCubeReflectionWorldShadow;
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}
x60_spiderBallGlassModel->Render(mgr, ballToWorld, x1c18_actorLights.get(), sflags);
x1c14_worldShadow->DisableModelProjectedShadow();
} else {
x60_spiderBallGlassModel->Render(mgr, ballToWorld, nullptr, sflags);
}
}
x19cc_wallSparkGen->Render();
x1bc8_wakeEffectGens[7]->Render();
if (x1c0c_wakeEffectIdx != -1)
x1bc8_wakeEffectGens[x1c0c_wakeEffectIdx]->Render();
c = BallGlowColors[x8_ballGlowColorIdx];
zeus::CColor glowColor = {c[0] / 255.f, c[1] / 255.f, c[2] / 255.f, 1.f};
x19d0_ballInnerGlowGen->SetModulationColor(glowColor);
if (x19d0_ballInnerGlowGen->GetNumActiveChildParticles() > 0) {
c = BallTransFlashColors[x8_ballGlowColorIdx];
glowColor = zeus::CColor{c[0] / 255.f, c[1] / 255.f, c[2] / 255.f, 1.f};
x19d0_ballInnerGlowGen->GetActiveChildParticle(0).SetModulationColor(glowColor);
if (x19d0_ballInnerGlowGen->GetNumActiveChildParticles() > 1) {
c = BallAuxGlowColors[x8_ballGlowColorIdx];
glowColor = zeus::CColor{c[0] / 255.f, c[1] / 255.f, c[2] / 255.f, 1.f};
x19d0_ballInnerGlowGen->GetActiveChildParticle(1).SetModulationColor(glowColor);
}
}
x19d0_ballInnerGlowGen->Render();
x19d4_spiderBallMagnetEffectGen->Render();
RenderEnergyDrainEffects(mgr);
if (x19d8_boostBallGlowGen->GetModulationColor() != zeus::skClear)
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x19d8_boostBallGlowGen->Render();
RenderMorphBallTransitionFlash(mgr);
if (x0_player.GetFrozenState()) {
constexpr CModelFlags modelFlags(0, 0, 3, zeus::skWhite);
x70_frozenBallModel->Render(mgr, zeus::CTransform::Translate(ballToWorld.origin), lights, modelFlags);
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}
RenderIceBreakEffect(mgr);
}
void CMorphBall::ResetMorphBallTransitionFlash() {
x19a8_morphBallTransitionFlash.Lock();
if (x19dc_morphBallTransitionFlashGen)
x19dc_morphBallTransitionFlashGen.reset();
}
void CMorphBall::UpdateMorphBallTransitionFlash(float dt) {
if (!x19dc_morphBallTransitionFlashGen && x19a8_morphBallTransitionFlash.IsLoaded()) {
x19dc_morphBallTransitionFlashGen = std::make_unique<CElementGen>(x19a8_morphBallTransitionFlash);
x19dc_morphBallTransitionFlashGen->SetOrientation(x0_player.GetTransform().getRotation());
}
if (x19dc_morphBallTransitionFlashGen) {
if (x19dc_morphBallTransitionFlashGen->IsSystemDeletable()) {
x19dc_morphBallTransitionFlashGen.reset();
x19a8_morphBallTransitionFlash.Unlock();
} else {
x19dc_morphBallTransitionFlashGen->SetGlobalTranslation(GetBallToWorld().origin);
x19dc_morphBallTransitionFlashGen->Update(dt);
}
}
}
void CMorphBall::RenderMorphBallTransitionFlash(const CStateManager&) const {
if (x19dc_morphBallTransitionFlashGen == nullptr) {
return;
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}
const auto colorData = BallTransFlashColors[x8_ballGlowColorIdx];
const zeus::CColor color = {
float(colorData[0]) / 255.f,
float(colorData[1]) / 255.f,
float(colorData[2]) / 255.f,
1.f,
};
x19dc_morphBallTransitionFlashGen->SetModulationColor(color);
x19dc_morphBallTransitionFlashGen->Render();
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}
void CMorphBall::UpdateIceBreakEffect(float dt) {
if (!x19e0_effect_morphBallIceBreakGen && x19b0_effect_morphBallIceBreak.IsLoaded()) {
x19e0_effect_morphBallIceBreakGen = std::make_unique<CElementGen>(x19b0_effect_morphBallIceBreak);
x19e0_effect_morphBallIceBreakGen->SetOrientation(x0_player.GetTransform().getRotation());
}
if (x19e0_effect_morphBallIceBreakGen) {
if (x19e0_effect_morphBallIceBreakGen->IsSystemDeletable()) {
x19e0_effect_morphBallIceBreakGen.reset();
x19b0_effect_morphBallIceBreak.Unlock();
} else {
x19e0_effect_morphBallIceBreakGen->SetGlobalTranslation(GetBallToWorld().origin);
