Lioncash
061b7f9a98
CCollisionActorManager: Remove usage of const_cast
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We can just make Destroy() a non-const member function to eliminate the
need for this cast.
2020-04-09 20:33:49 -04:00
Lioncash
e22ecf644d
SpecMP1: Remove usage of const_cast
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The preceding commit marked this mutex as mutable, so we can remove the
const_cast usage here.
2020-04-09 20:28:48 -04:00
Lioncash
cf054f35a3
SpecBase: Remove usages of const_cast
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It's generally the case that mutexes are marked as mutable whenever they
need to be used within a const class context, given they don't directly
participate as a bitwise member of the class, but only transiently exist
so that synchronization operations can occur.
Given that, marking the member as mutable in this case makes sense.
2020-04-09 20:26:31 -04:00
Lioncash
b89069e1b8
CBooRenderer: Remove usages of const_cast
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We can just remove the const qualifier on model here.
2020-04-09 20:22:50 -04:00
Lioncash
57d9e0f294
CFlaahgra: Remove two usages of const_cast
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These are no longer necessary.
2020-04-09 20:21:04 -04:00
Lioncash
4834720bb0
CGrappleArm: Remove usage of const_cast in RenderXRayModel()
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This is no longer necessary.
2020-04-09 20:18:45 -04:00
Lioncash
0c1b47faf8
CProjectileWeapon: Remove usages of const_cast
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Now that the base Render() function was made non-const, it's trivial to
apply this to the other classes like CProjectileWeapon.
2020-04-09 20:09:14 -04:00
Lioncash
a2f7527388
CScriptPlayerActor: Remove two usages of const_cast
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While we're at it, we can also simplify the implementation of
GetPostConstructed().
2020-04-09 20:05:53 -04:00
Lioncash
c796cf5315
CScriptSpecialFunction: Remove unnecessary const_cast in AcceptScriptMsg()
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This const_cast isn't required at all any more.
2020-04-09 19:55:31 -04:00
Luke Street
d131d72efa
Merge pull request #302 from lioncash/render2
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CActor: Make Render() a non-const function
2020-04-09 18:55:51 -04:00
Lioncash
b8afcb42a3
CFlaahgraTentacle: Make use of TCastToConstPtr where applicable
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Same behavior, but makes the read-only semantics explicit.
2020-04-09 17:43:15 -04:00
Lioncash
ef70d894f5
CFlaahgraTentacle: Make private static data completely internally linked
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Given these aren't referenced anywhere else, we can make them fully
internally linked. We can also make the joint list fully constexpr.
2020-04-09 17:38:06 -04:00
Lioncash
0e4bd8bf13
MP1: Make use of nullptr where applicable
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Same behavior, more indicative of what is being passed.
2020-04-09 17:18:38 -04:00
Lioncash
aabc0b7114
CStateManager: Mark material filters and lists as constexpr in TestRayDamage()
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Allows potential runtime initializers to be elided.
2020-04-09 14:52:52 -04:00
Lioncash
bfd17e4513
CActor: Make Render() a non-const function
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A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
2020-04-09 14:32:20 -04:00
Luke Street
7774bc06ca
Merge pull request #297 from lioncash/render
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CActor: Make AddToRenderer() non-const
2020-04-09 10:55:16 -04:00
Luke Street
52867f9bf8
Merge pull request #300 from lioncash/compiler
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CMakeLists: Specify /std:c++latest on MSVC
2020-04-09 10:47:02 -04:00
Luke Street
74bce8458b
Merge pull request #299 from lioncash/const2
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CGunWeapon: Eliminate usages of const_cast
2020-04-09 10:46:52 -04:00
Luke Street
529fced48a
Merge pull request #298 from lioncash/filter
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CCameraFilter: Make Draw() non-const
2020-04-09 10:46:37 -04:00
Lioncash
ad1f56bfda
CPowerBeam: Make use of std::array where applicable
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Same behavior, stronger typing.
We can also narrow the scope of the array.
2020-04-07 13:57:06 -04:00
Lioncash
5405dad069
CWeaponMgr: Make use of size_t in IncrCount()
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Keeps this function consistent with the previous change.
2020-04-07 13:40:14 -04:00
Lioncash
8ba2af9b5a
CWeaponMgr: Avoid unnecessary repeated std::map lookups
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Avoids trivial redundant std::map indexes by doing the lookup once and
then referring to the looked up object instead of doing repeated
lookups.
2020-04-07 13:38:36 -04:00
Lioncash
db0091e9cd
CWordBreakTables: Make use of std::array where applicable
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Same behavior, but allows directly querying iterators. We can also make
these arrays constexpr.
2020-04-07 13:24:23 -04:00
Lioncash
fe32cea8fc
CRainSplashGenerator: Always initialize x24_generateInterval
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Provides a deterministic consistent initial state.
2020-04-07 13:02:02 -04:00
Lioncash
3ea8eb21cf
CInterpolationCamera: Always initialize x1d8_24_sinusoidal
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Provides a deterministic consistent initial state.
