Jack Andersen
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88591f48f0
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More bug fixes
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2019-02-07 21:56:54 -10:00 |
Jack Andersen
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a353c7ddcf
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Metal shader fixes
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2019-02-03 14:01:44 -10:00 |
Jack Andersen
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89906be162
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Consistent lighting clamping
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2019-01-29 10:14:34 -10:00 |
Jack Andersen
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137968ecc7
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Bug fixes and CAutoMapper mouse events
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2019-01-22 21:52:19 -10:00 |
Jack Andersen
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f9b0614327
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Various bug fixes
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2019-01-04 22:34:09 -10:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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8fb77eac2c
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Various bug fixes
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2018-10-20 18:14:00 -10:00 |
Jack Andersen
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919140c06f
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macOS API sync
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2018-10-15 17:17:02 -10:00 |
Jack Andersen
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c307e354ca
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Huge shader refactor
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2018-10-06 16:59:17 -10:00 |
Jack Andersen
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718d2cb29e
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Water rendering order fix, morphball visor fixes
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2018-06-21 11:04:16 -10:00 |
Jack Andersen
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ac424ff9eb
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Implement CFluidPlaneGPU for GPU-computed water ripples
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2018-06-06 18:43:26 -10:00 |
Jack Andersen
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cc6d79e280
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Various bug fixes
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2018-05-26 18:22:38 -10:00 |
Jack Andersen
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f60af632b3
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Big fixes and big memory leak refactor (linux only for now)
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2018-05-19 20:14:57 -10:00 |
Jack Andersen
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12430610f1
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Lots of bug fixes
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2018-05-09 21:25:26 -10:00 |
Jack Andersen
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70e791babc
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Missing SCAN packaging fix
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2018-05-07 16:11:07 -10:00 |
Jack Andersen
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ac8dfde174
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Various bug fixes and CActor rendering
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2018-02-04 20:56:09 -10:00 |
Jack Andersen
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669b3d6942
|
CWorldShadow OpenGL fixes; discord-rpc integration
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2018-01-15 20:42:28 -10:00 |
Jack Andersen
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4e5c991424
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Metal API adjustments; MSAA support
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2018-01-06 19:19:49 -10:00 |
Jack Andersen
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168fab6b14
|
HUD rendering bug fixes
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2018-01-05 20:50:42 -10:00 |
Jack Andersen
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053ebd41c4
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HUD bug fixes
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2017-12-20 17:19:54 -10:00 |
Jack Andersen
|
8901ac2150
|
Various fixes
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2017-12-09 19:30:01 -10:00 |
Jack Andersen
|
e00f6bfe30
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HUD blending fixes and map interpolation
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2017-11-18 09:59:49 -10:00 |
Jack Andersen
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15d60493f2
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Lots of bug fixes (Windows still needs some fixes)
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2017-10-21 20:11:22 -10:00 |
Jack Andersen
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5149128b60
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DCLN cooking and various bug fixes
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2017-10-16 19:51:53 -10:00 |
Jack Andersen
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4af2d975f4
|
Finish CBallCamera
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2017-10-15 19:26:50 -10:00 |
Jack Andersen
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30ae347420
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
Jack Andersen
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5bec8f4d89
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Additional CMorphBall implementations
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2017-09-20 19:10:18 -10:00 |
Jack Andersen
|
1629882113
|
Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
Jack Andersen
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67293caba1
|
Metal extension shader fix
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2017-03-05 13:35:50 -10:00 |
Jack Andersen
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9b9ba95d45
|
Sync with boo shader cache
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2017-03-05 13:03:23 -10:00 |
Jack Andersen
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8ef9ed2c3b
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Work on CMorphBallShadow
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2017-03-04 21:57:12 -10:00 |
Jack Andersen
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0a062d0138
|
Fix shader compile fail
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2017-02-09 23:09:06 -10:00 |
Jack Andersen
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17d986bb43
|
Implement CGameOptionsTouchBar
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2017-02-09 23:00:57 -10:00 |
Jack Andersen
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83176b41a9
|
FRME bug fixes and shader adjustments
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2017-01-29 18:16:20 -10:00 |
Jack Andersen
|
2d73c8226c
|
Fog rendering for Metal
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2016-08-08 09:07:30 -10:00 |
Jack Andersen
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dc1ad1c773
|
Thermal Hot filter HLSL
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2016-08-03 13:16:31 -10:00 |
Jack Andersen
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c4c3e1883f
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Metal extended shader support
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2016-07-31 10:52:04 -10:00 |
Jack Andersen
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2ff1a2ee0b
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Shader directory refactor
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2016-07-20 19:21:45 -10:00 |