metaforce/Runtime/Character/CPASAnimState.hpp

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#pragma once
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#include <utility>
#include <vector>
#include "Runtime/IOStreams.hpp"
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#include "Runtime/Character/CharacterCommon.hpp"
#include "Runtime/Character/CPASAnimInfo.hpp"
#include "Runtime/Character/CPASParmInfo.hpp"
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namespace urde {
class CRandom16;
class CPASAnimParmData;
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class CPASAnimState {
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pas::EAnimationState x0_id;
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std::vector<CPASParmInfo> x4_parms;
std::vector<CPASAnimInfo> x14_anims;
mutable std::vector<s32> x24_selectionCache;
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float ComputeExactMatchWeight(size_t idx, const CPASAnimParm& parm, CPASAnimParm::UParmValue parmVal) const;
float ComputePercentErrorWeight(size_t idx, const CPASAnimParm& parm, CPASAnimParm::UParmValue parmVal) const;
float ComputeAngularPercentErrorWeight(size_t idx, const CPASAnimParm& parm, CPASAnimParm::UParmValue parmVal) const;
s32 PickRandomAnimation(CRandom16& rand) const;
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public:
explicit CPASAnimState(CInputStream& in);
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explicit CPASAnimState(pas::EAnimationState stateId);
pas::EAnimationState GetStateId() const { return x0_id; }
size_t GetNumAnims() const { return x14_anims.size(); }
bool HasAnims() const { return !x14_anims.empty(); }
CPASAnimParm GetAnimParmData(s32 animId, size_t parmIdx) const;
std::pair<float, s32> FindBestAnimation(const rstl::reserved_vector<CPASAnimParm, 8>& parms, CRandom16& rand,
s32 ignoreAnim) const;
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};
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} // namespace urde