2020-04-07 12:58:47 -04:00
Lioncash
db9a52fae3
CBodyState: Resolve sign conversion warnings in GetLocoAnimation()
2020-04-07 12:56:29 -04:00
Lioncash
ce710a94f6
CBodyState: Always initialize x3c8_primeTime
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Provides a deterministic consistent state upon construction
2020-04-07 12:55:41 -04:00
Lioncash
45dca4a25b
CStreamAudioManager: Always initialize x74_oneshot
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Provides deterministic consistent state when constructing the class.
2020-04-07 12:53:05 -04:00
Lioncash
3865dfbfe5
CSfxManager: Always initialize x1a_reverb and x55_cachedMaxVol
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Provides a deterministic initial state.
2020-04-07 12:49:43 -04:00
Lioncash
2ab59eec52
CSfxManager: Make use of std::array where applicable
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Same behavior, but with stronger typing.
2020-04-07 12:47:57 -04:00
Lioncash
d677d2ac1d
CSfxManager: Always initialize m_isEmitter
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Provides a deterministic initial state.
While we're at it, we can remove an unnecessary initializer.
2020-04-07 12:42:03 -04:00
Lioncash
18ad2595cf
CCameraFilter: Always initialize m_shape
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Provides a deterministic initial state and prevents any potential
uninitialized reads.
2020-04-07 12:36:45 -04:00
Lioncash
5fe494f683
CLayoutDescription: Always initialize xc_scale
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Provides a total deterministic initial state for the data member.
2020-04-07 12:34:15 -04:00
Lioncash
c3ddbfae89
CBodyState: Always initialize x8_jumpType
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Provides a deterministic initial state for the member.
2020-04-07 12:32:06 -04:00
Lioncash
56f48e8745
CAdditiveBodyState: Dehardcode array size
2020-04-07 12:31:33 -04:00
Lioncash
2b1a86794b
CAdditiveBodyState: Make use of std::array where applicable
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Same behavior, stronger typing.
2020-04-07 12:27:47 -04:00
Lioncash
d5043fc319
CMakeLists: Specify /std:c++latest on MSVC
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Makes use of the latest standards on MSVC, allowing potential
compilation issues to be diagnosed as soon as possible
2020-04-07 07:34:11 -04:00
Lioncash
139d290d7d
CWorldTransManager: Mark lightPos as constexpr in UpdateLights()
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Allows the compiler to optimize the initialization away if it chooses to
do so.
2020-04-07 07:23:14 -04:00
Lioncash
7ba5a5b183
CWorldLight: Explicitly default copy assignment, move assignment and move constructor
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Makes the interface consistent with how the constructor is specified.
2020-04-07 07:19:50 -04:00
Lioncash
18c0111edb
CModelData: Give all function prototype parameters names
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Makes the interface more self-documenting and allows IDE introspection
to function better.
2020-04-07 07:13:18 -04:00
Lioncash
cf7d5be6c1
CTryclops: Fix incorrect transform being passed to Teleport() in LaunchPlayer()
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GM8E v0 makes use of tmpXf here with Teleport(), not the passed in
transform.
2020-04-07 06:58:41 -04:00
Lioncash
40f184bfac
ICollisionFilter: Add virtual destructor
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Prevents any potential undefined behavior from occurring through
polymorphic use.
2020-04-07 06:06:56 -04:00
Lioncash
f0ff83e39a
CTransitionDatabase: Add virtual destructor
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Prevents any undefined behavior from occurring through polymorphic
usage.
2020-04-07 06:04:58 -04:00
Lioncash
8182688b34
CAnimationDatabase: Add virtual destructor
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Given this class is used polymorphically, this is cautionary to prevent
any potential undefined behavior from occurring through refactors over
time.
2020-04-07 06:03:14 -04:00
Lioncash
f17042ab77
CStreamAudioManager: Make use of std::array where applicable
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Dehardcodes a lot of repeated array sizes.
2020-04-07 06:01:14 -04:00
Luke Street
9dd77d6a10
CGameCollision: Add AvoidStaticCollisionWithinRadius
2020-04-06 16:53:54 -04:00
Lioncash
cfa6299704
CShockWave: Resolve sign conversion warning
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int was being used when size_t should have been.
2020-04-06 13:25:30 -04:00
Lioncash
f96ea81d69
CPASDatabase: Resolve sign-conversion warnings
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We can leverage size_t here to resolve sign-conversion warnings.
While we're in the same area, we can remove a use of at() for
std::vector, given a bounds check already precedes it.
2020-04-06 13:21:06 -04:00
Lioncash
8dcd6b3109
CBodyState: Make use of HasAnims()
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We can replace the usages of GetNumAnims with this now.
2020-04-06 13:17:19 -04:00
Lioncash
891fd05442
CPASAnimState: Add HasAnims()
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GetNumAnims() is only used in two places to do existence checking. We
can just provide a dedicated function for this and also have size
querying as well.
2020-04-06 13:15:13 -04:00