Commit Graph

23 Commits

Author SHA1 Message Date
Luke Street 22dfd3b3f7 aurora: Rework texture binding API
- Texture binding is now handled by GX calls
- More CCubeMaterial / CCubeRenderer impl
- Semi-working thermal visor rendering
- More CGraphicsPalette impl
- Some CWorldShadow impl
- Start work on indirect texturing
- Stub out CTextRenderBuffer
2022-05-13 19:40:31 -04:00
Phillip Stephens 44f9d6648a
CGraphics: Viewport fixes 2022-02-27 14:46:15 -08:00
Luke Street e48435f11e Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash fe642bde8b CCameraBlurFilter: Make use of std::array where applicable
Same behavior, less hardcoded sizes.
2020-04-22 00:13:43 -04:00
Lioncash 417506572c Graphics/Shaders/CCameraBlurFilter: Move Vert definition into cpp file
This is private and not used anywhere in the exposed interface, so this
can be moved into the cpp file to make it an implementation detail and
allow moving a zeus header into the cpp file.
2019-11-09 20:22:16 -05:00
Lioncash 902f4fb5c5 Graphics/Shaders: Use forward declarations where applicable
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Jack Andersen 5acf9ecbcf Graphics debug groups and bug fixes 2019-07-20 22:42:52 -10:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen c307e354ca Huge shader refactor 2018-10-06 16:59:17 -10:00
Jack Andersen 70b3404b7c Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
Jack Andersen f60af632b3 Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
Jack Andersen 168fab6b14 HUD rendering bug fixes 2018-01-05 20:50:42 -10:00
Jack Andersen 3894749675 Changes to support boo object tracker API 2017-11-04 20:17:12 -10:00
Jack Andersen 91600c31bf Add CPlayerGun holo effect rendering 2017-09-02 19:53:38 -10:00
Jack Andersen 4b048a0dff Finish CInGameGuiManager 2017-05-21 12:01:04 -04:00
Jack Andersen 5c884fec0c Work on CStateManager rendering functions 2017-03-02 21:18:12 -10:00
Jack Andersen d5c7efce58 Tons of refactors and bug fixes 2017-01-28 17:58:16 -10:00
Jack Andersen ce3014b313 Refactored widescreen filter to set renderer viewport as well 2016-09-02 13:37:02 -10:00
Jack Andersen 670eb998d4 Work on character animation 2016-08-21 10:39:18 -10:00
Jack Andersen 3765aa7aa2 CActorLights imps; work on CAnimData 2016-08-20 14:04:50 -10:00
Jack Andersen 21fc28bc9b CCameraBlurFilter implementation 2016-08-20 08:18:44 -10:00
Jack Andersen 25d808e2b9 Functioning XRay blur filter 2016-08-19 18:22:13 -10:00