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mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-14 23:51:21 +00:00

342 Commits

Author SHA1 Message Date
40cd1226fa Re-add accidentally removed CRSM types 2016-06-23 12:40:09 -07:00
56320d2442 DGRP Extract Fix 2016-06-01 23:26:50 -07:00
00a98bce85 Various implementatations 2016-04-29 03:08:46 -07:00
c55db47941 PASDatabase imps
Add SpecialFunction loader
2016-04-27 12:59:38 -07:00
6d9ccc7f89 Various Implementations 2016-04-24 22:53:06 -07:00
Jack Andersen
b60d55d784 Bad level link fixes 2016-04-23 18:03:30 -10:00
4615f37f59 Various imps 2016-04-22 13:22:45 -07:00
Jack Andersen
abff623cf6 Prep MP1::CMain for testing 2016-04-15 10:42:40 -10:00
Jack Andersen
86c21a77ac Function-scope statics aren't as efficient as file-scope ones 2016-04-14 17:26:01 -10:00
Jack Andersen
c91bfade75 CCharacterFactory imps 2016-04-14 17:02:21 -10:00
Jack Andersen
8608b52774 CModelData imps 2016-04-14 11:42:47 -10:00
Jack Andersen
5de5c3d85f Character factory support classes 2016-04-12 20:07:23 -10:00
b3687e46cc Initial CBodyState stubs 2016-04-07 00:10:08 -07:00
Jack Andersen
5c1d8492db HLSL lighting shaders 2016-04-04 09:34:54 -10:00
Jack Andersen
c26a288a8c Vulkan API sync 2016-04-03 20:37:15 -10:00
Jack Andersen
9f0e9a808b Implement Metal lighting shader 2016-04-03 20:16:03 -10:00
Jack Andersen
929f8263fc Windows Fixes; D3D depth support 2016-04-02 19:25:34 -10:00
dc978a4c79 Add Global Project
Fix Particle Crashes
2016-04-02 01:44:23 -07:00
d7672226a2 Unify factory return type 2016-03-30 17:38:03 -07:00
Jack Andersen
c5761b6c41 metal boo lambda sync 2016-03-30 11:08:54 -10:00
Jack Andersen
99cf1153b6 Boo D3D lambda sync 2016-03-30 10:44:19 -10:00
Jack Andersen
77a8ce5f17 boo lambda-API refactor 2016-03-30 09:16:01 -10:00
a9a304ea58 Add DPSC and WPSC
Particle Fixes
2016-03-28 17:07:38 -07:00
3426aaf260 Add more particle DNAs 2016-03-28 01:54:02 -07:00
Jack Andersen
a866939b09 D3D sync 2016-03-23 22:36:04 -10:00
Jack Andersen
3093e60173 Vulkan sync 2016-03-23 22:16:57 -10:00
Jack Andersen
7f8e21a999 Update shader pipeline calls 2016-03-23 22:07:22 -10:00
42717c383c Rename EVNT structs to match the engine
Implement getter elements and state tracking for CElementGen
2016-03-18 19:04:12 -07:00
Jack Andersen
a81bc3c7a2 CGuiLight imps 2016-03-16 10:49:35 -10:00
b496ec643b More CRasterFont work, CParticleElectric stub 2016-03-15 16:44:59 -07:00
Jack Andersen
5566c5b002 More CGuiFrame imps 2016-03-14 18:55:57 -10:00
bf564ac089 All your CLineManager are belong to us 2016-03-07 00:07:55 -08:00
Jack Andersen
b2ccf420f8 Merge branch 'master' of https://github.com/AxioDL/urde 2016-03-06 20:58:43 -10:00
b0873ccc55 More constructor RE 2016-03-05 18:55:09 -08:00
Jack Andersen
9ade279902 Merge branch 'master' into urde-tags 2016-03-04 14:03:41 -10:00
Jack Andersen
783fb4c4fe Humungous refactor 2016-03-04 13:04:53 -10:00
Jack Andersen
1884f89f53 New atdna YAML handling 2016-03-03 15:01:37 -10:00
57017298e6 Fix broken rotation 2016-03-02 20:57:21 -08:00
Jack Andersen
a260108a09 Retail offsets added 2016-03-02 15:06:42 -10:00
Jack Andersen
7bf455af79 Particle DNA property names 2016-03-02 12:37:10 -10:00
Jack Andersen
c1af78e7ed Parameter renaming and minor bug fixes 2016-02-28 17:03:11 -10:00
Jack Andersen
02d605cbb9 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-27 20:56:08 -10:00
Jack Andersen
accc593102 BNCE variable names and some doc-links 2016-02-27 20:55:05 -10:00
97c8af9aa2 Fix maxVerts < 2 case 2016-02-27 17:35:45 -08:00
37da86838d Implement ParticleAccessParameters properly
SParticleMetrics is still a lie
2016-02-27 17:03:46 -08:00
Jack Andersen
4405af9925 Bind indirect shader pipeline closer to actual draw command 2016-02-26 15:39:16 -10:00
Jack Andersen
46d4f89cb7 Metal CElementGen shaders 2016-02-25 22:03:20 -10:00
Jack Andersen
bc28aa1d10 Working D3D TIND rendering 2016-02-25 19:38:11 -10:00
8dd023e0e8 RenderLines implementation (missing CLineManager) 2016-02-25 19:45:36 -08:00
425adaf2f3 Merge branch 'master' of https://github.com/AxioDL/PathShagged 2016-02-25 19:31:24 -08:00