Luke Street
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e46ba3ef98
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Add About window & debug overlays
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2021-05-29 18:45:08 -04:00 |
Luke Street
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5ac2a298f0
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Improve overall Inspect performance & fixes
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2021-05-29 18:45:08 -04:00 |
Luke Street
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4740ca0c43
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
Luke Street
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55002f1537
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Begin Runtime ImGui integration
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2021-05-29 18:45:07 -04:00 |
Luke Street
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1a5ec8b569
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Add initial imgui implementation
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2021-05-29 18:45:07 -04:00 |
Luke Street
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94f10bb002
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Remove Editor & specter
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2021-05-29 18:45:07 -04:00 |
Phillip Stephens
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ec08dea524
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Minor CSpacePirate fixes and cleanups, add temporary failsafe to keep CSpacePirate's transform from going NaN
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2021-05-16 15:29:34 -07:00 |
Phillip Stephens
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128015baa6
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Code cleanup
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2021-05-16 12:11:45 -07:00 |
Phillip Stephens
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e9b4cce6db
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Remove debug print
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2021-05-09 16:10:05 -07:00 |
Phillip Stephens
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6718f697dd
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Fix Flaahgra's attack by using the correct variable in CBodyController
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2021-05-09 16:05:36 -07:00 |
Phillip Stephens
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6ec2814b8c
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CFlaahgra cleanups
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2021-05-09 13:53:04 -07:00 |
Phillip Stephens
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bd050e8ac0
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Start renaming CThardus functions
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2021-05-06 10:53:19 -07:00 |
Phillip Stephens
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2b8bc3fd8a
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Minor corrections, and fix memorycard corruption
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2021-05-02 15:06:38 -07:00 |
Phillip Stephens
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f1b0c4b735
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CJellyZap fixes
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2021-04-25 20:16:16 -07:00 |
Phillip Stephens
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1654333a16
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Only allocate particle buffers as needed, greatly improves performance and removes certain hacks
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2021-04-18 16:53:51 -07:00 |
Phillip Stephens
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1039424737
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Minor CPhazonPool fixes
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2021-04-13 19:09:55 -07:00 |
Luke Street
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c7f301b485
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CMemoryCardDriver: Avoid crash with corrupt/empty file
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2021-04-12 12:22:57 -04:00 |
Phillip Stephens
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9bae2f943e
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Rename everything
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2021-04-10 01:42:06 -07:00 |
Luke Street
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f956e6e618
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COmegaPirate: Remove debug print
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2021-03-30 22:03:18 -04:00 |
Phillip Stephens
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0a3bcf3ab8
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Revert "Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles""
This reverts commit 732831de9a .
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2021-03-16 21:49:18 -07:00 |
Henrique Gemignani Passos Lima
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bad8b35ae6
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Fix typo in CPlayerState::ReInitializePowerUp
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2021-03-16 01:33:17 +02:00 |
Phillip Stephens
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55dd197e67
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CPuddleSpore fixes
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2021-03-07 06:25:27 -08:00 |
Luke Street
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09d23ef519
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CIceSheegoth/CMetroid: Use pas::EAnimationState
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2021-03-01 23:55:55 -05:00 |
Luke Street
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bb4bdfa1ee
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Merge remote-tracking branch 'origin/animationstate'
# Conflicts:
# Runtime/MP1/World/CFlyingPirate.cpp
# Runtime/World/CScriptGunTurret.cpp
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2021-03-01 23:45:21 -05:00 |
Phillip Stephens
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172eae4a61
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Don't differentiate export path between standalone and Trilogy extracts, minor fix in CMetroidPrimeEssence, update submodules
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2021-02-26 01:35:54 -08:00 |
Luke Street
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732831de9a
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Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles"
This reverts commit 35482529
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2021-02-15 21:54:44 -05:00 |
Phillip Stephens
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3548252931
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Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles
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2021-01-14 15:52:26 -08:00 |
SirMangler
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0e093baf67
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Removed constexpr from lambdas to fix compiler error
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2021-01-03 19:20:48 +00:00 |
PhazonJim
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f86e570ef4
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fix for build error in Xcode relating to non-reference types in a for loop
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2020-12-21 02:09:54 -05:00 |
Luke Street
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cec1610847
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CThardus: Temporary comment (GCC unused fix)
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2020-12-18 06:29:10 -05:00 |
Luke Street
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cc79ba3d09
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CBouncyGrenade: Element gen renaming
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2020-12-18 06:05:22 -05:00 |
Phillip Stephens
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df0d21a03e
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Fix Metroid Prime essence
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2020-12-13 12:09:26 -08:00 |
Phillip Stephens
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b59bf39924
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I feex
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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4e51795fa6
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Essence fixes
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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e5daca0899
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More CMetroidPrimeExo imps
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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abbacad46b
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More state implementations
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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215eedc013
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Fix inconsistent state causing Exo to fling herself off into the void
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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2d56e56411
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Fix zeus::close_enough call prevent AI from advancing
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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8633bbddec
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More CMetroidPrimeExo imps
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2020-12-13 10:57:44 -08:00 |
Phillip Stephens
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0903b478f6
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More MetroidPrimeExo imps
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2020-12-13 10:57:44 -08:00 |
Phillip Stephens
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bc60a237a4
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More imps, initial AI execution
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2020-12-13 10:57:43 -08:00 |
Phillip Stephens
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c4d4a937ec
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Initial CMetroidPrimeExo imps
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2020-12-13 10:56:51 -08:00 |
Phillip Stephens
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0d11dd1476
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Finish CMetroidPrimeEssence imps
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2020-12-13 10:55:56 -08:00 |
Phillip Stephens
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5598558265
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Teh maymays
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2020-12-13 10:55:56 -08:00 |
Phillip Stephens
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543a24ea9e
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Initial CMetroidPrimeEssence behavior
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2020-12-13 10:55:56 -08:00 |
Phillip Stephens
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130c60ccc8
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Initial CMetroidPrimeExo imps
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2020-12-13 10:55:50 -08:00 |
Phillip Stephens
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01d94367dc
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Add ability to disable AI
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2020-10-02 23:28:05 -07:00 |
Luke Street
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cfe1507fc7
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CRidley: DoUserAnimEvent projectile fixes
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2020-09-26 11:16:59 -04:00 |
Luke Street
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6b51f32f99
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CBloodFlower: Use GetLctrTransform for projectile pos
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2020-09-26 09:41:28 -04:00 |
Luke Street
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e305fbffab
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CBloodFlower: LaunchPollenProjectile fixes
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2020-09-26 01:34:09 -04:00 |