Phillip Stephens
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001125429f
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Basic CGameAllocator implementation (WIP)
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2017-09-12 08:27:48 -07:00 |
Phillip Stephens
|
870e8c80ee
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Phillip Stephens
|
8409cf7868
|
Proper TUniqueId implementation, minor bug fixes in CSortedListManager
|
2017-08-10 06:40:07 -07:00 |
Phillip Stephens
|
e68471fb81
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Rename RemoveEmitter to StopSfx
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2017-07-07 05:26:53 -07:00 |
Phillip Stephens
|
b22c0bc75f
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Fix CGuiTextSupport crash
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2017-07-07 05:23:20 -07:00 |
Jack Andersen
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28b1b38a67
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Lots of work on CAutoMapper
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2017-04-14 19:32:25 -10:00 |
Jack Andersen
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0fe125d913
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Finish CSamusHud and subsystems
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2017-04-13 09:28:31 -10:00 |
Jack Andersen
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1731cae418
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Implement remaining CStateManager stubs
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2017-03-31 09:51:40 -10:00 |
Jack Andersen
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2530163a8c
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Initial collision testing and CStateManager work
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2017-03-30 12:36:18 -10:00 |
Jack Andersen
|
db12dd2ea2
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Implement CStateManager::Update
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2017-03-23 19:30:16 -10:00 |
Jack Andersen
|
52fe795407
|
Fix Windows compile fail
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2017-03-03 18:58:33 -10:00 |
Jack Andersen
|
cac0e328f7
|
Tons of DrawWorld-related implementations
|
2017-03-03 18:31:08 -10:00 |
Jack Andersen
|
5c884fec0c
|
Work on CStateManager rendering functions
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2017-03-02 21:18:12 -10:00 |
Jack Andersen
|
50fe6d34ab
|
PVS implementations
|
2017-02-18 23:27:01 -10:00 |
Jack Andersen
|
56328c3e4d
|
Lots of CMFGame integration
|
2017-02-17 16:19:50 -10:00 |
Jack Andersen
|
59406a069b
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Bug fixes and more CStateManager imps
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2017-02-13 18:27:20 -10:00 |
Jack Andersen
|
b8613d61f8
|
Tons of save-related fixes
|
2017-02-07 20:48:43 -10:00 |
Jack Andersen
|
01c31b4fc5
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Initial CStreamAudioManager implementation
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2017-01-15 22:40:33 -10:00 |
Phillip Stephens
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353dbadfe9
|
Code cleanup and corrections
|
2017-01-06 17:58:05 -08:00 |
Jack Andersen
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f7f5066038
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Better null-tag handling; integrate CSaveWorld and CMapWorld loading
|
2016-10-08 10:32:36 -10:00 |
Jack Andersen
|
f4ea728a61
|
Resource factories now provided with self-ref
|
2016-09-02 09:32:57 -10:00 |
Jack Andersen
|
0aaeed2aeb
|
const_cast refactor
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2016-08-28 18:22:54 -10:00 |
Jack Andersen
|
2a425b5a73
|
Work on CStateManager::InitializeState flow
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2016-08-13 17:00:58 -10:00 |
Phillip Stephens
|
b8ac7f0082
|
Complete CScriptDistanceFog RE
|
2016-08-08 20:58:19 -07:00 |
Jack Andersen
|
a910ddd912
|
Initial fog rendering
|
2016-08-07 18:48:18 -10:00 |
Jack Andersen
|
1c64605261
|
HLSL extension shaders
|
2016-07-31 18:35:42 -10:00 |
Jack Andersen
|
37a2d81ff2
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2016-07-24 12:53:47 -10:00 |
Jack Andersen
|
4fd2c0e377
|
Additional CWorld discoveries; CAudioGroupSet imp
|
2016-07-24 12:51:15 -10:00 |
Phillip Stephens
|
76b88d0ad6
|
Windows compile fixes, and warning squash
|
2016-07-23 23:05:12 -07:00 |
Jack Andersen
|
f10168e824
|
Additional state imps
|
2016-07-23 18:46:32 -10:00 |
Jack Andersen
|
9298ca7b99
|
Non-factory resource loading; some CDummyWorld imps
|
2016-07-23 11:41:18 -10:00 |
Phillip Stephens
|
f2d4040cdc
|
Various implementations
|
2016-04-23 19:46:13 -07:00 |
Jack Andersen
|
3ae77d3390
|
Remaining CStateManager fields, loaders, collision stubs
|
2016-04-17 12:38:05 -10:00 |