Commit Graph

136 Commits

Author SHA1 Message Date
Phillip Stephens d5ed445c4b More compile fixes, fix CFrontEndUI segfault 2023-10-22 17:18:38 -07:00
Phillip Stephens 137e4c19a3 Remove amuse, and compile fixes 2023-10-22 09:21:20 -07:00
Luke Street c883e5f1ac CTevCombiners: Discovered TEV pass names 2022-08-15 18:50:20 -04:00
Luke Street 1e9d96c906 Migrate to aurora submodule 2022-07-29 16:17:24 -04:00
Luke Street f80813b9cc Transition all Textured/ColoredQuad usages
- Upload textures using staging buffer
- Fixes SetOrtho logic
- More work on thermal visor rendering (still WIP)
- Rework Dawn backend initialization
- Support MoltenVK on Metal
- Various fixes & cleanup
2022-05-23 20:26:35 -04:00
Luke Street 4eff37fcb2 aurora: Code cleanup, more performant hashing 2022-05-02 19:42:59 -04:00
Phillip Stephens a96fe24260
Initial CDolphinController RE 2022-03-22 10:58:18 -07:00
Phillip Stephens ec430567c3
Correct tab usage 2022-03-22 10:54:58 -07:00
Luke Street cd86dbd6ee More CCubeMaterial, more CGraphics, more aurora::gx 2022-03-06 02:46:42 -05:00
Luke Street 740114af9e Begin transitioning to new CTexture; start Stream API 2022-03-04 02:47:21 -05:00
Phillip Stephens 44f9d6648a
CGraphics: Viewport fixes 2022-02-27 14:46:15 -08:00
Phillip Stephens 1685489303
Get MP1 Trilogy loading, implement version difference in CGuiTextPane, harden FrontEnd for Trilogy missing files 2022-02-23 00:18:50 -08:00
Luke Street c33674b9ab Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
Phillip Stephens ad272f7468
More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
Phillip Stephens 49418f444f
aurora: Cleanup, rename ZTest to ZComp to more accurately describe purprose, implement colored_quad 2022-02-20 13:06:04 -08:00
Luke Street c64f9eb2d1 aurora: Reimplement textures 2022-02-17 19:38:31 -05:00
Luke Street 7b9f893a49 aurora: the boring C++ version 2022-02-16 00:21:24 -05:00
Phillip Stephens 615204f71f
More input and rendering implementations 2022-02-13 13:32:52 -08:00
Phillip Stephens acd861754c
TexturedQuad fixes, Better controller input handling (needs custom mapping) 2022-02-08 11:18:12 -08:00
Luke Street 921d6bf10a Working movie player 2022-02-08 01:54:05 -05:00
Phillip Stephens 06a1c6e8ac
Minor fixes, get PRESS START rendering 2022-02-05 07:22:30 -08:00
Luke Street 9ca1a38171 Use UTF-8 exclusively internally
This removes SystemString, SystemChar, etc.
All filepaths and log strings are assumed to be UTF-8,
with conversions to UTF-16 for Windows APIs as appropriate.

Updates amuse, athena, boo, kabufua and nod
2021-06-30 14:20:45 -04:00
Phillip Stephens a9bcb7a9ce
Reformat pass 2021-06-07 12:29:18 -07:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Luke Street ab01cb5f1a CFrontEndUI: Remove audio group on destruction 2020-05-31 20:27:52 -04:00
Lioncash 6c475b6764 CGuiWidgetDrawParms: Make constexpr constructible
We can allow this structure to be constructed in a constexpr context.

This also allows us to remove the cpp file, given it's no longer
necessary.
2020-04-26 01:15:04 -04:00
Lioncash fa3e639a9d RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
Phillip Stephens a06594f404
Fix CAutoMapper strings, disable saving on non-USA/GC versions 2020-04-17 05:53:22 -07:00
Phillip Stephens ba3b23edaa
Disable saving on non-NTSC-U versions 2020-04-16 17:19:55 -07:00
Phillip Stephens be45be9d67
Fix FrontEnd options screen 2020-04-16 03:35:51 -07:00
Phillip Stephens 9365c35000
Finish fixing STRG indices 2020-04-16 03:25:59 -07:00
Jack Andersen 5b4441ac36 Update fmtlib 2020-04-11 12:51:39 -10:00
Luke Street 402e45ecb5 Runtime/MP1: Replace bitfield unions with constructor initializers 2020-04-10 15:25:40 -04:00
Lioncash b99122dae8 CFrontEndUI: Remove use of const_cast in Draw()
These casts are no longer necessary.
2020-04-05 07:12:07 -04:00
Lioncash 6dce70895c CIOWin: Make Draw() non-const
Allows removing several const_cast usages within the codebase.
2020-03-29 21:56:49 -04:00
Lioncash f1256faeb7 Runtime: Remove unnecessary c_str() calls
Makes for less noisy code and also gets rid of unnecessary std::strlen
calls in the case things are passed to a std::string_view parameter.
2020-02-28 05:26:41 -05:00
Jack Andersen e1d46755a3 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2019-09-30 21:41:42 -10:00
Jack Andersen 16ca0d24c2 Explicit Asset ID refactor 2019-09-30 21:38:03 -10:00
Lioncash 86218421f5 CFrontEndUI: Use std::array where applicable
Makes the array types strongly-typed and also allows us to eliminate a
few magic values within the code.
2019-09-14 16:26:29 -04:00
Lioncash b6ea391755 CFrontEndUI: Enclose file-local data within an anonymous namespace
Gets rid of the need to write static, and also makes it impossible to
violate the ODR for any declared types within the namespace (e.g.
FEMovie).
2019-09-14 15:45:17 -04:00
Lioncash 2a10e547d2 CFrontEndUI: Sort includes
Tidies up the includes for the translation unit and alphabetizes them
for easier reading.
2019-09-14 15:42:12 -04:00
Lioncash 9983366a53 RumbleFxTable: Use std::array for the lookup table
Strongly enforces the type of the array and also allows size querying,
etc, directly from the type.
2019-09-10 19:13:34 -04:00
Phillip Stephens 64489c7461
Merge pull request #39 from lioncash/bind
MP1: Migrate from std::bind to lambdas
2019-08-14 06:36:06 -07:00
Lioncash 8b7945e76f MP1: Migrate from std::bind to lambdas
Provides a more straightforward means of supplying custom behavior in
place. Lambdas also typically optimize better compared to std::bind
objects.
2019-08-14 04:55:21 -04:00
Lioncash acb9ac92e7 Runtime/CGameOptions: Use std::array where applicable
Makes the data a little more strongly typed; preventing implicit
array->pointer decay. It also allows simplifying assignments within the
CGameState code.

While we're at it, we can also eliminate several instances of magic
numbers related to the array sizes throughout the code.
2019-08-14 03:24:00 -04:00
Jack Andersen 5acf9ecbcf Graphics debug groups and bug fixes 2019-07-20 22:42:52 -10:00
Jack Andersen 7a3da1f7a6 Massive fmtlib refactor 2019-07-19 18:27:21 -10:00
Jack Andersen e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen 99b1a8ef49 Lots of bug fixes 2019-03-12 17:46:20 -10:00
Jack Andersen 8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00