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mirror of https://github.com/AxioDL/metaforce.git synced 2025-06-07 21:13:27 +00:00

16 Commits

Author SHA1 Message Date
c675607d06 Merge remote-tracking branch 'origin/master' into hsh 2021-04-19 01:24:59 -04:00
9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
c8ba49bb50 CElementGenShaders, CDecalShaders fixes
Add conditions for HSH_PROFILE_MODE
2020-10-21 01:12:07 -04:00
6c56f6452e hsh pipelines for ThermalCold, ThermalHot, ElemenGen
Plus various fixes
2020-10-02 18:59:10 -04:00
Jack Andersen
3827f35227 Very, very incomplete integration of hsh/boo2 2020-09-28 10:54:40 -10:00
Lioncash
83c2023bbb CElementGenShaders: Make use of static inline variables
Same behavior, less code
2020-08-02 02:57:02 -04:00
Lioncash
902f4fb5c5 Graphics/Shaders: Use forward declarations where applicable
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Lioncash
a633b8e8fd General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Jack Andersen
8b9f073635 Various rendering fixes 2019-03-02 20:19:42 -10:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen
c91e5df986 Convert to pragma once 2018-10-06 17:42:33 -10:00
Jack Andersen
c307e354ca Huge shader refactor 2018-10-06 16:59:17 -10:00
Jack Andersen
3894749675 Changes to support boo object tracker API 2017-11-04 20:17:12 -10:00
Jack Andersen
361aa1512b Finish CGunWeapon 2017-09-04 17:00:19 -10:00
Jack Andersen
47e73f9f80 Add particle data binding for rendering PMUS quads 2017-06-12 08:20:07 -10:00
Jack Andersen
f3acc97d63 Implement actual CParticleSwoosh rendering 2017-06-09 19:34:39 -10:00