x19e0_effect_morphBallIceBreakGen->Update(dt);
}
}
}
void CMorphBall::RenderIceBreakEffect(const CStateManager& mgr) const {
if (x19e0_effect_morphBallIceBreakGen)
x19e0_effect_morphBallIceBreakGen->Render();
}
void CMorphBall::RenderDamageEffects(const CStateManager& mgr, const zeus::CTransform& xf) const {
CRandom16 rand;
CModelFlags flags(7, 0, 1,
zeus::CColor(0.25f * x1e44_damageEffect, 0.1f * x1e44_damageEffect, 0.1f * x1e44_damageEffect,
1.f)); // No Z update
flags.m_extendedShader = EExtendedShader::SolidColorAdditive;
for (int i = 0; i < 5; ++i) {
rand.Float();
float translateMag = 0.15f * x1e44_damageEffect * std::sin(30.f * x1e4c_damageTime + rand.Float() * M_PIF);
zeus::CTransform modelXf =
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xf * zeus::CTransform::Translate(translateMag * rand.Float(), translateMag * rand.Float(),
translateMag * rand.Float());
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x68_lowPolyBallModel->Render(CModelData::EWhichModel::Normal, modelXf, nullptr, flags);
}
}
void CMorphBall::UpdateHalfPipeStatus(CStateManager& mgr, float dt) {
x1dfc_touchHalfPipeCooldown -= dt;
x1dfc_touchHalfPipeCooldown = std::max(0.f, x1dfc_touchHalfPipeCooldown);
x1e04_touchHalfPipeRecentCooldown -= dt;
x1e04_touchHalfPipeRecentCooldown = std::max(0.f, x1e04_touchHalfPipeRecentCooldown);
if (x1dfc_touchHalfPipeCooldown > 0.f) {
float avg = *x1cd0_liftSpeedAvg.GetAverage();
if (avg > 25.f || (GetIsInHalfPipeMode() && avg > 4.5f)) {
SetIsInHalfPipeMode(true);
SetIsInHalfPipeModeInAir(!x1df8_27_ballCloseToCollision);
SetTouchedHalfPipeRecently(x1e04_touchHalfPipeRecentCooldown > 0.f);
if (GetIsInHalfPipeModeInAir()) {
x1e08_prevHalfPipeNormal = zeus::skZero3f;
x1e14_halfPipeNormal = zeus::skZero3f;
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}
} else {
DisableHalfPipeStatus();
}
} else {
DisableHalfPipeStatus();
}
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if (GetIsInHalfPipeMode())
x0_player.SetCollisionAccuracyModifier(10.f);
else
x0_player.SetCollisionAccuracyModifier(1.f);
}
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void CMorphBall::DisableHalfPipeStatus() {
SetIsInHalfPipeMode(false);
SetIsInHalfPipeModeInAir(false);
SetTouchedHalfPipeRecently(false);
x1dfc_touchHalfPipeCooldown = 0.f;
x1e00_disableControlCooldown = 0.f;
x0_player.SetCollisionAccuracyModifier(1.f);
x1e08_prevHalfPipeNormal = zeus::skZero3f;
x1e14_halfPipeNormal = zeus::skZero3f;
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}
bool CMorphBall::BallCloseToCollision(const CStateManager& mgr, float dist, const CMaterialFilter& filter) const {
CMaterialList playerOrSolid(EMaterialTypes::Player, EMaterialTypes::Solid);
CCollidableSphere sphere(zeus::CSphere(x0_player.GetTranslation() + zeus::CVector3f(0.f, 0.f, GetBallRadius()), dist),
playerOrSolid);
rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildColliderList(nearList, x0_player, sphere.CalculateLocalAABox());
if (CGameCollision::DetectStaticCollisionBoolean(mgr, sphere, zeus::CTransform(), filter))
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return true;
for (TUniqueId id : nearList) {
if (TCastToConstPtr<CPhysicsActor> act = mgr.GetObjectById(id)) {
if (CCollisionPrimitive::CollideBoolean(
{sphere, filter, zeus::CTransform()},
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{*act->GetCollisionPrimitive(), CMaterialFilter::skPassEverything, act->GetPrimitiveTransform()}))
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return true;
}
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}
return false;
}
void CMorphBall::CollidedWith(TUniqueId id, const CCollisionInfoList& list, CStateManager& mgr) {
x74_collisionInfos = list;
CMaterialList allMats;
for (const CCollisionInfo& info : list)
