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mirror of https://github.com/AxioDL/metaforce.git synced 2025-06-07 20:33:28 +00:00

14 Commits

Author SHA1 Message Date
c675607d06 Merge remote-tracking branch 'origin/master' into hsh 2021-04-19 01:24:59 -04:00
9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
315ac7d6d7 CParticleSwooshShaders: Convert to hsh pipeline 2020-10-03 00:27:25 -04:00
f4f840cb17 Merge remote-tracking branch 'origin/master' into hsh 2020-09-28 20:14:09 -04:00
Jack Andersen
3827f35227 Very, very incomplete integration of hsh/boo2 2020-09-28 10:54:40 -10:00
Lioncash
f2d0939a15 CParticleSwooshShaders: Remove unused file-scope variable
Same behavior, one less runtime static constructor.
2020-05-12 20:50:35 -04:00
Lioncash
9d6b9142bb CParticleSwoosh: Make use of std::array where applicable
Same behavior, no implicit array to pointer decay.
2020-04-11 20:20:47 -04:00
Lioncash
136a229a1a Graphics/Shaders: Use std::array where applicable
Makes the arrays strongly typed and impervious to array->pointer decay.
This also allows simplifying some operations (such as being able to call
fill() instead of needing to use std::fill, etc).
2019-11-09 20:22:16 -05:00
Lioncash
902f4fb5c5 Graphics/Shaders: Use forward declarations where applicable
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Jack Andersen
8b9f073635 Various rendering fixes 2019-03-02 20:19:42 -10:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen
c307e354ca Huge shader refactor 2018-10-06 16:59:17 -10:00
Jack Andersen
3894749675 Changes to support boo object tracker API 2017-11-04 20:17:12 -10:00
Jack Andersen
f3acc97d63 Implement actual CParticleSwoosh rendering 2017-06-09 19:34:39 -10:00