Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
7c7da6671a
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SIMD refactor
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2018-12-07 15:49:15 -10:00 |
Jack Andersen
|
8fb77eac2c
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Various bug fixes
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2018-10-20 18:14:00 -10:00 |
Jack Andersen
|
cfe384b5c2
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Better octree generation density
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2018-06-23 13:09:16 -10:00 |
Phillip Stephens
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cb2b9fa8bd
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Initial CScriptGunTurret Implementation
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2018-06-04 12:15:35 -07:00 |
Jack Andersen
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70657efa82
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Various space-saving cook optimizations and fixes
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2018-05-05 10:56:42 -10:00 |
Jack Andersen
|
72f9e77f56
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Cooking bug fixes
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2018-02-26 00:39:12 -10:00 |
Jack Andersen
|
619a784434
|
Initial PATH cooking support
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2018-02-24 22:23:27 -10:00 |
Jack Andersen
|
8301adc3d6
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Huge compile performance refactor
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2017-12-28 22:08:12 -10:00 |
Jack Andersen
|
357b001cac
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Octree generation fixes
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2017-12-01 19:50:05 -10:00 |
Jack Andersen
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e923d83617
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CScriptMidi and work on CGameArea loading
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2017-02-26 19:25:14 -10:00 |
Jack Andersen
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9ca7f9c9e4
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HLSL shader sync, Windows build fixes
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2016-08-17 10:05:23 -10:00 |
Jack Andersen
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24bfc47d1a
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Plenty of dependency stubs for CStateManager
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2016-08-14 11:11:44 -10:00 |
Jack Andersen
|
abcb9c2424
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MREA generation fixes
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2016-08-13 09:37:03 -10:00 |
Jack Andersen
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e14bbeb368
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All MREA cooker sections initial integration
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2016-08-11 09:52:22 -10:00 |
Jack Andersen
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6789cdf064
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AROTBuilder and initial collision mesh cook integration
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2016-08-10 11:54:53 -10:00 |