allMats.Add(info.GetMaterialLeft());
zeus::CVector3f vel = x0_player.GetVelocity();
float velMag = vel.magnitude();
EMaterialTypes wakeMaterial = EMaterialTypes::NoStepLogic;
if (velMag > 7.f && x0_player.GetFluidCounter() == 0) {
bool hitWall = false;
for (const CCollisionInfo& info : list) {
if (!hitWall) {
if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Wall)) {
hitWall = true;
if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Stone) ||
info.GetMaterialLeft().HasMaterial(EMaterialTypes::Metal)) {
x19cc_wallSparkGen->SetTranslation(info.GetPoint());
x19cc_wallSparkGen->SetParticleEmission(true);
x1e38_wallSparkFrameCountdown = 7;
}
}
}
if (wakeMaterial == EMaterialTypes::NoStepLogic) {
if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Floor)) {
EMaterialTypes tmpMaterial;
if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Dirt))
tmpMaterial = EMaterialTypes::Dirt;
else
tmpMaterial = wakeMaterial;
if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Sand))
tmpMaterial = EMaterialTypes::Sand;
if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Lava))
tmpMaterial = EMaterialTypes::Lava;
if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::MudSlow))
tmpMaterial = EMaterialTypes::MudSlow;
if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Snow))
tmpMaterial = EMaterialTypes::Snow;
if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Phazon))
tmpMaterial = EMaterialTypes::Phazon;
wakeMaterial = tmpMaterial;
if (tmpMaterial != EMaterialTypes::NoStepLogic) {
int mappedIdx = skWakeEffectMap[size_t(tmpMaterial)];
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if (mappedIdx == 0) // Phazon
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{
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const CGameArea* area = mgr.GetWorld()->GetAreaAlways(mgr.GetNextAreaId());
if (const CScriptAreaAttributes* attribs = area->GetPostConstructed()->x10d8_areaAttributes)
if (attribs->GetPhazonType() == EPhazonType::Orange)
mappedIdx = 1; // Orange Phazon
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}
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if (x1c0c_wakeEffectIdx != mappedIdx) {
if (x1c0c_wakeEffectIdx != -1)
x1bc8_wakeEffectGens[x1c0c_wakeEffectIdx]->SetParticleEmission(false);
x1c0c_wakeEffectIdx = mappedIdx;
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}
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x1bc8_wakeEffectGens[x1c0c_wakeEffectIdx]->SetParticleEmission(true);
x1bc8_wakeEffectGens[x1c0c_wakeEffectIdx]->SetTranslation(info.GetPoint());
}
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}
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}
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}
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if (hitWall && !CSfxManager::IsPlaying(x1e28_wallHitSfxHandle)) {
x1e28_wallHitSfxHandle = CSfxManager::AddEmitter(SFXsam_ball_wallhit, x0_player.GetTranslation(),
zeus::skZero3f, true, false, 0x7f, kInvalidAreaId);
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x0_player.ApplySubmergedPitchBend(x1e28_wallHitSfxHandle);
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}
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}
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if (wakeMaterial == EMaterialTypes::NoStepLogic && x1c0c_wakeEffectIdx != -1)
x1bc8_wakeEffectGens[int(x1c0c_wakeEffectIdx)]->SetParticleEmission(false);
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x1954_isProjectile = false;
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if (allMats.HasMaterial(EMaterialTypes::HalfPipe)) {
x1dfc_touchHalfPipeCooldown = 4.f;
x1e04_touchHalfPipeRecentCooldown = 0.05f;
for (const CCollisionInfo& info : list) {
