Jack Andersen
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9f0e9a808b
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Implement Metal lighting shader
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2016-04-03 20:16:03 -10:00 |
Jack Andersen
|
77a8ce5f17
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boo lambda-API refactor
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2016-03-30 09:16:01 -10:00 |
Jack Andersen
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3093e60173
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Vulkan sync
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2016-03-23 22:16:57 -10:00 |
Jack Andersen
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7f8e21a999
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Update shader pipeline calls
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2016-03-23 22:07:22 -10:00 |
Jack Andersen
|
783fb4c4fe
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
Jack Andersen
|
a260108a09
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Retail offsets added
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2016-03-02 15:06:42 -10:00 |
Jack Andersen
|
d044adf7e1
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TIND element shader working
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2016-02-24 19:09:45 -10:00 |
Jack Andersen
|
23688360c9
|
CElementGen TIND updates
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2016-02-24 16:55:38 -10:00 |
Jack Andersen
|
488de1bdb9
|
GLSL macros
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2016-02-23 17:20:07 -10:00 |
Jack Andersen
|
7e7f789c28
|
Vulkan updates
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2016-02-22 16:34:16 -10:00 |
Jack Andersen
|
365f6ac9e7
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Implement line renderer (OpenGL only for now)
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2016-02-17 16:42:32 -10:00 |
Jack Andersen
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6cabf3d3e7
|
lots of includes to make MSVC happy
|
2016-02-16 19:20:34 -10:00 |
Jack Andersen
|
468db3b203
|
Metal CElementGen shaders implemented
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2016-02-16 12:25:17 -10:00 |
Jack Andersen
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c51b1face6
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View transform fix
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2016-02-16 11:05:51 -10:00 |
Jack Andersen
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721929e4d0
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mipmap sampling fix
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2016-02-16 09:42:24 -10:00 |
Jack Andersen
|
3953f88dcf
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Metal shader placeholder
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2016-02-15 22:52:22 -10:00 |
Jack Andersen
|
a80142728d
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Tons of PART rendering preparation
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2016-02-15 19:50:41 -10:00 |
Jack Andersen
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160940abde
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GLSL shaders for CElementGen
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2016-02-14 18:00:26 -10:00 |