Commit Graph

975 Commits

Author SHA1 Message Date
Jack Andersen 8f4cc0876e Add warning silence to fallback ID resolve 2016-04-05 16:04:15 -10:00
Jack Andersen a75bda77b6 Merge branch 'master' of https://github.com/AxioDL/urde 2016-04-05 15:44:41 -10:00
Jack Andersen 28b9cd9e3f AuxiliaryID32 implemented for sub-resources 2016-04-05 15:44:07 -10:00
Jack Andersen 91272cc22e Update hecl 2016-04-04 16:45:03 -10:00
Jack Andersen 8b2f6ff202 Update hecl 2016-04-04 16:38:36 -10:00
Jack Andersen 80006a9ac4 Update hecl 2016-04-04 16:26:43 -10:00
Jack Andersen 5cd372592c Aux-info resource sharing; some rigging stubs 2016-04-04 15:51:25 -10:00
Jack Andersen 806cd54b75 Merge branch 'master' of https://github.com/AxioDL/urde 2016-04-04 11:21:18 -10:00
Jack Andersen 909baea2cd Implement GX-style faked directional 2016-04-04 11:20:26 -10:00
Jack Andersen 5c1d8492db HLSL lighting shaders 2016-04-04 09:34:54 -10:00
Jack Andersen c26a288a8c Vulkan API sync 2016-04-03 20:37:15 -10:00
Jack Andersen a7cf3fafa8 Update hecl 2016-04-03 20:26:29 -10:00
Jack Andersen 0c0e9c85f7 Merge branch 'master' of https://github.com/AxioDL/urde 2016-04-03 20:16:26 -10:00
Jack Andersen 9f0e9a808b Implement Metal lighting shader 2016-04-03 20:16:03 -10:00
Phillip Stephens 09cf53d87a Update hecl 2016-04-03 22:17:24 -07:00
Jack Andersen 408ce2ca8b Working CLight 2016-04-03 19:02:09 -10:00
Jack Andersen dae2621d93 Initial CLight integration 2016-04-03 16:32:57 -10:00
Jack Andersen 36ed356886 Update hecl 2016-04-02 20:22:29 -10:00
Jack Andersen 51ecf300ad Correct projection for Metal 2016-04-02 20:19:33 -10:00
Jack Andersen 2fbbbdf3a4 Update hecl 2016-04-02 19:32:56 -10:00
Jack Andersen 929f8263fc Windows Fixes; D3D depth support 2016-04-02 19:25:34 -10:00
Phillip Stephens dc978a4c79 Add Global Project
Fix Particle Crashes
2016-04-02 01:44:23 -07:00
Jack Andersen 32b4815ab5 Update hecl 2016-04-01 18:41:37 -10:00
Jack Andersen 9ed1fbe40f Fix other perspective matrix function 2016-04-01 18:25:47 -10:00
Jack Andersen c1dd893c72 Add cube rotate test 2016-04-01 17:56:19 -10:00
Jack Andersen 728141b217 Merge branch 'master' of https://github.com/AxioDL/urde 2016-04-01 17:34:59 -10:00
Jack Andersen 4ab2312d06 shader tag update 2016-04-01 17:34:41 -10:00
Jack Andersen ced28fc3d2 Decided against collision avoidance check for extract 2016-04-01 14:18:35 -10:00
Jack Andersen 58c85d8c30 Depth buffer fix 2016-04-01 14:07:07 -10:00
Jack Andersen b175df5154 Progress count fix 2016-03-31 18:54:05 -10:00
Jack Andersen 8fc0d57500 Thread-safe extraction 2016-03-31 18:25:00 -10:00
Jack Andersen 9fcce94a7a Async resource build fixes 2016-03-31 15:00:37 -10:00
Jack Andersen bc6ba1141d Deadlock fixes and PC TXTR loading 2016-03-31 11:06:41 -10:00
Jack Andersen 208049856b Merge branch 'master' of https://github.com/AxioDL/urde 2016-03-31 08:57:25 -10:00
Jack Andersen 372e11e190 Cook path directories properly created 2016-03-31 08:56:43 -10:00
Phillip Stephens b5eee34218 Merge branch 'master' of https://github.com/AxioDL/urde 2016-03-31 11:30:20 -07:00
Phillip Stephens 0f6e0d6621 Enable HDML cooking 2016-03-31 11:21:23 -07:00
Jack Andersen d5ff5e3ace Update CModelBoo.cpp 2016-03-30 21:50:52 -10:00
Jack Andersen 7b865683e7 More CModel imps 2016-03-30 20:18:56 -10:00
Jack Andersen 27bcf57447 Merge branch 'master' of https://github.com/AxioDL/urde 2016-03-30 16:45:08 -10:00
Jack Andersen b373493cf3 Much CModel work 2016-03-30 16:44:43 -10:00
Phillip Stephens cfa984e0f8 Merge branch 'master' of https://github.com/AxioDL/urde 2016-03-30 17:38:27 -07:00
Phillip Stephens d7672226a2 Unify factory return type 2016-03-30 17:38:03 -07:00
Jack Andersen 0f22256d35 Update hecl 2016-03-30 11:27:40 -10:00
Jack Andersen c5761b6c41 metal boo lambda sync 2016-03-30 11:08:54 -10:00
Jack Andersen 99cf1153b6 Boo D3D lambda sync 2016-03-30 10:44:19 -10:00
Jack Andersen 77a8ce5f17 boo lambda-API refactor 2016-03-30 09:16:01 -10:00
Jack Andersen 6b1c435d0c Initial CModel implementation 2016-03-29 13:14:14 -10:00
Jack Andersen 2e028d9049 Nuke hacky custom normals 2016-03-28 18:12:21 -10:00
Jack Andersen 6cb3010e86 Show sharp edges by default 2016-03-28 18:03:44 -10:00