if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::HalfPipe)) {
if (info.GetNormalLeft().dot(x1e14_halfPipeNormal) < 0.99) {
x1e08_prevHalfPipeNormal = x1e14_halfPipeNormal;
x1e14_halfPipeNormal = info.GetNormalLeft();
if (zeus::close_enough(x1e08_prevHalfPipeNormal, zeus::skZero3f, 0.000011920929f))
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x1e08_prevHalfPipeNormal = x1e14_halfPipeNormal;
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}
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}
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}
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}
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if (x28_tireMode && allMats.HasMaterial(EMaterialTypes::Floor) && allMats.HasMaterial(EMaterialTypes::Wall))
SwitchToMarble();
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if (!GetIsInHalfPipeMode() && x1de4_24_inBoost && velMag > 3.f) {
zeus::CVector3f velNorm = vel.normalized();
for (const CCollisionInfo& info : list) {
if (!info.GetMaterialLeft().HasMaterial(EMaterialTypes::HalfPipe) && info.GetNormalLeft().dot(velNorm) < -0.4f) {
LeaveBoosting();
DampLinearAndAngularVelocities(0.4f, 0.01f);
break;
}
}
}
if (id == kInvalidUniqueId) {
zeus::CVector3f cvel = x0_player.GetVelocity();
float cvelMag = cvel.magnitude();
zeus::CVector3f cforce = x1c_controlForce;
if (cforce.magnitude() > 1000.f && cvelMag > 8.f) {
zeus::CVector3f cforceNorm = cforce.normalized();
zeus::CVector3f cvelNorm = cvel.normalized();
for (const CCollisionInfo& info : list) {
if (IsClimbable(info) && info.GetNormalLeft().dot(cforceNorm) < -0.4f &&
info.GetNormalLeft().dot(cvelNorm) < -0.6f) {
float threeQVel = 0.75f * cvelMag;
float maxSpeed = g_tweakBall->GetBallTranslationMaxSpeed(int(x0_player.GetSurfaceRestraint()));
float f0 = maxSpeed * 0.15f;
float f3 = (threeQVel - f0) < 0.f ? threeQVel : f0;
float f4 = maxSpeed * 0.25f;
f4 = (f3 - f4) < 0.f ? f4 : f3;
zeus::CVector3f newVel = cvel + zeus::CVector3f(0.f, 0.f, f4);
x1dd8_ = newVel;
x0_player.SetVelocityWR(newVel);
x1dc8_failsafeCounter += 1;
break;
}
}
}
}
if (list.GetCount() > 2 && list.GetItem(0).GetNormalLeft().z() > 0.2f &&
std::fabs(x0_player.GetVelocity().dot(list.GetItem(0).GetNormalLeft())) > 2.f) {
float accum = 0.f;
int count = 0;
for (auto it = list.begin() + 1; it != list.end(); ++it) {
const CCollisionInfo& item1 = *it;
for (auto it2 = list.begin() + 1; it2 != list.end(); ++it2) {
const CCollisionInfo& item2 = *it2;
accum += item1.GetNormalLeft().dot(item2.GetNormalLeft());
count += 1;
}
}
if (accum / float(count) < 0.5f)
x1dc8_failsafeCounter += 1;
}
if (list.GetCount() != 0)
SelectMorphBallSounds(list.GetItem(0).GetMaterialLeft());
}
bool CMorphBall::IsInFrustum(const zeus::CFrustum& frustum) const {
if (x58_ballModel->IsNull())
return false;
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if (x58_ballModel->IsInFrustum(GetBallToWorld(), frustum))
return true;
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auto swooshBounds = x19b8_slowBlueTailSwooshGen->GetBounds();
return x19b8_slowBlueTailSwooshGen->GetModulationColor().a() != 0.f && swooshBounds &&
frustum.aabbFrustumTest(*swooshBounds);
}
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void CMorphBall::ComputeLiftForces(const zeus::CVector3f& controlForce, const zeus::CVector3f& velocity,
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const CStateManager& mgr) {
x1cd0_liftSpeedAvg.AddValue(velocity.magnitude());
x1d10_liftControlForceAvg.AddValue(controlForce);
zeus::CVector3f avgControlForce = *x1d10_liftControlForceAvg.GetAverage();
float avgControlForceMag = avgControlForce.magnitude();
if (avgControlForceMag > 12000.f) {
float avgLiftSpeed = *x1cd0_liftSpeedAvg.GetAverage();
