Lioncash
c944d04614
CScriptPlatform: Amend delta time value in AcceptScriptMsg for deletion
...
Game code makes use of 1.66666675f here, not 0.0f.
2020-01-31 23:53:39 -05:00
Lioncash
221cc5c6b8
RuntimeCommonB: Normalize cpp file includes
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Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Phillip Stephens
297513c8d4
Fix Impact Crater causing an infinite loop for simply not having a skybox
2019-11-06 09:33:45 -08:00
Phillip Stephens
68e2fad74f
Fix TCastTo.hpp inclusions, add comment to warn against modifying include path
2019-09-21 06:07:13 -07:00
Lioncash
afab3e0327
Runtime: Make const/non-const getters have the same name
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Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
2019-08-14 12:45:57 -04:00
Jack Andersen
0e8e3e906c
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2019-06-11 16:05:44 -10:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Phillip Stephens
2f2ab149d4
Initial `CScriptSpecialFunction::ThinkSpinnerController`
2019-06-10 20:09:38 -07:00
Jack Andersen
4b042f6f9a
OpenGL memory leak fix
2019-03-04 22:34:43 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
3147b49b3d
EVNT extraction fix
2018-10-27 15:22:55 -10:00
Jack Andersen
d0af2cb4f7
Finish CScriptPlatform
2018-06-29 10:21:36 -10:00
Jack Andersen
186acae5d8
Initial CScriptPlatform collision
2018-06-23 16:39:53 -10:00
Phillip Stephens
c0b8b89a9b
Various CScriptSpecialFunction implementation, more debugOverlay CVars
2018-06-08 14:00:18 -07:00
Phillip Stephens
711c3e0d2c
Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
2018-04-29 20:12:41 -07:00
Jack Andersen
46a4a37cc6
Initial working projectiles
2018-02-11 19:30:21 -10:00
Jack Andersen
1c44f8d1bc
Various movement and HUD bug fixes
2017-12-18 17:05:50 -10:00
Jack Andersen
f7ec7bdc0c
string_view refactor
2017-11-12 20:19:18 -10:00
Jack Andersen
4528a6b60a
Additional CPlayer work
2017-07-23 13:45:04 -10:00
Jack Andersen
a2c462529f
Add some moving collision implementations
2017-06-22 07:56:51 -10:00
Jack Andersen
71a361f54e
Work on collision related implementations
2017-06-17 15:58:13 -10:00
Phillip Stephens
46c70ecf11
Initial CScriptPlatform imps, minor cleanup, and RandomStatic GLSL fixes
2017-06-10 22:49:27 -07:00
Jack Andersen
e2c671e9b4
TCastTo implementation
2017-01-14 17:07:01 -10:00
Phillip Stephens
af1e22a62d
Start naming EMaterialTypes values
2016-12-29 13:38:59 -08:00
Phillip Stephens
022c2feb6c
CPhysicsActor fixes, initial clang-format
2016-09-02 08:26:29 -07:00
Phillip Stephens
4615f37f59
Various imps
2016-04-22 13:22:45 -07:00
Jack Andersen
0f6d1645ba
More script loaders
2016-04-20 11:44:18 -10:00