Commit Graph

12 Commits

Author SHA1 Message Date
Luke Street e48435f11e Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
Phillip Stephens a9bcb7a9ce
Reformat pass 2021-06-07 12:29:18 -07:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash f2d0939a15 CParticleSwooshShaders: Remove unused file-scope variable
Same behavior, one less runtime static constructor.
2020-05-12 20:50:35 -04:00
Lioncash 9d6b9142bb CParticleSwoosh: Make use of std::array where applicable
Same behavior, no implicit array to pointer decay.
2020-04-11 20:20:47 -04:00
Lioncash 136a229a1a Graphics/Shaders: Use std::array where applicable
Makes the arrays strongly typed and impervious to array->pointer decay.
This also allows simplifying some operations (such as being able to call
fill() instead of needing to use std::fill, etc).
2019-11-09 20:22:16 -05:00
Lioncash 902f4fb5c5 Graphics/Shaders: Use forward declarations where applicable
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Jack Andersen 8b9f073635 Various rendering fixes 2019-03-02 20:19:42 -10:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen c307e354ca Huge shader refactor 2018-10-06 16:59:17 -10:00
Jack Andersen 3894749675 Changes to support boo object tracker API 2017-11-04 20:17:12 -10:00
Jack Andersen f3acc97d63 Implement actual CParticleSwoosh rendering 2017-06-09 19:34:39 -10:00