if (avgLiftSpeed < 4.f) {
zeus::CTransform xf = x0_player.GetPrimitiveTransform();
zeus::CAABox aabb = x0_player.GetCollisionPrimitive()->CalculateAABox(xf);
aabb.min -= zeus::CVector3f(0.1f, 0.1f, -0.05f);
aabb.max += zeus::CVector3f(0.1f, 0.1f, -0.05f);
CCollidableAABox colAABB(aabb, {EMaterialTypes::Solid});
if (CGameCollision::DetectStaticCollisionBoolean(mgr, colAABB, zeus::CTransform(),
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CMaterialFilter::skPassEverything)) {
zeus::CVector3f pos = xf.origin + zeus::CVector3f(0.f, 0.f, 1.75f * GetBallRadius());
zeus::CVector3f dir = avgControlForce * (1.f / avgControlForceMag);
CRayCastResult result =
mgr.RayStaticIntersection(pos, dir, 1.4f, CMaterialFilter::MakeInclude({EMaterialTypes::Solid}));
if (result.IsInvalid()) {
float mag = 1.f - std::max(0.f, avgLiftSpeed - 3.f);
zeus::CVector3f force(0.f, 0.f, mag * 40000.f);
x0_player.ApplyForceWR(force, zeus::CAxisAngle());
x0_player.ApplyImpulseWR(zeus::skZero3f,
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zeus::CAxisAngle(-x1924_surfaceToWorld.basis[0] * 1000.f * mag));
}
}
}
}
}
float CMorphBall::CalculateSurfaceFriction() const {
float friction = g_tweakBall->GetBallTranslationFriction(int(x0_player.GetSurfaceRestraint()));
if (x0_player.GetAttachedActor() != kInvalidUniqueId)
friction *= 2.f;
size_t drainSourceCount = x0_player.GetEnergyDrain().GetEnergyDrainSources().size();
if (drainSourceCount > 0)
friction *= drainSourceCount * 1.5f;
return friction;
}
void CMorphBall::ApplyGravity(CStateManager& mgr) {
if (x0_player.CheckSubmerged() && !mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GravitySuit))
x0_player.SetMomentumWR(zeus::CVector3f(0.f, 0.f, g_tweakBall->GetBallWaterGravity() * x0_player.GetMass()));
else
x0_player.SetMomentumWR(zeus::CVector3f(0.f, 0.f, g_tweakBall->GetBallGravity() * x0_player.GetMass()));
}
void CMorphBall::SpinToSpeed(float holdMag, zeus::CVector3f torque, float mag) {
x0_player.ApplyTorqueWR(torque * ((holdMag - x0_player.GetAngularVelocityWR().getVector().magnitude()) * mag));
}
float CMorphBall::ComputeMaxSpeed() const {
if (GetIsInHalfPipeMode())
return std::min(x0_player.GetVelocity().magnitude() * 1.5f, 95.f);
else
return g_tweakBall->GetBallTranslationMaxSpeed(int(x0_player.GetSurfaceRestraint()));
}
constexpr CDamageInfo kBallDamage = {CWeaponMode(EWeaponType::BoostBall), 50000.f, 0.f, 0.f};
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void CMorphBall::Touch(CActor& actor, CStateManager& mgr) {
if (TCastToPtr<CPhysicsActor> act = actor) {
if (x1de4_24_inBoost && (act->GetVelocity() - x0_player.GetVelocity()).magnitude() >
g_tweakBall->GetBoostBallMinRelativeSpeedForDamage()) {
mgr.ApplyDamage(x0_player.GetUniqueId(), actor.GetUniqueId(), x0_player.GetUniqueId(), kBallDamage,
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}), zeus::skZero3f);
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}
}
}
bool CMorphBall::IsClimbable(const CCollisionInfo& cinfo) const {
if (std::fabs(cinfo.GetNormalLeft().z()) < 0.7f) {
float pointToBall = GetBallToWorld().origin.z() - cinfo.GetPoint().z();
if (pointToBall > 0.1f && pointToBall < GetBallRadius() - 0.05f)
return true;
}
return false;
}
void CMorphBall::FluidFXThink(CActor::EFluidState state, CScriptWater& water, CStateManager& mgr) {
zeus::CVector3f vec = x0_player.GetTranslation();
vec.z() = float(water.GetTriggerBoundsWR().max.z());
if (x0_player.x4fc_flatMoveSpeed >= 8.f) {
float maxVel = x0_player.GetBallMaxVelocity();
if (mgr.GetFluidPlaneManager()->GetLastSplashDeltaTime(x0_player.GetUniqueId()) >=
(maxVel - x0_player.x4fc_flatMoveSpeed) / (maxVel - 8.f) * 0.1f) {
mgr.GetFluidPlaneManager()->CreateSplash(x0_player.GetUniqueId(), mgr, water, vec, 0.f,
state == CActor::EFluidState::EnteredFluid);
}
}
if (x0_player.x4fc_flatMoveSpeed >= 0.2f) {
float deltaTime = mgr.GetFluidPlaneManager()->GetLastRippleDeltaTime(x0_player.GetUniqueId());
float f0;
if (x0_player.x4fc_flatMoveSpeed <= 15.f) {
f0 = 0.13f;
} else {
f0 = std::max(0.1f, 0.13f - 0.03f * (x0_player.x4fc_flatMoveSpeed - 15.f) /
(x0_player.GetBallMaxVelocity() - x0_player.x4fc_flatMoveSpeed));
}
if (deltaTime >= f0) {
water.GetFluidPlane().AddRipple(0.65f * x0_player.x4fc_flatMoveSpeed / x0_player.GetBallMaxVelocity(),
x0_player.GetUniqueId(), vec, water, mgr);
}
}
}
void CMorphBall::LoadMorphBallModel(CStateManager& mgr) {
bool spiderBall = mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::SpiderBall);
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int modelIdx = int(mgr.GetPlayerState()->GetCurrentSuitRaw());
if (mgr.GetPlayerState()->IsFusionEnabled())
modelIdx += 4;
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int loadModelId = modelIdx;
if (spiderBall)
loadModelId += 4;
if (mgr.GetPlayerState()->IsFusionEnabled())
loadModelId += 100;
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if (loadModelId != x4_loadedModelId) {
x4_loadedModelId = loadModelId;
if (spiderBall) {
x58_ballModel = GetMorphBallModel(kSpiderBallCharacterTable[modelIdx].first, xc_radius);
x5c_ballModelShader = kSpiderBallCharacterTable[modelIdx].second;
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x68_lowPolyBallModel = GetMorphBallModel(kSpiderBallLowPolyTable[modelIdx].first, xc_radius);
x6c_lowPolyBallModelShader = kSpiderBallLowPolyTable[modelIdx].second;
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if (kSpiderBallGlassTable[modelIdx].first) {
x60_spiderBallGlassModel = GetMorphBallModel(kSpiderBallGlassTable[modelIdx].first, xc_radius);
x64_spiderBallGlassModelShader = kSpiderBallGlassTable[modelIdx].second;
} else {
x60_spiderBallGlassModel.reset();
x64_spiderBallGlassModelShader = 0;
}
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x8_ballGlowColorIdx = kSpiderBallGlowColorIdxTable[modelIdx];
} else {
x58_ballModel = GetMorphBallModel(kBallCharacterTable[modelIdx].first, xc_radius);
x5c_ballModelShader = kBallCharacterTable[modelIdx].second;
x68_lowPolyBallModel = GetMorphBallModel(kBallLowPolyTable[modelIdx].first, xc_radius);
x6c_lowPolyBallModelShader = kBallLowPolyTable[modelIdx].second;
x8_ballGlowColorIdx = kBallGlowColorIdxTable[modelIdx];
}
x58_ballModel->SetScale(zeus::CVector3f(g_tweakPlayer->GetPlayerBallHalfExtent() * 2.f));
}
}
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void CMorphBall::AddSpiderBallElectricalEffect() {
u32 idx = 0;
for (auto& gen : x19e4_spiderElectricGens) {
if (gen.second) {
++idx;
continue;
}
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gen.second = true;
x1b6c_activeSpiderElectricList.emplace_back(idx, x1b80_rand.Range(4, 8));
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float sign = (x1b80_rand.Next() & 0x100) < 0x80 ? -1.f : 1.f;
float randDir = GetBallRadius() * 0.9f * sign;
float ang0 = zeus::degToRad(40.f - x1b80_rand.Float() * 80.f);
float ang1 = zeus::degToRad(40.f - x1b80_rand.Float() * 80.f + 90.f);
zeus::CVector3f translation(std::sin(ang1) * std::cos(ang0) * sign * 0.6f + randDir * 1.32f,
0.6f * sign * std::sin(ang0), 0.6f * sign * std::cos(ang1) * std::cos(ang0));
zeus::CVector3f transInc = (zeus::CVector3f(randDir, 0.f, 0.f) - translation) * (1.f / 6.f);
gen.first->DoSpiderBallWarmup(translation, transInc);
break;
}
}
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void CMorphBall::UpdateSpiderBallElectricalEffects() {
zeus::CTransform ballToWorld = GetBallToWorld();
zeus::CVector3f ballTranslation = ballToWorld.origin;
ballToWorld.origin = zeus::skZero3f;
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for (auto it = x1b6c_activeSpiderElectricList.begin(); it != x1b6c_activeSpiderElectricList.end();) {
CSpiderBallElectricityManager& elec = *it;
if (elec.x8_curFrame >= elec.x4_lifetime) {
x19e4_spiderElectricGens[elec.x0_effectIdx].second = false;
it = x1b6c_activeSpiderElectricList.erase(it);
continue;
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}
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CParticleSwoosh& swoosh = *x19e4_spiderElectricGens[elec.x0_effectIdx].first;
swoosh.SetModulationColor(zeus::CColor(1.f, 1.f - elec.x8_curFrame / elec.x4_lifetime));
swoosh.SetGlobalTranslation(ballTranslation);
swoosh.SetGlobalOrientation(ballToWorld);
elec.x8_curFrame += 1;
++it;
}
}
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void CMorphBall::RenderSpiderBallElectricalEffect() const {
for (const CSpiderBallElectricityManager& effect : x1b6c_activeSpiderElectricList)
x19e4_spiderElectricGens[effect.x0_effectIdx].first->Render();
}
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void CMorphBall::RenderEnergyDrainEffects(const CStateManager& mgr) const {
for (const CEnergyDrainSource& source : x0_player.x274_energyDrain.GetEnergyDrainSources()) {
if (const MP1::CMetroidBeta* metroid =
CPatterned::CastTo<MP1::CMetroidBeta>(mgr.GetObjectById(source.GetEnergyDrainSourceId()))) {
metroid->RenderHitBallEffect();
break;
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}
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}
}
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void CMorphBall::TouchModel(const CStateManager& mgr) const {
x58_ballModel->Touch(mgr, x5c_ballModelShader);
if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::SpiderBall) && x60_spiderBallGlassModel)
x60_spiderBallGlassModel->Touch(mgr, x64_spiderBallGlassModelShader);
x68_lowPolyBallModel->Touch(mgr, x6c_lowPolyBallModelShader);
}
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void CMorphBall::TakeDamage(float dam) {
if (dam <= 0.f) {
x1e44_damageEffect = 0.f;
x1e48_damageEffectDecaySpeed = 0.f;
return;
}
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if (dam >= 20.f)
x1e48_damageEffectDecaySpeed = 0.25f;
else if (dam > 5.f)
x1e48_damageEffectDecaySpeed = 1.f - (dam - 5.f) / 15.f * 0.75f;
else
x1e48_damageEffectDecaySpeed = 1.f;
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x1e44_damageEffect = 1.f;
}
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void CMorphBall::StartLandingSfx() {
if (x0_player.GetVelocity().z() < -5.f && x1e36_landSfx != 0xffff) {
float vol = zeus::clamp(0.75f, 0.0125f * x0_player.GetLastVelocity().z() + 0.75f, 1.f);
CSfxHandle hnd = CSfxManager::SfxStart(x1e36_landSfx, vol, 0.f, true, 0x7f, false, kInvalidAreaId);
x0_player.ApplySubmergedPitchBend(hnd);
}
}
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void CMorphBall::Stop() {
x19b0_effect_morphBallIceBreak.Lock();
if (x19e0_effect_morphBallIceBreakGen)
x19e0_effect_morphBallIceBreakGen.reset();
}
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void CMorphBall::StopSounds() {
if (x1e2c_rollSfxHandle) {
CSfxManager::SfxStop(x1e2c_rollSfxHandle);
x1e2c_rollSfxHandle.reset();
}
if (x1e30_spiderSfxHandle) {
CSfxManager::SfxStop(x1e30_spiderSfxHandle);
x1e30_spiderSfxHandle.reset();
}
}
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void CMorphBall::StopEffects() {
x19cc_wallSparkGen->SetParticleEmission(false);
x1bc8_wakeEffectGens[7]->SetParticleEmission(false);
if (x1c0c_wakeEffectIdx != -1)
x1bc8_wakeEffectGens[x1c0c_wakeEffectIdx]->SetParticleEmission(false);
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}
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} // namespace urde